Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

BrandBase Stats & Win Rate History

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Brand's base stats, per-level growth and level 18 values for Patch 26.19, ranked against every champion — plus win rate and ban rate history by patch, win rate by rank and win rate by game length.

Health
570#109 of 173
Attack Damage
57#106 of 173
Armor
24#154 of 173
Magic Resist
30#97 of 173
Attack Range
550#9 of 173
Move Speed
340#37 of 173

Brand Base Stats (Patch 26.19)

Ranked against 173 champions

Brand starts with 570 health and 57 attack damage and reaches 2,355 health and 108 attack damage at level 18. Brand is a ranged champion with 550 attack range. Brand's standout stat is Attack Range, ranked #9 of 173 champions. Next to the average Mage, Brand has 14 less health and 5 less armor at level 18.

StatLevel 1Per levelLevel 6Level 11Level 18Rank (Lv 18)Mage avg
Health570+105.009851,4912,355#109 of 1732,369
Attack Damage57.0+3.0068.983.3108.0#106 of 173104.7
Armor24.0+4.2040.660.995.4#154 of 173100.9
Magic Resist30.0+1.3035.141.452.1#97 of 17352.9
Attack Speed0.681+2.0%0.7350.8010.913#93 of 1730.889
Move Speed340—340340340#37 of 173334
Attack Range550—550550550#9 of 173528
Mana469+21.00552653826#139 of 173991
Health Regen (5s)5.50+0.557.6710.3314.85#118 of 17316.28
Mana Regen (5s)11.00+0.6013.3716.2721.20#49 of 17321.46

Brand Level Stat Calculator

18
Health
2,355+105.00 per level
Attack Damage
108.0+3.00 per level
Armor
95.4+4.20 per level
Magic Resist
52.1+1.30 per level
Attack Speed
0.913+2.0% per level
Mana
826+21.00 per level
Health Regen (5s)
14.85+0.55 per level
Mana Regen (5s)
21.20+0.60 per level

Brand Win Rate History by Patch

Last 12 patches

Brand's Support win rate went from 52.1% in Patch 26.8 to 50.0% in Patch 26.19 (−2.0 points). The best patch in this window was 26.10 at 52.4%, the worst 26.18 at 48.2%. Patch 26.19 lifted it 1.9 points from 48.2%.

Win rate by patch

Pick rate and ban rate by patch

PatchWin RateChangePick RateBan RateTier
26.1950.3%+0.23.3%7.5%B
26.1850.1%−0.13.5%7.7%C
26.1750.2%+1.13.2%8.4%C
26.1649.1%−0.73.1%9.1%D
26.1549.8%−1.23.6%10.5%C
26.1451.0%−0.73.9%—A
26.1351.7%−0.44.7%—A
26.1252.1%+1.25.7%—S
26.1150.9%−1.86.1%—A
26.1052.7%+0.96.7%—S
26.951.8%−3.97.9%—S
26.855.7%—4.5%—S

Win rate by patch

Pick rate and ban rate by patch

PatchWin RateChangePick RateBan RateTier
26.1950.0%+1.92.0%7.5%C
26.1848.2%−1.52.2%7.7%F
26.1749.6%−0.32.3%8.4%C
26.1649.9%+0.73.1%9.1%C
26.1549.2%−1.13.6%10.5%D
26.1450.3%−0.63.9%—B
26.1350.9%−0.84.7%—S
26.1251.7%+0.55.7%—S
26.1151.2%−1.16.1%—S
26.1052.4%+0.86.7%—S
26.951.6%−0.57.9%—S
26.852.0%—4.5%—S

Win rate by patch

Pick rate and ban rate by patch

PatchWin RateChangePick RateBan RateTier
26.1950.9%−3.30.7%7.5%B
26.1854.2%+1.80.7%7.7%S
26.1752.4%−0.13.4%8.4%S
26.1452.5%+1.43.9%—S
26.1351.2%+0.14.5%—S
26.1251.1%+2.35.7%—S
26.1148.8%−2.86.1%—A
26.1051.6%+0.76.7%—S
26.950.9%−4.47.9%—S
26.855.3%+5.74.5%—S
26.749.6%−3.65.0%—A
26.653.2%—5.1%—S

Win rate by patch

Pick rate and ban rate by patch

PatchWin RateChangePick RateBan RateTier
26.1554.8%+2.53.4%10.5%S
26.1452.4%−0.73.9%—S
26.1353.0%−1.14.7%—S
26.1254.1%+1.45.7%—S
26.1152.7%−2.26.1%—S
26.1054.9%+1.26.7%—S
26.953.7%−10.47.9%—S
26.864.1%+11.64.5%—S
26.752.5%+0.55.0%—S
26.652.0%−2.15.1%—S
26.554.2%+1.05.1%—S
26.453.2%—5.6%—S

Each patch is measured on its own ranked games; early-patch numbers move as more games arrive. Win rate changes reflect balance changes, item changes and how the champion is played.

Brand Win Rate and Ban Rate by Rank

Brand wins most in Silver (53.2%) and least in Gold (44.7%). Ban rate peaks in Bronze at 11.0% and is lowest in Master (1.5%).

Win rate by rank (Support)

—
—
53.2%
44.7%
48.6%
—
—
—
—
—

Ban rate by rank

7.2%
11.0%
10.9%
8.8%
7.5%
4.4%
2.5%
1.5%
—
—

Ranks with too few games for a stable number are left blank instead of guessed.

Brand Win Rate by Game Length

Support

Brand (Support) wins most in games of 20-25m: 54.3%. Win rate climbs 2.9 points from the shortest games to the longest — Brand scales into the late game.

47.9%
54.3%
53.3%
47.2%
50.8%

Brand Playstyle Profile

Percentiles against every champion this patch (100 = highest). Brand stands out for Vision score and Damage to champions, and sits lowest for Healing.

Percentile vs all champions

  • Vision score83
  • Damage to champions79
  • Crowd control71
  • Objective steals57
  • Support strength42
  • CS41
  • Objective control36
  • Damage to buildings29
  • Turret kills23
  • Damage mitigated8
  • Healing8

Damage split

Magic damage: 93%Physical and true damage: 7%93%
  • Magic damage · 93%
  • Physical and true damage · 7%

93% of Brand's damage to champions is magic damage — the number to check before you stack armor or magic resist against Brand.

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Brand Stats FAQ - Patch 26.19

What are Brand's base stats?

In Patch 26.19, Brand starts with 570 health, 57 attack damage, 24 armor, 30 magic resist, 0.681 attack speed, 550 attack range and 340 move speed.

How much health does Brand have at level 18?

Brand has 2,355 health at level 18, gaining 105 per level. That ranks #109 of 173 champions.

What is Brand's attack range?

Brand has 550 attack range (#9 of 173), so Brand is a ranged champion. Base move speed is 340.

Is Brand stronger or weaker in Patch 26.19?

Stronger in our ranked data: Brand's Support win rate is 50.0% in Patch 26.19, up 1.9 points from 48.2% in Patch 26.18.

What rank is Brand best at?

Brand has the highest win rate in Silver (53.2%) and the lowest in Gold (44.7%).

Is Brand an early game or late game champion?

Late game: Brand wins 47.9% of the shortest games and 50.8% of games past 35 minutes.