
Brandvs Seraphine
Brand vs Seraphine is a very close matchup in LoL patch 26.19. Brand wins with a 50.4% win rate (+0.9%) over Seraphine based on 113 games. Brand wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Seraphine matchup.
Brand Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Brand vs Seraphine?
Brand wins 47.7% of these games. With this many games the true rate is most likely between 41.6% and 53.8% (95% range).
- Expected
- 48.7% From both champions' overall Support win rates
- Matchup effect
- −1.1 pts Observed minus expected
- Sample
- 256 games Lane: Support
- vs patch 26.18
- −4.9 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
They also met in another lane (Bot): 5 games, Brand won 60.0%.
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Brand wins 47.7% of 256 games (95% range 41.6–53.8%).
- Both champions' overall Support win rates predict 48.7% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Brand and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Brand vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Brand vs Seraphine Win Rate by Game Length
Brand's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Brand's results against Seraphine in short and long games are within the margin of error of each other.
Brand vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)BrandBrand gold at 15: +197
- First itemBrandBrand: 12.8 min · Seraphine: 13.7 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenBrand wins 53.9% of 89 games
- 30+ min gamesEvenBrand wins 45.9% of 146 games
What Brand Changes Against Seraphine
Brand players don't meaningfully change their setup against Seraphine: no item, rune, spell or skill order differs by 3 points or more beyond the margin of error. The usual build applies.
Best Brand Build vs Seraphine
Usual Brand build (Support)
62.0% win rate · 158 games
Against Seraphine
Not enough matchup-specific build data: only 19 of 104 Brand games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.
- Brand usually completes Rylai's Crystal Scepter first, at 12.8 min (median of 83 games).
- Seraphine usually completes Rylai's Crystal Scepter first, at 13.7 min (median of 93 games).
- Skill priority: W > Q > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Brand Runes vs Seraphine
Plan your Brand draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Brand Matchups
Hardest for Brand
Easiest for Brand
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Brand vs Seraphine FAQ - Patch 26.19
Who wins Brand vs Seraphine?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Brand wins 47.7% of 256 games (95% range 41.6–53.8%).
What is Brand's win rate against Seraphine?
Brand wins 47.7% of 256 Support games against Seraphine on patch 26.19 (95% range 41.6–53.8%). Based on both champions' overall Support win rates, 48.7% would be expected.
Does Brand counter Seraphine?
Not clearly. Brand wins 47.7% of 256 games against Seraphine, and the 95% range (41.6–53.8%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Brand or Seraphine?
Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).
Does Brand outscale Seraphine?
Not measurably: Brand's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Seraphine strongest against Brand?
On current data there is no stage of the game where Seraphine is ahead of Brand beyond the margin of error.
What should Brand build against Seraphine?
There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter.
What runes should Brand use against Seraphine?
Deathfire Touch with Sorcery and Precision — 50.0% over 110 games against Seraphine.
