Brand - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Sivir

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Brand vs Sivir is a decisive matchup in LoL patch 26.19. Sivir wins with a 66.7% win rate (+33.3%) over Brand based on 12 games. Sivir holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Sivir matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
40.0%
VS
Sivir
60.0%
Sivir

Who wins Brand vs Sivir?

Slight Sivir edgeLow confidence

Brand wins 40.0% of these games. With this many games the true rate is most likely between 21.9% and 61.3% (95% range).

Expected
53.3%
From both champions' overall Bot win rates
Matchup effect
−13.3 pts
Observed minus expected
Sample
20 games
Lane: Bot
vs patch 26.18
—
Not enough games on both patches

Lane: Bot · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Sivir, but the sample is too limited for a strong conclusion: Brand wins 40.0% of 20 games (95% range 21.9–61.3%).
  • Both champions' overall Bot win rates predict 53.3% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand players pick Adaptive Force (offense) much less often against Sivir: 88.1% of their other Bot games, 70.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Sivir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Sivir Laning Stats

BrandSivir

Only 20 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.6
CS / min
7.9
979
DMG / min
854
12,242
Gold / game
14,270
81
Heal / min
233
355
DMG Mitigated / min
441
1.2
CC / min
0.0

Brand vs Sivir Win Rate by Game Length

Brand's win rate against Sivir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
2 games
Too few games
25–30 min
6 games
Too few games
30–35 min
5 games
Too few games
35+ min
4 games
Brand vs Sivir95% rangeBrand usual (Bot)

No game length stands out: Brand's results against Sivir in short and long games are within the margin of error of each other.

Brand vs Sivir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Sivir

Choices Brand players make noticeably more or less often in this matchup than in their other Bot games.

  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    88.1%
    vs Sivir
    70.0%
    −18.1 pts
  • Coup de Grace
    Usually
    7.4%
    vs Sivir
    20.0%
    +12.6 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    3.9%
    vs Sivir
    15.0%
    +11.1 pts
  • Dark SealHealth PotionHealth PotionHealth Potion
    Dark Seal + Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Sivir
    5.0%
    +5.0 pts

Best Brand Build vs Sivir

Usual Brand build (Bot)

72.2% win rate · 18 games

Against Sivir

Not enough matchup-specific build data: only 5 of 14 Brand games against Sivir carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Sivir

Usual Brand runes (Bot)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.5% win rate · 245 games

Against Sivir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Sivir FAQ - Patch 26.19

Who wins Brand vs Sivir?

Current data slightly favors Sivir, but the sample is too limited for a strong conclusion: Brand wins 40.0% of 20 games (95% range 21.9–61.3%).

What is Brand's win rate against Sivir?

Brand wins 40.0% of 20 Bot games against Sivir on patch 26.19 (95% range 21.9–61.3%). Based on both champions' overall Bot win rates, 53.3% would be expected.

Does Brand counter Sivir?

Not clearly. Brand wins 40.0% of 20 games against Sivir, and the 95% range (21.9–61.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Sivir?

There are not enough games with a 15-minute snapshot yet (20) to say who wins lane.

Does Brand outscale Sivir?

There are too few games of each length to tell yet.

When is Sivir strongest against Brand?

On current data there is no stage of the game where Sivir is ahead of Brand beyond the margin of error.

What should Brand build against Sivir?

There are not enough games for a matchup-specific core, so use Brand's usual Bot core: Bloodletter's Curse, Liandry's Torment, Shadowflame. The biggest change against Sivir: Dark Seal + Health Potion + Health Potion + Health Potion (under 0.5% usually, 5.0% here).

What runes should Brand use against Sivir?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Sivir: Adaptive Force (offense) (88.1% usually, 70.0% here).