
Core stats for the MP5-SD, datamined from the Counter-Strike 2 game files.
How much damage the MP5-SD deals per shot at different distances. Counter-Strike 2 reduces bullet damage the further it travels — every 500 units (about 12.7 m) the damage is multiplied by a range modifier of 0.87.
| Distance | Body | Headshot |
|---|---|---|
| 0 m | 28 | 112 |
| 10 m | 25 | 100 |
| 20 m | 22 | 90 |
| 30 m | 20 | 81 |
| 40 m | 18 | 72 |
The MP5-SD cannot one-shot headshot a helmeted opponent — even at point-blank range it takes more than one shot through a helmet.
Damage is per bullet against an unarmored target; body values assume a chest or arm hit and headshots apply a 4× multiplier.
In Counter-Strike 2, the MP5-SD is a SMG-class weapon that deals 28 base damage and costs $1,400. Understanding where it fits in the buy menu — and how often it actually gets kills — is key to building an efficient loadout for both eco and full-buy rounds.
On the economy, the MP5-SD costs $1,400 and pays $600 per kill. Weigh that against your team’s buy: a strong kill share makes it a reliable full-buy option, while pricier picks are better saved for rounds you can afford to lose the weapon on.
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
The MP5-SD deals 28 base damage per shot, with a 4.0× headshot multiplier. Damage falls off over distance at a range modifier of 0.87 per 500 units, so it is most lethal up close.
The desktop app is Windows-only — send yourself the link and install it next time you sit down to play.
The MP5-SD is a SMG-class weapon in Counter-Strike 2.
Per-weapon effectiveness data for the MP5-SD is coming soon as we expand demo analysis.
The MP5-SD is a SMG-class weapon in Counter-Strike 2.