Malzahar, League of Legends champion
Win Rate
51.0%
Pick Rate
4.6%
Ban Rate
20.3%

Malzahar vs Gangplank

Malzahar A TierMage
Patch
26.19
Games
9,151
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Malzahar vs Gangplank is a decisive matchup in LoL patch 26.19. Malzahar wins with a 58.3% win rate (+16.7%) over Gangplank based on 24 games. Malzahar holds the advantage in both the early and late game. Below you'll find the best Malzahar build, runes, laning stats, and strategies for the Malzahar vs Gangplank matchup.

Malzahar Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Malzahar performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Malzahar
Malzahar
54.2%
VS
Gangplank
45.8%
Gangplank

Who wins Malzahar vs Gangplank?

Slight Malzahar edgeLow confidence

Malzahar wins 54.2% of these games. With this many games the true rate is most likely between 35.1% and 72.1% (95% range).

Expected
52.1%
From both champions' overall Mid win rates
Matchup effect
+2.1 pts
Observed minus expected
Sample
24 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 20 games, Malzahar won 45.0%.

Key takeaways

  • Current data slightly favors Malzahar, but the sample is too limited for a strong conclusion: Malzahar wins 54.2% of 24 games (95% range 35.1–72.1%).
  • Both champions' overall Mid win rates predict 52.1% for Malzahar; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Malzahar players pick Biscuit Delivery far more often against Gangplank: 2.6% of their other Mid games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Malzahar and Gangplank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Malzahar's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Malzahar vs Gangplank Laning Stats

MalzaharGangplank

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.7
CS / min
7.6
862
DMG / min
1,022
12,890
Gold / game
15,461
62
Heal / min
286
531
DMG Mitigated / min
565
1.7
CC / min
0.4

Malzahar vs Gangplank Win Rate by Game Length

Malzahar's win rate against Gangplank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
3 games
Too few games
25–30 min
6 games
Too few games
30–35 min
8 games
Too few games
35+ min
6 games
Malzahar vs Gangplank95% rangeMalzahar usual (Mid)

No game length stands out: Malzahar's results against Gangplank in short and long games are within the margin of error of each other.

Malzahar vs Gangplank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Malzahar Changes Against Gangplank

Choices Malzahar players make noticeably more or less often in this matchup than in their other Mid games.

  • Biscuit Delivery
    Usually
    2.6%
    vs Gangplank
    12.5%
    +9.9 pts
  • Cash Back
    Usually
    3.1%
    vs Gangplank
    12.5%
    +9.4 pts
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    1.4%
    vs Gangplank
    8.3%
    +6.9 pts
  • Sapphire CrystalHealth PotionHealth Potion
    Sapphire Crystal + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Gangplank
    4.2%
    +4.2 pts

Best Malzahar Build vs Gangplank

Against Gangplank

Not enough matchup-specific build data: only 6 of 17 Malzahar games against Gangplank carried a complete build, which is too few to recommend an item path from. Use Malzahar's standard build instead.

  • Gangplank usually completes Essence Reaver first, at 10.8 min (median of 23 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Malzahar Runes vs Gangplank

Usual Malzahar runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Cash BackCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

74.1% win rate · 27 games

Against Gangplank

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Malzahar draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Malzahar matchup data for League of Legends patch 26.19. The table below shows Malzahar's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Malzahar build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Malzahar Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Malzahar vs Gangplank FAQ - Patch 26.19

Who wins Malzahar vs Gangplank?

Current data slightly favors Malzahar, but the sample is too limited for a strong conclusion: Malzahar wins 54.2% of 24 games (95% range 35.1–72.1%).

What is Malzahar's win rate against Gangplank?

Malzahar wins 54.2% of 24 Mid games against Gangplank on patch 26.19 (95% range 35.1–72.1%). Based on both champions' overall Mid win rates, 52.1% would be expected.

Does Malzahar counter Gangplank?

Not clearly. Malzahar wins 54.2% of 24 games against Gangplank, and the 95% range (35.1–72.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Malzahar or Gangplank?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Malzahar outscale Gangplank?

There are too few games of each length to tell yet.

When is Gangplank strongest against Malzahar?

On current data there is no stage of the game where Gangplank is ahead of Malzahar beyond the margin of error.

What should Malzahar build against Gangplank?

There are not enough games for a matchup-specific core, so use Malzahar's usual Mid core: Liandry's Torment, Rylai's Crystal Scepter, Mejai's Soulstealer. The biggest change against Gangplank: Sapphire Crystal + Health Potion + Health Potion (under 0.5% usually, 4.2% here).

What runes should Malzahar use against Gangplank?

Use Malzahar's usual Deathfire Touch page (Sorcery + Inspiration); there are too few games for a matchup-specific page. The biggest change against Gangplank: Biscuit Delivery (2.6% usually, 12.5% here).