Ekko, League of Legends champion
Win Rate
52.0%
Pick Rate
5.0%
Ban Rate
3.1%

Ekko vs Locke

Ekko S TierAssassinMage
Patch
26.20
Games
6,516
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Ekko vs Locke is a decisive matchup in LoL patch 26.20. Ekko wins with a 57.9% win rate (+15.8%) over Locke based on 114 games. Ekko holds the advantage in both the early and late game. Below you'll find the best Ekko build, runes, laning stats, and strategies for the Ekko vs Locke matchup.

Ekko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ekko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ekko
Ekko
57.6%
VS
Locke
42.4%
Locke

Who wins Ekko vs Locke?

Slight Ekko edgeLow confidence

Ekko wins 57.6% of these games. With this many games the true rate is most likely between 47.7% and 66.8% (95% range).

Expected
54.7%
From both champions' overall Mid win rates
Matchup effect
+2.8 pts
Observed minus expected
Sample
99 games
Lane: Mid
vs patch 26.19
+9.4 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

They also met in another lane (Jungle): 10 games, Ekko won 50.0%.

Key takeaways

  • Current data slightly favors Ekko, but the sample is too limited for a strong conclusion: Ekko wins 57.6% of 99 games (95% range 47.7–66.8%).
  • Both champions' overall Mid win rates predict 54.7% for Ekko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 119, within the margin of error (95 games).
  • Ekko players pick Doran's Ring + Health Potion + Health Potion far more often against Locke: 42.3% of their other Mid games, 52.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ekko and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ekko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ekko vs Locke Laning Stats

EkkoLocke

At 15 minutes

Gold difference
+119
Within the margin of error
95% range −201 to +439
XP difference
+422
Ekko ahead
95% range +162 to +682
CS difference
+8.4
Ekko ahead
95% range +3.9 to +12.9
3.45
Kills before 15 min
3.98
2.58
Deaths before 15 min
3.03
1.26
Solo kills before 15 min
0.99
14.1%
First blood
10.1%

Whole-game averages

6.2
CS / min
5.7
958
DMG / min
844
12,624
Gold / game
12,339
286
Heal / min
355
656
DMG Mitigated / min
551
0.6
CC / min
0.5

Ekko vs Locke Win Rate by Game Length

Ekko's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
11 games
62.5%
25–30 min
32 games
62.1%
30–35 min
29 games
Too few games
35+ min
16 games
Ekko vs Locke95% rangeEkko usual (Mid)

No game length stands out: Ekko's results against Locke in short and long games are within the margin of error of each other.

Ekko vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenEkko gold at 15: +119
  2. First itemEvenEkko: 11.5 min · Locke: 11.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenEkko wins 62.8% of 43 games
  5. 30+ min gamesEvenEkko wins 53.3% of 45 games

What Ekko Changes Against Locke

Choices Ekko players make noticeably more or less often in this matchup than in their other Mid games.

  • Doran's RingHealth PotionHealth Potion
    Doran's Ring + Health Potion + Health PotionStarting items
    Usually
    42.3%
    vs Locke
    52.5%
    +10.2 pts53.8% WR here
  • Relentless Hunter
    Usually
    62.8%
    vs Locke
    72.7%
    +9.9 pts59.7% WR here

Best Ekko Build vs Locke

Usual Ekko build (Mid)

90.0% win rate · 30 games

Against Locke

Not enough matchup-specific build data: only 6 of 55 Ekko games against Locke carried a complete build, which is too few to recommend an item path from. Use Ekko's standard build instead.

  • Ekko usually completes Dusk and Dawn first, at 11.5 min (median of 54 games).
  • Locke usually completes Lich Bane first, at 11.5 min (median of 83 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ekko Runes vs Locke

Usual Ekko runes (Mid)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Sorcery
Absolute FocusScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

56.9% win rate · 589 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ekko draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ekko matchup data for League of Legends patch 26.20. The table below shows Ekko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ekko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ekko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ekko vs Locke FAQ - Patch 26.20

Who wins Ekko vs Locke?

Current data slightly favors Ekko, but the sample is too limited for a strong conclusion: Ekko wins 57.6% of 99 games (95% range 47.7–66.8%).

What is Ekko's win rate against Locke?

Ekko wins 57.6% of 99 Mid games against Locke on patch 26.20 (95% range 47.7–66.8%). Based on both champions' overall Mid win rates, 54.7% would be expected.

Does Ekko counter Locke?

Not clearly. Ekko wins 57.6% of 99 games against Locke, and the 95% range (47.7–66.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ekko or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 119, within the margin of error (95 games).

Does Ekko outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Ekko?

On current data there is no stage of the game where Locke is ahead of Ekko beyond the margin of error.

What should Ekko build against Locke?

There are not enough games for a matchup-specific core, so use Ekko's usual Mid core: Stormsurge, Rabadon's Deathcap, Mejai's Soulstealer. The biggest change against Locke: Doran's Ring + Health Potion + Health Potion (42.3% usually, 52.5% here).

What runes should Ekko use against Locke?

Use Ekko's usual Hail of Blades page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Locke: Relentless Hunter (62.8% usually, 72.7% here).