Brand - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Seraphine

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Brand vs Seraphine is a very close matchup in LoL patch 26.19. Brand wins with a 50.4% win rate (+0.9%) over Seraphine based on 113 games. Brand wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Seraphine matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
47.7%
VS
Seraphine
52.3%
Seraphine

Who wins Brand vs Seraphine?

Slight Seraphine edgeModerate confidence

Brand wins 47.7% of these games. With this many games the true rate is most likely between 41.6% and 53.8% (95% range).

Expected
48.7%
From both champions' overall Support win rates
Matchup effect
−1.1 pts
Observed minus expected
Sample
256 games
Lane: Support
vs patch 26.18
−4.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 5 games, Brand won 60.0%.

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Brand wins 47.7% of 256 games (95% range 41.6–53.8%).
  • Both champions' overall Support win rates predict 48.7% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Seraphine Laning Stats

BrandSeraphine

At 15 minutes

Gold difference
+197
Brand ahead
95% range +99 to +296
XP difference
+47
Within the margin of error
95% range −54 to +149
CS difference
+4.7
Brand ahead
95% range +3.1 to +6.2
1.65
Kills before 15 min
1.32
3.17
Deaths before 15 min
2.43
0.14
Solo kills before 15 min
0.10
4.3%
First blood
8.2%

Whole-game averages

2.0
CS / min
1.6
798
DMG / min
492
10,500
Gold / game
9,878
86
Heal / min
249
327
DMG Mitigated / min
368
1.1
CC / min
1.1

Brand vs Seraphine Win Rate by Game Length

Brand's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
21 games
Too few games
20–25 min
24 games
49.2%
25–30 min
65 games
50.6%
30–35 min
79 games
40.3%
35+ min
67 games
Brand vs Seraphine95% rangeBrand usual (Support)

No game length stands out: Brand's results against Seraphine in short and long games are within the margin of error of each other.

Brand vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BrandBrand gold at 15: +197
  2. First itemBrandBrand: 12.8 min · Seraphine: 13.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenBrand wins 53.9% of 89 games
  5. 30+ min gamesEvenBrand wins 45.9% of 146 games

What Brand Changes Against Seraphine

Brand players don't meaningfully change their setup against Seraphine: no item, rune, spell or skill order differs by 3 points or more beyond the margin of error. The usual build applies.

Best Brand Build vs Seraphine

Usual Brand build (Support)

62.0% win rate · 158 games

Against Seraphine

Not enough matchup-specific build data: only 19 of 104 Brand games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Rylai's Crystal Scepter first, at 12.8 min (median of 83 games).
  • Seraphine usually completes Rylai's Crystal Scepter first, at 13.7 min (median of 93 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Seraphine

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Seraphine

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 110 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Seraphine FAQ - Patch 26.19

Who wins Brand vs Seraphine?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Brand wins 47.7% of 256 games (95% range 41.6–53.8%).

What is Brand's win rate against Seraphine?

Brand wins 47.7% of 256 Support games against Seraphine on patch 26.19 (95% range 41.6–53.8%). Based on both champions' overall Support win rates, 48.7% would be expected.

Does Brand counter Seraphine?

Not clearly. Brand wins 47.7% of 256 games against Seraphine, and the 95% range (41.6–53.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Seraphine?

Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).

Does Brand outscale Seraphine?

Not measurably: Brand's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Seraphine strongest against Brand?

On current data there is no stage of the game where Seraphine is ahead of Brand beyond the margin of error.

What should Brand build against Seraphine?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter.

What runes should Brand use against Seraphine?

Deathfire Touch with Sorcery and Precision — 50.0% over 110 games against Seraphine.