Ambrus's Transports: Bloody Business Activity
- Location
- Maragir
- Region
- Maragir Wealds
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.
- Type
- Activity
- Starts
- Maragir
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 250 XP
- Steps
- 4 steps
Ambrus's Transports: Bloody Business Walkthrough
Ambrus's Transports: Bloody Business has 4 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.
How to start Ambrus's Transports: Bloody Business
- StartsBegins in Maragir.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Transports: Bloody Business step by step

- Intercept the transportDay & Night
I can stop the transport and destroy the bloody cargo – that should create complications for Ambrus.
- Defeat the guardsDay & Night
The guards transporting the barrels won't let me destroy them without a fight.
- Kill uriash porterDay & Night
An uriash carrries the blood from place to place – I need to get rid of him.
- Check the captain's body3 time unitsDay & Night
I should check if their commander had anything important on him.
Ambrus's Transports: Bloody Business rewards
On completion
- 250 XP
Show the 2 endings — spoilers
Every way Ambrus's Transports: Bloody Business can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
The men guarding the blood barrels are gone and so is the entire stash. I hope it will sting the boyar.
Rewards: 250 XP
- Ending 2Failure
I couldn't take care of the transport – facing Brencis is more important.
Ambrus's Transports: Bloody Business is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Transports: Bloody Business takes place around Maragir. Ambrus's Transports: Bloody Business has 4 objectives, 0 of them optional. Ambrus's Transports: Bloody Business has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Ambrus's Transports: Bloody Business FAQ
How do you complete Ambrus's Transports: Bloody Business?
Ambrus's Transports: Bloody Business runs to 4 objectives. It opens with "Intercept the transport" and finishes with "Check the captain's body". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Transports: Bloody Business take?
Ambrus's Transports: Bloody Business spends 3 time units off the story clock across its 4 objectives.
Should I do Ambrus's Transports: Bloody Business by day or by night?
Ambrus's Transports: Bloody Business can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Transports: Bloody Business?
Ambrus's Transports: Bloody Business begins around Maragir — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Transports: Bloody Business?
Ambrus's Transports: Bloody Business has 4 objectives: Intercept the transport, Defeat the guards, Kill uriash porter, Check the captain's body. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Transports: Bloody Business take place?
Ambrus's Transports: Bloody Business takes place in Maragir Wealds. The game files carry no marker for its individual objectives, so the map shows the region instead.
What are the rewards for Ambrus's Transports: Bloody Business?
Completing Ambrus's Transports: Bloody Business rewards 250 XP.
How many endings does Ambrus's Transports: Bloody Business have?
Ambrus's Transports: Bloody Business has 2 endings in the game files, 1 of them failures.
Is Ambrus's Transports: Bloody Business missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.