Ekko, League of Legends champion
Win Rate
50.8%
Pick Rate
5.3%
Ban Rate
3.5%

Ekko vs Fizz

Ekko A TierAssassinMage
Patch
26.21
Games
10,509
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Ekko vs Fizz is a decisive matchup in LoL patch 26.21. Fizz wins with a 53.7% win rate (+7.3%) over Ekko based on 246 games. Ekko wins the early laning phase while Fizz scales better into the late game. Below you'll find the best Ekko build, runes, laning stats, and strategies for the Ekko vs Fizz matchup.

Ekko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ekko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ekko
Ekko
46.5%
VS
Fizz
53.5%
Fizz

Who wins Ekko vs Fizz?

Slight Fizz edgeModerate confidence

Ekko wins 46.5% of these games. With this many games the true rate is most likely between 40.1% and 53.0% (95% range).

Expected
50.3%
From both champions' overall Mid win rates
Matchup effect
−3.8 pts
Observed minus expected
Sample
228 games
Lane: Mid
vs patch 26.20
−0.4 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 2

They also met in another lane (Jungle): 7 games, Ekko won 57.1%.

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Ekko wins 46.5% of 228 games (95% range 40.1–53.0%).
  • Both champions' overall Mid win rates predict 50.3% for Ekko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Fizz usually wins the lane: 330 gold ahead of Ekko at 15 minutes on average (225 games with a 15-minute snapshot).
  • Ekko players pick Health (defense) much less often against Fizz: 45.3% of their other Mid games, 34.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ekko and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ekko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ekko vs Fizz Laning Stats

EkkoFizz

At 15 minutes

Gold difference
−330
Fizz ahead
95% range −531 to −130
XP difference
−79
Within the margin of error
95% range −252 to +94
CS difference
−2.3
Within the margin of error
95% range −5.5 to +1.0
2.98
Kills before 15 min
3.88
3.06
Deaths before 15 min
2.57
1.10
Solo kills before 15 min
1.43
11.4%
First blood
18.9%

Whole-game averages

5.6
CS / min
5.7
893
DMG / min
943
12,791
Gold / game
13,493
276
Heal / min
113
694
DMG Mitigated / min
428
0.6
CC / min
0.4

Ekko vs Fizz Win Rate by Game Length

Ekko's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
13 games
Too few games
20–25 min
24 games
54.3%
25–30 min
70 games
42.4%
30–35 min
59 games
38.7%
35+ min
62 games
Ekko vs Fizz95% rangeEkko usual (Mid)

No game length stands out: Ekko's results against Fizz in short and long games are within the margin of error of each other.

Ekko vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)FizzEkko gold at 15: −330
  2. First itemEvenEkko: 11.1 min · Fizz: 11.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenEkko wins 53.2% of 94 games
  5. 30+ min gamesFizzEkko wins 40.5% of 121 games

What Ekko Changes Against Fizz

Choices Ekko players make noticeably more or less often in this matchup than in their other Mid games.

  • Health (defense)
    Health (defense)Stat shard
    Usually
    45.3%
    vs Fizz
    34.2%
    −11.0 pts52.6% WR here
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    50.1%
    vs Fizz
    60.5%
    +10.4 pts41.3% WR here

Best Ekko Build vs Fizz

Usual Ekko build (Mid)

88.2% win rate · 34 games

Limited sample: 23 of 145 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Ekko usually completes Stormsurge first, at 11.1 min (median of 102 games).
  • Fizz usually completes Lich Bane first, at 11.3 min (median of 137 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ekko Runes vs Fizz

Usual Ekko runes (Mid)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Cut DownLegend: Haste
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

53.0% win rate · 1,164 games

Against Fizz

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ekko draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ekko matchup data for League of Legends patch 26.21. The table below shows Ekko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ekko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ekko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Ekko vs Fizz FAQ - Patch 26.21

Who wins Ekko vs Fizz?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Ekko wins 46.5% of 228 games (95% range 40.1–53.0%).

What is Ekko's win rate against Fizz?

Ekko wins 46.5% of 228 Mid games against Fizz on patch 26.21 (95% range 40.1–53.0%). Based on both champions' overall Mid win rates, 50.3% would be expected.

Does Ekko counter Fizz?

Not clearly. Ekko wins 46.5% of 228 games against Fizz, and the 95% range (40.1–53.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ekko or Fizz?

Fizz usually wins the lane: 330 gold ahead of Ekko at 15 minutes on average (225 games with a 15-minute snapshot).

Does Ekko outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Ekko?

Fizz is measurably ahead in: Lane (15 min), 30+ min games.

What should Ekko build against Fizz?

The most successful Ekko core against Fizz is Stormsurge, Rabadon's Deathcap, Dusk and Dawn (43.5% over 23 games).

What runes should Ekko use against Fizz?

Use Ekko's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Fizz: Health (defense) (45.3% usually, 34.2% here).