
The Nova is a more situational Heavy in Counter-Strike 2, accounting for 0.11% of the Heavy kills tracked across live CS2 matches and ranking the 4th most-used Heavy of 6. Across competitive Counter-Strike 2 lobbies it fills a distinct role in the Heavy meta, and the breakdown below turns that reputation into hard numbers — usage, precision and damage output side by side. That tracks closely with the field, sitting at around 0.9× the average Heavy’s kill share on the relative-popularity chart. On the kill-share radar it sits behind the XM1014, the most-used weapon in the class, making it easy to see at a glance how the Nova stacks up against every other Heavy. Where it separates is precision: the Nova’s 19.5% hit accuracy beats the Heavy average of 16.8%, as the side-by-side accuracy gauges make clear. The DPS comparison chart rates its theoretical output at 29 damage per second, 6th of 6 Heavys and behind the Negev at 467 DPS. On the spec charts it reads as a balanced Heavy, with a 68 RPM fire rate and 50.0% armor penetration measured against the rest of the class. The cost comparison makes it the cheapest Heavy on the buy menu at $1,050, an easy pick-up even on a broken economy. Use the interactive charts to compare the Nova’s kill share, accuracy, DPS, fire rate, armor penetration and price against every other Heavy in CS2, all updated continuously from real match data.
Core stats for the Nova, datamined from the Counter-Strike 2 game files.
How much damage the Nova deals per shot at different distances. Counter-Strike 2 reduces bullet damage the further it travels — every 500 units (about 12.7 m) the damage is multiplied by a range modifier of 0.70.
| Distance | Body | Headshot |
|---|---|---|
| 0 m | 26 | 104 |
| 10 m | 20 | 79 |
| 20 m | 15 | 59 |
| 30 m | 11 | 45 |
| 40 m | 8 | 34 |
The Nova cannot one-shot headshot a helmeted opponent — even at point-blank range it takes more than one shot through a helmet.
Damage is per bullet against an unarmored target; body values assume a chest or arm hit and headshots apply a 4× multiplier.
In Counter-Strike 2, the Nova is a Heavy-class weapon that deals 26 base damage and costs $1,050. Understanding where it fits in the buy menu — and how often it actually gets kills — is key to building an efficient loadout for both eco and full-buy rounds.
Across tracked matches, the Nova is responsible for 0.11% of all weapon kills — the 4th most-used Heavy of 6 tracked. Players who pick it up average roughly 284 lifetime kills with the weapon, a strong signal of how central it is to the current CS2 meta among the 1,096 players we sample.
Accuracy tells the gunplay story: the Nova connects on 19.5% of shots fired, a spray-reliant profile where controlling recoil matters most.
On the economy, the Nova costs $1,050 and pays $900 per kill. Weigh that against your team’s buy: a strong kill share makes it a reliable full-buy option, while pricier picks are better saved for rounds you can afford to lose the weapon on.
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The Nova accounts for 0.11% of all weapon kills among 1,096 tracked Counter-Strike 2 players, making it the 4th most-used Heavy of 6 tracked.
Tracked players land 19.5% of their shots with the Nova, based on lifetime Steam accuracy stats.
By kill share, the Nova ranks #4 of 6 tracked Heavys in Counter-Strike 2.
The Nova deals 26 base damage per shot, with a 4.0× headshot multiplier. Damage falls off over distance at a range modifier of 0.70 per 500 units, so it is most lethal up close.
The Nova is a Heavy-class weapon in Counter-Strike 2.
Per-weapon effectiveness data for the Nova is coming soon as we expand demo analysis.
The Nova accounts for 0.11% of all weapon kills among 1,096 tracked Counter-Strike 2 players, making it the 4th most-used Heavy of 6 tracked. Shots land at a spray-heavy 19.5% accuracy, measured from lifetime Steam stats.