Ambrus's Cellars Activity
- Location
- Maragir
- Region
- Maragir Wealds
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's soldiers have set up outposts all throughout his fiefdom. What are they hiding in them?
- Type
- Activity
- Starts
- Maragir
- Time cost
- 0 time units
- Time of day
- Day or night
- Steps
- 1 steps, 1 on the map
Ambrus's Cellars Walkthrough
1 of the 1 objectives for Ambrus's Cellars are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ambrus's Cellars
- StartsBegins in Maragir.
- Time cost0 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Cellars step by step

- Investigate the outposts of Ambrus's soldiersDay & Night
Ambrus set up heavily defended outposts throughout his fiefdom. Maybe I should check what's going on in there?
Pinned on the map
Show the 2 endings — spoilers
Every way Ambrus's Cellars can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
Ambrus's men store barrels of human blood, intended for later use by their vrakhiri masters. I cannot allow this to continue.
- Ending 2Failure
I was never able to find out what secrets were stored in the outposts.
Ambrus's Cellars is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Cellars takes place around Maragir. Ambrus's Cellars has 1 objectives, 0 of them optional. 1 of the objectives in Ambrus's Cellars are pinned on the world map, so you can see where each step happens. Ambrus's Cellars has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Ambrus's Cellars FAQ
How do you complete Ambrus's Cellars?
Ambrus's Cellars runs to 1 objectives. It opens with "Investigate the outposts of Ambrus's soldiers" and finishes with "Investigate the outposts of Ambrus's soldiers". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Cellars take?
Ambrus's Cellars spends 0 time units off the story clock across its 1 objectives.
Should I do Ambrus's Cellars by day or by night?
Ambrus's Cellars can be started by day or by night and costs 0 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Cellars?
Ambrus's Cellars begins around Maragir — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Cellars?
Ambrus's Cellars has 1 objectives: Investigate the outposts of Ambrus's soldiers. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Cellars take place?
1 of the 1 objectives in Ambrus's Cellars have a marked location, in and around Maragir Wealds. The numbered map above matches the objective list.
How many endings does Ambrus's Cellars have?
Ambrus's Cellars has 2 endings in the game files, 1 of them failures.
Is Ambrus's Cellars missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.