Brand, League of Legends champion
Win Rate
50.6%
Pick Rate
3.1%
Ban Rate
7.0%

Brand vs Lux

Brand B TierMageSupport
Patch
26.22
Games
1,929
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 6, 2026 UTC
Methodology
Data Methodology

Brand vs Lux is a decisive matchup in LoL patch 26.22. Lux wins with a 55.5% win rate (+10.9%) over Brand based on 101 games. Lux holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Lux matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
44.3%
VS
Lux
55.7%
Lux

Who wins Brand vs Lux?

Slight Lux edgeLow confidence

Brand wins 44.3% of these games. With this many games the true rate is most likely between 34.4% and 54.7% (95% range).

Expected
51.3%
From both champions' overall Support win rates
Matchup effect
−7.0 pts
Observed minus expected
Sample
88 games
Lane: Support
vs patch 26.21
−5.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 6

They also met in another lane (Mid): 8 games, Brand won 37.5%.

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Brand wins 44.3% of 88 games (95% range 34.4–54.7%).
  • Both champions' overall Support win rates predict 51.3% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 86, within the margin of error (85 games).
  • Brand players pick Domination far more often against Lux: 4.2% of their other Support games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Lux Laning Stats

BrandLux

At 15 minutes

Gold difference
−86
Within the margin of error
95% range −294 to +123
XP difference
−231
Lux ahead
95% range −423 to −39
CS difference
−0.5
Within the margin of error
95% range −3.0 to +1.9
1.82
Kills before 15 min
2.11
3.49
Deaths before 15 min
2.65
0.14
Solo kills before 15 min
0.13
6.8%
First blood
9.1%

Whole-game averages

2.1
CS / min
2.3
703
DMG / min
688
9,858
Gold / game
10,334
84
Heal / min
75
303
DMG Mitigated / min
348
0.9
CC / min
1.5

Brand vs Lux Win Rate by Game Length

Brand's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
12 games
Too few games
20–25 min
13 games
Too few games
25–30 min
18 games
Too few games
30–35 min
22 games
Too few games
35+ min
23 games
Brand vs Lux95% rangeBrand usual (Support)

No game length stands out: Brand's results against Lux in short and long games are within the margin of error of each other.

Brand vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenBrand gold at 15: −86
  2. First itemBrandBrand: 12.5 min · Lux: 13.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenBrand wins 44.4% of 45 games

What Brand Changes Against Lux

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Domination
    DominationSecondary tree
    Usually
    4.2%
    vs Lux
    12.5%
    +8.3 pts
  • Ultimate Hunter
    Usually
    6.1%
    vs Lux
    13.6%
    +7.6 pts
  • Axiom Arcanist
    Usually
    2.9%
    vs Lux
    8.0%
    +5.1 pts
  • Cheap Shot
    Usually
    5.2%
    vs Lux
    10.2%
    +5.1 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    1.1%
    vs Lux
    4.5%
    +3.4 pts
  • Mercury's Treads
    Usually
    1.2%
    vs Lux
    4.5%
    +3.3 pts
  • Amplifying TomeHealth PotionHealth PotionStealth Ward
    Amplifying Tome + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    0.5%
    vs Lux
    3.6%
    +3.1 pts

Best Brand Build vs Lux

Usual Brand build (Support)

60.5% win rate · 81 games

Against Lux

Not enough matchup-specific build data: only 5 of 35 Brand games against Lux carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Rylai's Crystal Scepter first, at 12.5 min (median of 29 games).
  • Lux usually completes Luden's Echo first, at 13.5 min (median of 59 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Lux

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.1% win rate · 482 games

Against Lux

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.22. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Lux FAQ - Patch 26.22

Who wins Brand vs Lux?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Brand wins 44.3% of 88 games (95% range 34.4–54.7%).

What is Brand's win rate against Lux?

Brand wins 44.3% of 88 Support games against Lux on patch 26.22 (95% range 34.4–54.7%). Based on both champions' overall Support win rates, 51.3% would be expected.

Does Brand counter Lux?

Not clearly. Brand wins 44.3% of 88 games against Lux, and the 95% range (34.4–54.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 86, within the margin of error (85 games).

Does Brand outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Brand?

On current data there is no stage of the game where Lux is ahead of Brand beyond the margin of error.

What should Brand build against Lux?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Morellonomicon, Rylai's Crystal Scepter. The biggest change against Lux: Mercury's Treads (1.2% usually, 4.5% here).

What runes should Brand use against Lux?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Lux: Domination (4.2% usually, 12.5% here).