Ekko - League of Legends Champion
Win Rate
49.3%
Pick Rate
5.4%
Ban Rate
3.1%

Ekkovs Warwick

DAssassinMage
Patch26.18
Games5,438
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 17, 2026 UTC
MethodologyData Methodology

Ekko vs Warwick is a decisive matchup in LoL patch 26.18. Warwick wins with a 58.6% win rate (+17.2%) over Ekko based on 99 games. Warwick wins the early laning phase while Ekko scales better into the late game. Below you'll find the best Ekko build, runes, laning stats, and strategies for the Ekko vs Warwick matchup.

Ekko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ekko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ekko
Ekko
42.6%
VS
Warwick
57.4%
Warwick

Who wins Ekko vs Warwick?

Slight Warwick edgeLow confidence

Ekko wins 42.6% of these games. With this many games the true rate is most likely between 33.0% and 52.6% (95% range).

Expected
46.4%
From both champions' overall Jungle win rates
Matchup effect
−3.8 pts
Observed minus expected
Sample
94 games
Lane: Jungle

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

Key takeaways

  • Current data slightly favors Warwick, but the sample is too limited for a strong conclusion: Ekko wins 42.6% of 94 games (95% range 33.0–52.6%).
  • Both champions' overall Jungle win rates predict 46.4% for Ekko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 121, within the margin of error (93 games).
  • Ekko players pick Morellonomicon far more often against Warwick: 1.7% of their other Jungle games, 10.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ekko and Warwick played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ekko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ekko vs Warwick Laning Stats

EkkoWarwick

At 15 minutes

Gold difference
−121
Within the margin of error
95% range −415 to +172
XP difference
+59
Within the margin of error
95% range −154 to +271
CS difference
+4.4
Ekko ahead
95% range +0.6 to +8.2
2.66
Kills before 15 min
4.12
2.42
Deaths before 15 min
2.61
3.2%
First blood
7.4%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

1.2
CS / min
1.1
752
DMG / min
737
13,792
Gold / game
13,737
474
Heal / min
720
860
DMG Mitigated / min
1,335
0.8
CC / min
1.1

Ekko vs Warwick Win Rate by Game Length

Ekko's win rate against Warwick by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
13 games
32.0%
25–30 min
25 games
Too few games
30–35 min
21 games
48.3%
35+ min
29 games
Ekko vs Warwick95% rangeEkko usual (Jungle)

No game length stands out: Ekko's results against Warwick in short and long games are within the margin of error of each other.

Ekko vs Warwick Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenEkko gold at 15: −121
  2. First itemEvenEkko: 0.2 min · Warwick: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenEkko wins 54.0% of 50 games

What Ekko Changes Against Warwick

Choices Ekko players make noticeably more or less often in this matchup than in their other Jungle games.

Best Ekko Build vs Warwick

Usual Ekko build (Jungle)

79.5% win rate · 39 games

Against Warwick

Not enough matchup-specific build data: only 12 of 64 Ekko games against Warwick carried a complete build, which is too few to recommend an item path from. Use Ekko's standard build instead.

  • Ekko usually completes Scorchclaw Pup first, at 0.2 min (median of 51 games).
  • Warwick usually completes Gustwalker Hatchling first, at 0.2 min (median of 50 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ekko Runes vs Warwick

Usual Ekko runes (Jungle)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosUltimate Hunter
Sorcery
Nimbus CloakAbsolute Focus
Attack Speed (offense)Move Speed (flex)Tenacity and Slow Resist (defense)

80.0% win rate · 15 games

Against Warwick

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

41.0% win rate · 39 games


Ekko matchup data for League of Legends patch 26.18. The table below shows Ekko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ekko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ekko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ekko vs Warwick FAQ - Patch 26.18

Who wins Ekko vs Warwick?

Current data slightly favors Warwick, but the sample is too limited for a strong conclusion: Ekko wins 42.6% of 94 games (95% range 33.0–52.6%).

What is Ekko's win rate against Warwick?

Ekko wins 42.6% of 94 Jungle games against Warwick on patch 26.18 (95% range 33.0–52.6%). Based on both champions' overall Jungle win rates, 46.4% would be expected.

Does Ekko counter Warwick?

Not clearly. Ekko wins 42.6% of 94 games against Warwick, and the 95% range (33.0–52.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ekko or Warwick?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 121, within the margin of error (93 games).

Does Ekko outscale Warwick?

There are too few games of each length to tell yet.

When is Warwick strongest against Ekko?

On current data there is no stage of the game where Warwick is ahead of Ekko beyond the margin of error.

What should Ekko build against Warwick?

There are not enough games for a matchup-specific core, so use Ekko's usual Jungle core: Shadowflame, Rabadon's Deathcap, Mejai's Soulstealer. The biggest change against Warwick: Morellonomicon (1.7% usually, 10.6% here).

What runes should Ekko use against Warwick?

Dark Harvest with Domination and Inspiration — 41.0% over 39 games against Warwick.