
- Win Rate
- 49.6%
- Pick Rate
- 3.1%
- Ban Rate
- 7.3%
Brand vs Thresh
- Patch
- 26.20
- Games
- 6,249
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 24, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Brand vs Thresh is a decisive matchup in LoL patch 26.20. Brand wins with a 53.5% win rate (+7.0%) over Thresh based on 273 games. Brand wins the early laning phase while Thresh scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Thresh matchup.
Brand Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Brand vs Thresh?
Brand wins 53.1% of these games. With this many games the true rate is most likely between 47.0% and 59.1% (95% range).
- Expected
- 48.0% From both champions' overall Support win rates
- Matchup effect
- +5.1 pts Observed minus expected
- Sample
- 258 games Lane: Support
- vs patch 26.19
- −4.6 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 19
Key takeaways
- Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 53.1% of 258 games (95% range 47.0–59.1%).
- Both champions' overall Support win rates predict 48.0% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Brand usually wins the lane: 315 gold ahead of Thresh at 15 minutes on average (256 games with a 15-minute snapshot).
- Brand players pick Presence of Mind far more often against Thresh: 62.0% of their other Support games, 69.0% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Brand and Thresh played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Brand vs Thresh Laning Stats
At 15 minutes
Whole-game averages
Brand vs Thresh Win Rate by Game Length
Brand's win rate against Thresh by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Brand's results against Thresh in short and long games are within the margin of error of each other.
Brand vs Thresh Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)BrandBrand gold at 15: +315
- First itemEvenBrand: 13.0 min · Thresh: 12.9 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenBrand wins 58.3% of 115 games
- 30+ min gamesEvenBrand wins 47.0% of 132 games
What Brand Changes Against Thresh
Choices Brand players make noticeably more or less often in this matchup than in their other Support games.
Presence of MindRuneUsually62.0%vs Thresh69.0%+7.0 pts48.9% WR here
Cut DownRuneUsually58.0%vs Thresh64.3%+6.4 pts48.2% WR here
Arcane CometKeystoneUsually8.4%vs Thresh4.3%−4.1 pts
Best Brand Build vs Thresh
Usual Brand build (Support)
76.5% win rate · 17 games
Against Thresh
Not enough matchup-specific build data: only 13 of 108 Brand games against Thresh carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.
- Brand usually completes Rylai's Crystal Scepter first, at 13.0 min (median of 99 games).
- Thresh usually completes Locket of the Iron Solari first, at 12.9 min (median of 205 games).
- Skill priority: W > Q > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Brand Runes vs Thresh
Plan your Brand draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Brand matchup data for League of Legends patch 26.20. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Brand Matchups
Hardest for Brand
Easiest for Brand
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Brand vs Thresh FAQ - Patch 26.20
Who wins Brand vs Thresh?
Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 53.1% of 258 games (95% range 47.0–59.1%).
What is Brand's win rate against Thresh?
Brand wins 53.1% of 258 Support games against Thresh on patch 26.20 (95% range 47.0–59.1%). Based on both champions' overall Support win rates, 48.0% would be expected.
Does Brand counter Thresh?
Not clearly. Brand wins 53.1% of 258 games against Thresh, and the 95% range (47.0–59.1%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Brand or Thresh?
Brand usually wins the lane: 315 gold ahead of Thresh at 15 minutes on average (256 games with a 15-minute snapshot).
Does Brand outscale Thresh?
Not measurably: Brand's win rate against Thresh in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Thresh strongest against Brand?
On current data there is no stage of the game where Thresh is ahead of Brand beyond the margin of error.
What should Brand build against Thresh?
There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Rylai's Crystal Scepter, Rabadon's Deathcap.
What runes should Brand use against Thresh?
Dark Harvest with Domination and Sorcery — 64.0% over 50 games against Thresh. The biggest change against Thresh: Presence of Mind (62.0% usually, 69.0% here).

