
On the Counter-Strike 2 active-duty rotation, Train is one of the most-played maps, pulling a 0.1% pick rate to rank 7th of 7 maps we track. Those figures come from 153 real FACEIT matches and measure how often players actually queue into Train — a popularity signal, not a balance or win-rate score.
Train sits 7th of 7 active-duty maps by pick rate, chosen in 0.1% of matches — below the 14.3% even-split baseline. You will load into Train in nearly every session, so time spent learning its angles and defaults pays off constantly.
Fights on Train run at 79.0 average damage per round (in line with the 78.7 pool average) with a 49.1% headshot rate (close to the 49.6% average) and a 1.08 average K/D. Engagement ranges are mixed, rewarding flexible loadouts over a single playstyle. Teams average 77 utility damage per match, marking a map where raw aim tends to matter more than utility.
Train rewards more than raw aim. Clutchers convert 37.7% of their 1v1s and 20.5% of their 1v2s here (right around the pool average). Flashes are especially effective, landing 55.2% of the time and blinding 7.9 enemies per match, so pop-flashes and support utility shine here. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
The desktop app is Windows-only — send yourself the link and install it next time you sit down to play.
Train has a 0.1% pick rate across analyzed FACEIT matches.
Players average 79.0 ADR and a 1.08 K/D on Train.
Train averages 21.6 rounds per match.
Train plays as a balanced map with a healthy mix of rifle, pistol and AWP fights.
On Train, players win 37.7% of 1v1 clutches and 20.5% of 1v2 clutches, based on real FACEIT matches.
On Train, 55.2% of flashes lead to a kill and players blind 7.9 enemies per match on average — above the pool average, so flash-heavy executes are especially strong here.
Train sees a 0.1% pick rate in Counter-Strike 2 with 79.0 average ADR, 21.6 rounds per match and a 49.1% average headshot rate — all from real matches.