Nunu & Willump, League of Legends champion
Win Rate
0%
Pick Rate
0%
Ban Rate
0.5%

Nunu & Willump How to Play: Tips & Power Spikes

TankMage
Patch
26.20
Matches
654,440
Lane
Support
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

How to play Nunu & Willump in Patch 26.20, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Nunu & Willump wins from losses.

Max order
Q > E > W
Gold vs lane at 15
−3

Nunu & Willump Power Spikes (Patch 26.20)

Support

When Nunu & Willump Support gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Nunu & Willump wins most.

  1. Lv 3
    All three basic abilities at level 3
    Nunu & Willump's full combo is online — the first point where trading all-in is realistic.
  2. Lv 6
    Ultimate rank 1 at level 6
    The biggest early spike: look for a kill or a roam as soon as Nunu & Willump hits it.
  3. Lv 11
    Ultimate rank 2 at level 11
    Lower ultimate cooldown means more fights Nunu & Willump can start or win.
  4. Lv 16
    Ultimate rank 3 at level 16
    Lower ultimate cooldown means more fights Nunu & Willump can start or win.

Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.

Nunu & Willump Support Laning Plan

Nunu & Willump recovers well from behind: a lost lane is not a lost game, so keep farming and wait for teamfights. On average Nunu & Willump Support is 3 gold behind the lane opponent at 15 minutes and ahead in only 53% of games. Nunu & Willump averages 0.10 solo kills by 15 minutes.

Nunu & Willump win rate by gold at 15

  • Ahead50.0%
  • Behind50.0%

Nunu & Willump Mid and Late Game

What Nunu & Willump does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.

Play to these strengths

  • Nunu & Willump heals a lot (percentile 91): extended fights and sieges favor Nunu & Willump.
  • Nunu & Willump brings crowd control (percentile 72): start the fight or follow up on a teammate's engage.
  • Nunu & Willump wins 1.7 points more in long games than short ones: avoid coin-flip fights early and let the game go long.

Mistakes to avoid

  • Nunu & Willump is not a damage carry (15/100): don't take fights expecting Nunu & Willump to win them alone.
  • Nunu & Willump falls behind in CS (16/100): last-hit the waves you can, items still matter.

Playing Nunu & Willump

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Playing Against Nunu & Willump

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
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How to Play Nunu & Willump FAQ - Patch 26.20

When does Nunu & Willump power spike?

Nunu & Willump's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16.

Can Nunu & Willump come back from behind?

Nunu & Willump wins 50% of games when behind in gold at 15 minutes (over 34 games), against 50% when ahead — so a lost lane costs Nunu & Willump games, but it is not decisive.

How do you play Nunu & Willump Support?

From this patch's ranked data, Nunu & Willump wins by playing to these strengths: take long fights and sieges; start fights with crowd control; play for the late game.