Fizz, League of Legends champion
Win Rate
51.4%
Pick Rate
3.9%
Ban Rate
14.4%

Fizz Skill Order, Abilities & Cooldowns

Fizz A TierAssassinFighter
Patch
26.19
Games
3,501
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Fizz's abilities include Nimble Fighter, Urchin Strike, Seastone Trident, Playful / Trickster, Chum the Waters. Learn how to use Fizz's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.

Max order
E > W > Q
Levels 1-3
E > W > Q
Ultimate at level
6 / 11 / 16
Q cooldown
8/8/7/7/6s
R cooldown
120/100/80s

Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Fizz Skill Order (Patch 26.19)

6,346 games
EWQ

Fizz Mid maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 84% of players use this order and win 53.1% of 5,475 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.

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Max orderPlayersWin RateGames
E > W > Q Most played83.8%53.1%5,475
W > E > Q7.8%53.5%508
E > Q > W5.6%48.8%363
WEQ

Fizz Jungle maxes W (Seastone Trident) → E (Playful / Trickster) → Q (Urchin Strike): 60% of players use this order and win 52.5% of 427 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.

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Max orderPlayersWin RateGames
W > E > Q Most played60.5%52.5%427
E > W > Q31%47.5%219
W > Q > E6.1%41.9%43
EWQ

Fizz Top maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 55% of players use this order and win 45.1% of 142 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.

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Max orderPlayersWin RateGames
E > W > Q Most played54.6%45.1%142
W > E > Q34.6%35.6%90
EWQ

Fizz Support maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 76% of players use this order and win 44.4% of 54 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
EWQ

Fizz Bot maxes E (Playful / Trickster) → W (Seastone Trident) → Q (Urchin Strike): 73% of players use this order and win 48.8% of 43 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.

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Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Fizz Passive: Nimble Fighter

Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Fizz Q: Urchin Strike

Cooldown 8/8/7/7/6s
Urchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown8s8s7s7s6s
Cost (Mana)5050505050
Range550550550550550
Cooldown at 100 ability haste4s4s3.5s3.5s3s

Fizz W: Seastone Trident

Cooldown 7/6/5/4/3s
Seastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown7s6s5s4s3s
Cost (Mana)3040506070
Range600600600600600
Cooldown at 100 ability haste3.5s3s2.5s2s1.5s

Fizz E: Playful / Trickster

Cooldown 16/14/12/10/8s
Playful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown16s14s12s10s8s
Cost (Mana)7580859095
Range400400400400400
Cooldown at 100 ability haste8s7s6s5s4s

Fizz R: Chum the Waters

Cooldown 120/100/80s
Chum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown120s100s80s
Cost (Mana)100100100
Range1,3001,3001,300
Cooldown at 100 ability haste60s50s40s

Fizz Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Fizz's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Urchin Strike6s4s3s
W · Seastone Trident3s2s1.5s
E · Playful / Trickster8s5.3s4s
R · Chum the Waters80s53.3s40s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Urchin Strike8s8s7s7s6s
W · Seastone Trident7s6s5s4s3s
E · Playful / Trickster16s14s12s10s8s
R · Chum the Waters120s100s80s
🔍

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Fizz Abilities FAQ - Patch 26.19

What should I max first on Fizz?

Most Fizz Mid players max E (Playful / Trickster), W (Seastone Trident), Q (Urchin Strike) in that order — 84% of ranked games this patch, with a 53.1% win rate.

What is Fizz's ultimate cooldown?

Fizz's ultimate, Chum the Waters, has a 120 / 100 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.

When should I level Fizz's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Fizz skill order does.

What does Fizz's passive do?

Fizz's passive is Nimble Fighter. Fizz can move through units and takes a flat amount of reduced damage from all sources

How much does ability haste lower Fizz's cooldowns?

At 100 ability haste every cooldown is halved: Fizz's Urchin Strike goes from 6 to 3 seconds and Chum the Waters from 80 to 40 seconds at max rank.