Graves, League of Legends champion
Win Rate
47.6%
Pick Rate
2.0%
Ban Rate
6.1%

Graves vs Wukong

Graves F TierMarksman
Patch
26.21
Games
3,990
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Graves vs Wukong is a decisive matchup in LoL patch 26.21. Wukong wins with a 53.7% win rate (+7.4%) over Graves based on 136 games. Wukong holds the advantage in both the early and late game. Below you'll find the best Graves build, runes, laning stats, and strategies for the Graves vs Wukong matchup.

Graves Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Graves performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Graves
Graves
46.9%
VS
Wukong
53.1%
Wukong

Who wins Graves vs Wukong?

Slight Wukong edgeLow confidence

Graves wins 46.9% of these games. With this many games the true rate is most likely between 38.9% and 55.0% (95% range).

Expected
43.9%
From both champions' overall Jungle win rates
Matchup effect
+2.9 pts
Observed minus expected
Sample
143 games
Lane: Jungle
vs patch 26.20
+3.6 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 3

Key takeaways

  • Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Graves wins 46.9% of 143 games (95% range 38.9–55.0%).
  • Both champions' overall Jungle win rates predict 43.9% for Graves; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).
  • Graves players pick Plated Steelcaps far more often against Wukong: 42.7% of their other Jungle games, 54.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Graves and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Graves's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Graves vs Wukong Laning Stats

GravesWukong

At 15 minutes

Gold difference
+271
Graves ahead
95% range +79 to +463
XP difference
+241
Graves ahead
95% range +53 to +429
CS difference
+7.6
Graves ahead
95% range +4.0 to +11.2
2.51
Kills before 15 min
2.61
2.19
Deaths before 15 min
1.96
0.11
Solo kills before 15 min
0.25
7.0%
First blood
4.9%

Whole-game averages

1.5
CS / min
1.1
780
DMG / min
586
13,985
Gold / game
12,950
309
Heal / min
330
713
DMG Mitigated / min
1,076
0.8
CC / min
0.8

Graves vs Wukong Win Rate by Game Length

Graves's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
23 games
46.2%
25–30 min
39 games
43.2%
30–35 min
37 games
54.3%
35+ min
35 games
Graves vs Wukong95% rangeGraves usual (Jungle)

No game length stands out: Graves's results against Wukong in short and long games are within the margin of error of each other.

Graves vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)GravesGraves gold at 15: +271
  2. First itemEvenGraves: 0.2 min · Wukong: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenGraves wins 43.5% of 62 games
  5. 30+ min gamesEvenGraves wins 48.6% of 72 games

What Graves Changes Against Wukong

Choices Graves players make noticeably more or less often in this matchup than in their other Jungle games.

Best Graves Build vs Wukong

Usual Graves build (Jungle)

86.7% win rate · 15 games

Against Wukong

Not enough matchup-specific build data: only 16 of 96 Graves games against Wukong carried a complete build, which is too few to recommend an item path from. Use Graves's standard build instead.

  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 112 games).
  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 86 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Graves Runes vs Wukong

Usual Graves runes (Jungle)

Fleet FootworkFleet Footwork
Precision
TriumphLegend: AlacrityCoup de Grace
Domination
Sudden ImpactTreasure Hunter
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

62.5% win rate · 48 games

Against Wukong

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.5% win rate · 61 games

MetaBot Desktop

Plan your Graves draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Graves matchup data for League of Legends patch 26.21. The table below shows Graves's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Graves build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Graves Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Graves vs Wukong FAQ - Patch 26.21

Who wins Graves vs Wukong?

Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Graves wins 46.9% of 143 games (95% range 38.9–55.0%).

What is Graves's win rate against Wukong?

Graves wins 46.9% of 143 Jungle games against Wukong on patch 26.21 (95% range 38.9–55.0%). Based on both champions' overall Jungle win rates, 43.9% would be expected.

Does Graves counter Wukong?

Not clearly. Graves wins 46.9% of 143 games against Wukong, and the 95% range (38.9–55.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Graves or Wukong?

Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).

Does Graves outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Graves?

On current data there is no stage of the game where Wukong is ahead of Graves beyond the margin of error.

What should Graves build against Wukong?

There are not enough games for a matchup-specific core, so use Graves's usual Jungle core: The Collector, Youmuu's Ghostblade, Infinity Edge. The biggest change against Wukong: Plated Steelcaps (42.7% usually, 54.5% here).

What runes should Graves use against Wukong?

Dark Harvest with Domination and Precision — 47.5% over 61 games against Wukong. The biggest change against Wukong: Domination (15.8% usually, 8.4% here).