Bakir's Transports: Fools's GoldActivity

ActivityCourt activity: BakirDayNightMissable
RegionRockfalls
MissableYes
MethodologyData Methodology

Bakir's men are transporting something – and it'd be in my interest if they never reached their destination.

Type
Activity
Starts
Rockfalls
Time cost
3 time units
Time of day
Day or night
Reward
100 XP
Steps
1 steps

Bakir's Transports: Fools's Gold Walkthrough

Bakir's Transports: Fools's Gold has 1 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.

How to start Bakir's Transports: Fools's Gold

  • StartsBegins in Rockfalls.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Bakir's Transports: Fools's Gold step by step

World map of The Blood of Dawnwalker with the objectives of Bakir's Transports: Fools's Gold marked
One marked location for Bakir's Transports: Fools's Gold, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Intercept the transport3 time unitsDay & Night

    The transport is on the move – I should make sure it doesn't get far.

Bakir's Transports: Fools's Gold rewards

On completion

  • 100 XP
Show the 3 endings — spoilers

Every way Bakir's Transports: Fools's Gold can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    The soldiers guarding the transport turned out to be corrupted cravens. They made me an offer – which I rejected in no uncertain terms.

    Rewards: 100 XP

  2. Ending 2

    The soldiers guarding the transport turned out to be corrupted cravens. They made me an offer – which I gladly accepted.

    Rewards: 100 XP

  3. Ending 3Failure

    Don't have the time to deal with this – I'm off to face Brencis.

Bakir's Transports: Fools's Gold is a Activity in The Blood of Dawnwalker with 2 playable version(s). Bakir's Transports: Fools's Gold takes place around Rockfalls. Bakir's Transports: Fools's Gold has 1 objectives, 0 of them optional. Bakir's Transports: Fools's Gold has 3 possible endings.

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Bakir's Transports: Fools's Gold FAQ

How do you complete Bakir's Transports: Fools's Gold?

Bakir's Transports: Fools's Gold runs to 1 objectives. It opens with "Intercept the transport" and finishes with "Intercept the transport". The full list, with map pins and time costs, is in the walkthrough above.

How long does Bakir's Transports: Fools's Gold take?

Bakir's Transports: Fools's Gold spends 3 time units off the story clock across its 1 objectives.

Should I do Bakir's Transports: Fools's Gold by day or by night?

Bakir's Transports: Fools's Gold can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Bakir's Transports: Fools's Gold?

Bakir's Transports: Fools's Gold begins around Rockfalls — start from the first objective in the walkthrough above.

What are the objectives of Bakir's Transports: Fools's Gold?

Bakir's Transports: Fools's Gold has 1 objectives: Intercept the transport. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Bakir's Transports: Fools's Gold take place?

Bakir's Transports: Fools's Gold takes place in Rockfalls. The game files carry no marker for its individual objectives, so the map shows the region instead.

What are the rewards for Bakir's Transports: Fools's Gold?

Completing Bakir's Transports: Fools's Gold rewards 100 XP.

How many endings does Bakir's Transports: Fools's Gold have?

Bakir's Transports: Fools's Gold has 3 endings in the game files, 1 of them failures.

Is Bakir's Transports: Fools's Gold missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.