
- Win Rate
- 49.1%
- Pick Rate
- 2.8%
- Ban Rate
- 5.5%
Graves vs Lee Sin
- Patch
- 26.22
- Games
- 1,742
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 6, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Graves vs Lee Sin is a very close matchup in LoL patch 26.22. Graves wins with a 50.0% win rate (+0.0%) over Lee Sin based on 60 games. Graves wins the early laning phase while Lee Sin scales better into the late game. Below you'll find the best Graves build, runes, laning stats, and strategies for the Graves vs Lee Sin matchup.
Graves Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Graves performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Graves vs Lee Sin?
Graves wins 50.8% of these games. With this many games the true rate is most likely between 38.4% and 63.2% (95% range).
- Expected
- 51.8% From both champions' overall Jungle win rates
- Matchup effect
- −0.9 pts Observed minus expected
- Sample
- 59 games Lane: Jungle
- vs patch 26.21
- −0.5 pts Within normal patch-to-patch noise
Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 6
Key takeaways
- Graves vs Lee Sin is an even matchup: Graves wins 50.8% of 59 games, and the 95% range (38.4–63.2%) comfortably includes 50%.
- Both champions' overall Jungle win rates predict 51.8% for Graves; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 4, within the margin of error (58 games).
- Graves players pick Mercury's Treads much less often against Lee Sin: 32.1% of their other Jungle games, 16.9% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Graves and Lee Sin played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Graves's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Graves vs Lee Sin Laning Stats
At 15 minutes
Whole-game averages
Graves vs Lee Sin Win Rate by Game Length
Graves's win rate against Lee Sin by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Graves's results against Lee Sin in short and long games are within the margin of error of each other.
Graves vs Lee Sin Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenGraves gold at 15: +4
- First itemEvenGraves: 0.1 min · Lee Sin: 0.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Graves Changes Against Lee Sin
Choices Graves players make noticeably more or less often in this matchup than in their other Jungle games.
Mercury's TreadsBootsUsually32.1%vs Lee Sin16.9%−15.2 pts
Sundered SkyItemUsually3.1%vs Lee Sin8.5%+5.3 pts
Death's DanceItemUsually1.2%vs Lee Sin5.1%+3.9 pts
Best Graves Build vs Lee Sin
Usual Graves build (Jungle)
69.0% win rate · 42 games
Against Lee Sin
Not enough matchup-specific build data: only 5 of 34 Graves games against Lee Sin carried a complete build, which is too few to recommend an item path from. Use Graves's standard build instead.
- Graves usually completes Scorchclaw Pup first, at 0.1 min (median of 48 games).
- Lee Sin usually completes Scorchclaw Pup first, at 0.2 min (median of 52 games).
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Graves Runes vs Lee Sin
Plan your Graves draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Graves matchup data for League of Legends patch 26.22. The table below shows Graves's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Graves build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Graves Matchups
Hardest for Graves
Easiest for Graves
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Graves vs Lee Sin FAQ - Patch 26.22
Who wins Graves vs Lee Sin?
Graves vs Lee Sin is an even matchup: Graves wins 50.8% of 59 games, and the 95% range (38.4–63.2%) comfortably includes 50%.
What is Graves's win rate against Lee Sin?
Graves wins 50.8% of 59 Jungle games against Lee Sin on patch 26.22 (95% range 38.4–63.2%). Based on both champions' overall Jungle win rates, 51.8% would be expected.
Does Graves counter Lee Sin?
Not clearly. Graves wins 50.8% of 59 games against Lee Sin, and the 95% range (38.4–63.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Graves or Lee Sin?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 4, within the margin of error (58 games).
Does Graves outscale Lee Sin?
There are too few games of each length to tell yet.
When is Lee Sin strongest against Graves?
On current data there is no stage of the game where Lee Sin is ahead of Graves beyond the margin of error.
What should Graves build against Lee Sin?
There are not enough games for a matchup-specific core, so use Graves's usual Jungle core: The Collector, Immortal Shieldbow, Umbral Glaive. The biggest change against Lee Sin: Mercury's Treads (32.1% usually, 16.9% here).
What runes should Graves use against Lee Sin?
Use Graves's usual Dark Harvest page (Domination + Precision); there are too few games for a matchup-specific page.
