
- Win Rate
- 48.9%
- Pick Rate
- 6.3%
- Ban Rate
- 4.2%
Ashe vs Rakan
- Patch
- 26.19
- Games
- 12,526
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 7, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ashe vs Rakan is a decisive matchup in LoL patch 26.19. Ashe wins with a 54.5% win rate (+9.1%) over Rakan based on 11 games. Ashe holds the advantage in both the early and late game. Below you'll find the best Ashe build, runes, laning stats, and strategies for the Ashe vs Rakan matchup.
Ashe Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Ashe performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Ashe vs Rakan?
Ashe wins 57.1% of these games. With this many games the true rate is most likely between 32.6% and 78.6% (95% range).
- Expected
- 45.9% From both champions' overall Support win rates
- Matchup effect
- +11.3 pts Observed minus expected
- Sample
- 14 games Lane: Support
- vs patch 26.18
- — Not enough games on both patches
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Only 14 Ashe vs Rakan games were recorded in the Support role on patch 26.19 — too few to say who is favored. Treat the numbers below as provisional.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Ashe and Rakan played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Ashe's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Ashe vs Rakan Laning Stats
Only 14 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.
Whole-game averages
Ashe vs Rakan Win Rate by Game Length
Ashe's win rate against Rakan by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Ashe's results against Rakan in short and long games are within the margin of error of each other.
Ashe vs Rakan Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)Insufficient data
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Ashe Changes Against Rakan
Only 14 games so far — too few to compare what Ashe players do in this matchup with their usual choices (needs 20).
Best Ashe Build vs Rakan
Usual Ashe build (Support)
70.6% win rate · 17 games
Against Rakan
Not enough matchup-specific build data: only 0 of 14 Ashe games against Rakan carried a complete build, which is too few to recommend an item path from. Use Ashe's standard build instead.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Ashe Runes vs Rakan
Plan your Ashe draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Ashe matchup data for League of Legends patch 26.19. The table below shows Ashe's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ashe build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Ashe Matchups
Hardest for Ashe
Easiest for Ashe
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Ashe vs Rakan FAQ - Patch 26.19
Who wins Ashe vs Rakan?
Only 14 Ashe vs Rakan games were recorded in the Support role on patch 26.19 — too few to say who is favored. Treat the numbers below as provisional.
What is Ashe's win rate against Rakan?
Ashe wins 57.1% of 14 Support games against Rakan on patch 26.19 (95% range 32.6–78.6%). Based on both champions' overall Support win rates, 45.9% would be expected.
Does Ashe counter Rakan?
There are only 14 Ashe vs Rakan games in this lane on patch 26.19 — too few to answer reliably yet.
Who wins lane, Ashe or Rakan?
There are not enough games with a 15-minute snapshot yet (14) to say who wins lane.
Does Ashe outscale Rakan?
There are too few games of each length to tell yet.
When is Rakan strongest against Ashe?
On current data there is no stage of the game where Rakan is ahead of Ashe beyond the margin of error.
What should Ashe build against Rakan?
There are not enough games for a matchup-specific core, so use Ashe's usual Support core: Horizon Focus, Imperial Mandate, Malignance.
What runes should Ashe use against Rakan?
Use Ashe's usual Lethal Tempo page (Precision + Inspiration); there are too few games for a matchup-specific page.
