Ancient Circle: Maragir Wealds Activity
- Region
- Maragir Wealds
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
I've stumbled upon a ruined ancient circle. I wonder what secrets it may hold...
- Type
- Activity
- Starts
- Maragir Wealds
- Time cost
- 0 time units
- Time of day
- Day
- Reward
- 250 XP
- Steps
- 2 steps, 2 on the map
Ancient Circle: Maragir Wealds Walkthrough
2 of the 2 objectives for Ancient Circle: Maragir Wealds are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ancient Circle: Maragir Wealds
- StartsBegins in Maragir Wealds.
- Time cost0 time units
- Time of dayDay only
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ancient Circle: Maragir Wealds step by step

- Start the trial using Astral Communion Witchcraft AbilityDay
I have to use Astral Communion by the altar to awaken the magic resting in this ancient circle.
Pinned on the map - Survive the trialDay
As soon as I cast the hex, the guardians of the circle came to test or punish me. Whatever their reasons, I must defeat them.
Pinned on the map — pin 1
Day Ancient Circle: Maragir Wealds takes place during Day.
Ancient Circle: Maragir Wealds rewards
On completion
- 250 XP
- 1 skill point(s)
Show the 2 endings — spoilers
Every way Ancient Circle: Maragir Wealds can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I've awoken the magic slumbering in the ancient circle and gained its power.
Rewards: 250 XP, 1 skill point(s)
- Ending 2
In the end, I decided to leave the ruins alone.
Ancient Circle: Maragir Wealds is a Activity in The Blood of Dawnwalker with 1 playable version(s). Ancient Circle: Maragir Wealds takes place around Maragir Wealds. Ancient Circle: Maragir Wealds has 2 objectives, 0 of them optional. 2 of the objectives in Ancient Circle: Maragir Wealds are pinned on the world map, so you can see where each step happens. Ancient Circle: Maragir Wealds has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Ancient Circle: Maragir Wealds FAQ
How do you complete Ancient Circle: Maragir Wealds?
Ancient Circle: Maragir Wealds runs to 2 objectives. It opens with "Start the trial using Astral Communion Witchcraft Ability" and finishes with "Survive the trial". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ancient Circle: Maragir Wealds take?
Ancient Circle: Maragir Wealds spends 0 time units off the story clock across its 2 objectives.
Should I do Ancient Circle: Maragir Wealds by day or by night?
Ancient Circle: Maragir Wealds is only available during Day.
How do I start Ancient Circle: Maragir Wealds?
Ancient Circle: Maragir Wealds begins around Maragir Wealds — start from the first objective in the walkthrough above.
What are the objectives of Ancient Circle: Maragir Wealds?
Ancient Circle: Maragir Wealds has 2 objectives: Start the trial using Astral Communion Witchcraft Ability, Survive the trial. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ancient Circle: Maragir Wealds take place?
2 of the 2 objectives in Ancient Circle: Maragir Wealds have a marked location, in and around Maragir Wealds. The numbered map above matches the objective list.
What are the rewards for Ancient Circle: Maragir Wealds?
Completing Ancient Circle: Maragir Wealds rewards 250 XP, 1 skill point(s).
How many endings does Ancient Circle: Maragir Wealds have?
Ancient Circle: Maragir Wealds has 2 endings in the game files, 0 of them failures.
Is Ancient Circle: Maragir Wealds missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.