Bakir's Transports: Fools's GoldActivity
Bakir's men are transporting something – and it'd be in my interest if they never reached their destination.
- Type
- Activity
- Starts
- Rockfalls
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 100 XP
- Steps
- 1 steps
Bakir's Transports: Fools's Gold Walkthrough
Bakir's Transports: Fools's Gold has 1 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.
How to start Bakir's Transports: Fools's Gold
- StartsBegins in Rockfalls.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Bakir's Transports: Fools's Gold step by step

- Intercept the transport3 time unitsDay & Night
The transport is on the move – I should make sure it doesn't get far.
Bakir's Transports: Fools's Gold rewards
On completion
- 100 XP
Show the 3 endings — spoilers
Every way Bakir's Transports: Fools's Gold can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
The soldiers guarding the transport turned out to be corrupted cravens. They made me an offer – which I rejected in no uncertain terms.
Rewards: 100 XP
- Ending 2
The soldiers guarding the transport turned out to be corrupted cravens. They made me an offer – which I gladly accepted.
Rewards: 100 XP
- Ending 3Failure
Don't have the time to deal with this – I'm off to face Brencis.
Bakir's Transports: Fools's Gold is a Activity in The Blood of Dawnwalker with 2 playable version(s). Bakir's Transports: Fools's Gold takes place around Rockfalls. Bakir's Transports: Fools's Gold has 1 objectives, 0 of them optional. Bakir's Transports: Fools's Gold has 3 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Bakir's Transports: Fools's Gold FAQ
How do you complete Bakir's Transports: Fools's Gold?
Bakir's Transports: Fools's Gold runs to 1 objectives. It opens with "Intercept the transport" and finishes with "Intercept the transport". The full list, with map pins and time costs, is in the walkthrough above.
How long does Bakir's Transports: Fools's Gold take?
Bakir's Transports: Fools's Gold spends 3 time units off the story clock across its 1 objectives.
Should I do Bakir's Transports: Fools's Gold by day or by night?
Bakir's Transports: Fools's Gold can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Bakir's Transports: Fools's Gold?
Bakir's Transports: Fools's Gold begins around Rockfalls — start from the first objective in the walkthrough above.
What are the objectives of Bakir's Transports: Fools's Gold?
Bakir's Transports: Fools's Gold has 1 objectives: Intercept the transport. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Bakir's Transports: Fools's Gold take place?
Bakir's Transports: Fools's Gold takes place in Rockfalls. The game files carry no marker for its individual objectives, so the map shows the region instead.
What are the rewards for Bakir's Transports: Fools's Gold?
Completing Bakir's Transports: Fools's Gold rewards 100 XP.
How many endings does Bakir's Transports: Fools's Gold have?
Bakir's Transports: Fools's Gold has 3 endings in the game files, 1 of them failures.
Is Bakir's Transports: Fools's Gold missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.