Ashe, League of Legends champion
Win Rate
48.9%
Pick Rate
6.3%
Ban Rate
4.2%

Ashe vs Yuumi

Ashe D TierMarksmanSupport
Patch
26.19
Games
12,526
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 7, 2026 UTC
Methodology
Data Methodology

Ashe vs Yuumi is a decisive matchup in LoL patch 26.19. Ashe wins with a 53.9% win rate (+7.7%) over Yuumi based on 13 games. Ashe wins the early laning phase while Yuumi scales better into the late game. Below you'll find the best Ashe build, runes, laning stats, and strategies for the Ashe vs Yuumi matchup.

Ashe Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ashe performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ashe
Ashe
55.6%
VS
Yuumi
44.4%
Yuumi

Who wins Ashe vs Yuumi?

Slight Ashe edgeLow confidence

Ashe wins 55.6% of these games. With this many games the true rate is most likely between 37.3% and 72.4% (95% range).

Expected
47.2%
From both champions' overall Support win rates
Matchup effect
+8.3 pts
Observed minus expected
Sample
27 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Ashe, but the sample is too limited for a strong conclusion: Ashe wins 55.6% of 27 games (95% range 37.3–72.4%).
  • Both champions' overall Support win rates predict 47.2% for Ashe; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Ashe players pick Deathfire Touch far more often against Yuumi: 2.7% of their other Support games, 11.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ashe and Yuumi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ashe's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ashe vs Yuumi Laning Stats

AsheYuumi

Only 27 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.7
CS / min
0.4
464
DMG / min
283
9,527
Gold / game
9,023
79
Heal / min
341
245
DMG Mitigated / min
153
1.5
CC / min
0.6

Ashe vs Yuumi Win Rate by Game Length

Ashe's win rate against Yuumi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
5 games
Too few games
25–30 min
3 games
Too few games
30–35 min
4 games
Too few games
35+ min
10 games
Ashe vs Yuumi95% rangeAshe usual (Support)

No game length stands out: Ashe's results against Yuumi in short and long games are within the margin of error of each other.

Ashe vs Yuumi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ashe Changes Against Yuumi

Choices Ashe players make noticeably more or less often in this matchup than in their other Support games.

  • Deathfire Touch
    Usually
    2.7%
    vs Yuumi
    11.1%
    +8.4 pts
  • Navori Flickerblade
    Usually
    under 0.5%
    vs Yuumi
    7.4%
    +7.4 pts
  • Hexoptics C44
    Usually
    1.0%
    vs Yuumi
    7.4%
    +6.5 pts
  • Mortal Reminder
    Usually
    1.7%
    vs Yuumi
    7.4%
    +5.7 pts
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Yuumi
    3.8%
    +3.8 pts
  • Health PotionHealth PotionRefillable PotionStealth Ward
    Health Potion + Health Potion + Refillable Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Yuumi
    3.8%
    +3.8 pts
  • Plated Steelcaps
    Usually
    under 0.5%
    vs Yuumi
    3.7%
    +3.7 pts

Best Ashe Build vs Yuumi

Usual Ashe build (Support)

70.6% win rate · 17 games

Against Yuumi

Not enough matchup-specific build data: only 5 of 13 Ashe games against Yuumi carried a complete build, which is too few to recommend an item path from. Use Ashe's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ashe Runes vs Yuumi

Usual Ashe runes (Support)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Inspiration
Approach VelocityBiscuit Delivery
Attack Speed (offense)Adaptive Force (flex)Health (defense)

53.3% win rate · 75 games

Against Yuumi

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ashe draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ashe matchup data for League of Legends patch 26.19. The table below shows Ashe's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ashe build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ashe Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ashe vs Yuumi FAQ - Patch 26.19

Who wins Ashe vs Yuumi?

Current data slightly favors Ashe, but the sample is too limited for a strong conclusion: Ashe wins 55.6% of 27 games (95% range 37.3–72.4%).

What is Ashe's win rate against Yuumi?

Ashe wins 55.6% of 27 Support games against Yuumi on patch 26.19 (95% range 37.3–72.4%). Based on both champions' overall Support win rates, 47.2% would be expected.

Does Ashe counter Yuumi?

Not clearly. Ashe wins 55.6% of 27 games against Yuumi, and the 95% range (37.3–72.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ashe or Yuumi?

There are not enough games with a 15-minute snapshot yet (27) to say who wins lane.

Does Ashe outscale Yuumi?

There are too few games of each length to tell yet.

When is Yuumi strongest against Ashe?

On current data there is no stage of the game where Yuumi is ahead of Ashe beyond the margin of error.

What should Ashe build against Yuumi?

There are not enough games for a matchup-specific core, so use Ashe's usual Support core: Horizon Focus, Imperial Mandate, Malignance. The biggest change against Yuumi: Navori Flickerblade (under 0.5% usually, 7.4% here).

What runes should Ashe use against Yuumi?

Use Ashe's usual Lethal Tempo page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Yuumi: Deathfire Touch (2.7% usually, 11.1% here).