
- Win Rate
- 50.2%
- Pick Rate
- 3.6%
- Ban Rate
- 4.1%
Diana Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 7,206
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 10, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Diana's abilities include Crescent Strike, Pale Cascade, Lunar Rush, Moonfall, Moonsilver Blade. Learn how to use Diana's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > W > E
- Levels 1-3
- Q > E > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 8/8/7/7/6s
- R cooldown
- 100/90/80s
Moonsilver Blade
Diana Skill Order (Patch 26.19)
3,531 gamesDiana Mid maxes Q (Crescent Strike) → W (Pale Cascade) → E (Lunar Rush): 89% of players use this order and win 51% of 3,171 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 88.9% | 51.0% | 3,171 |
| Q > E > W | 7.1% | 47.6% | 254 |
| W > Q > E | 3% | 56.6% | 106 |
Diana Jungle maxes Q (Crescent Strike) → W (Pale Cascade) → E (Lunar Rush): 91% of players use this order and win 50.2% of 2,800 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 91% | 50.2% | 2,800 |
| Q > E > W | 6% | 45.4% | 185 |
| W > Q > E | 2.4% | 41.1% | 73 |
Diana Top maxes Q (Crescent Strike) → W (Pale Cascade) → E (Lunar Rush): 84% of players use this order and win 48.7% of 113 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Diana Support maxes Q (Crescent Strike) → W (Pale Cascade) → E (Lunar Rush): 89% of players use this order and win 26.8% of 41 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Diana Passive: Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Diana Q: Crescent Strike
Cooldown 8/8/7/7/6s
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 8s | 8s | 7s | 7s | 6s |
| Cost (Mana) | 50 | 50 | 50 | 50 | 50 |
| Range | 900 | 900 | 900 | 900 | 900 |
| Cooldown at 100 ability haste | 4s | 4s | 3.5s | 3.5s | 3s |
Diana W: Pale Cascade
Cooldown 15/14/12/11/9s
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 15s | 14s | 12s | 11s | 9s |
| Cost (Mana) | 40 | 45 | 50 | 55 | 60 |
| Range | 800 | 800 | 800 | 800 | 800 |
| Cooldown at 100 ability haste | 7.5s | 7s | 6s | 5.5s | 4.5s |
Diana E: Lunar Rush
Cooldown 22/20/18/16/14s
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 22s | 20s | 18s | 16s | 14s |
| Cost (Mana) | 40 | 45 | 50 | 55 | 60 |
| Range | 825 | 825 | 825 | 825 | 825 |
| Cooldown at 100 ability haste | 11s | 10s | 9s | 8s | 7s |
Diana R: Moonfall
Cooldown 100/90/80s
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 100s | 90s | 80s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 475 | 475 | 475 |
| Cooldown at 100 ability haste | 50s | 45s | 40s |
Diana Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Diana's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Crescent Strike | 6s | 4s | 3s |
| W · Pale Cascade | 9s | 6s | 4.5s |
| E · Lunar Rush | 14s | 9.3s | 7s |
| R · Moonfall | 80s | 53.3s | 40s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 8s | 8s | 7s | 7s | 6s | |
| 15s | 14s | 12s | 11s | 9s | |
| 22s | 20s | 18s | 16s | 14s | |
| 100s | 90s | 80s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Diana Abilities FAQ - Patch 26.19
What should I max first on Diana?
Most Diana Mid players max Q (Crescent Strike), W (Pale Cascade), E (Lunar Rush) in that order — 89% of ranked games this patch, with a 51% win rate.
What is Diana's ultimate cooldown?
Diana's ultimate, Moonfall, has a 100 / 90 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.
When should I level Diana's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Diana skill order does.
What does Diana's passive do?
Diana's passive is Moonsilver Blade. Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
How much does ability haste lower Diana's cooldowns?
At 100 ability haste every cooldown is halved: Diana's Crescent Strike goes from 6 to 3 seconds and Moonfall from 80 to 40 seconds at max rank.