
- Win Rate
- 0%
- Pick Rate
- 0%
- Ban Rate
- 0.5%
Nunu & Willump How to Play: Tips & Power Spikes
- Patch
- 26.20
- Matches
- 654,440
- Lane
- Mid
- Tier
- All Tiers
- Last Updated
- Oct 14, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
How to play Nunu & Willump in Patch 26.20, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Nunu & Willump wins from losses.
- Max order
- Q > E > W
- First item
- Stormsurge12.0 min
- Gold vs lane at 15
- −503
Nunu & Willump Power Spikes (Patch 26.20)
MidWhen Nunu & Willump Mid gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Nunu & Willump wins most.
- Lv 3All three basic abilities at level 3Nunu & Willump's full combo is online — the first point where trading all-in is realistic.
- Lv 6Ultimate rank 1 at level 6The biggest early spike: look for a kill or a roam as soon as Nunu & Willump hits it.
- Lv 11Ultimate rank 2 at level 11Lower ultimate cooldown means more fights Nunu & Willump can start or win.
- Lv 16Ultimate rank 3 at level 16Lower ultimate cooldown means more fights Nunu & Willump can start or win.
- 12.0 min
Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.
Nunu & Willump Mid Laning Plan
Nunu & Willump plays an even lane: no extreme in gold, leads or scaling, so the matchup decides how hard to push. On average Nunu & Willump Mid is 503 gold behind the lane opponent at 15 minutes and ahead in only 30% of games. Nunu & Willump averages 0.87 solo kills by 15 minutes.
Nunu & Willump win rate by gold at 15
Nunu & Willump Mid and Late Game
What Nunu & Willump does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.
Play to these strengths
- Nunu & Willump heals a lot (percentile 91): extended fights and sieges favor Nunu & Willump.
- Nunu & Willump brings crowd control (percentile 72): start the fight or follow up on a teammate's engage.
- Nunu & Willump wins 7.6 points more in short games than long ones: group, take objectives and end before the enemy scales.
Mistakes to avoid
- Nunu & Willump is not a damage carry (15/100): don't take fights expecting Nunu & Willump to win them alone.
- Nunu & Willump falls behind in CS (16/100): last-hit the waves you can, items still matter.
Playing Nunu & Willump
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Playing Against Nunu & Willump
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
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How to Play Nunu & Willump FAQ - Patch 26.20
When does Nunu & Willump power spike?
Nunu & Willump's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 12.0 min.
What is Nunu & Willump's first item?
Most Nunu & Willump players finish Stormsurge first, at a median of 12.0 minutes.
How do you play Nunu & Willump Mid?
From this patch's ranked data, Nunu & Willump wins by playing to these strengths: take long fights and sieges; start fights with crowd control; end the game early.