Rakan, League of Legends champion
Win Rate
49.6%
Pick Rate
1.5%
Ban Rate
0.3%

Rakan vs Maokai

Rakan D TierSupport
Patch
26.19
Games
2,953
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Rakan vs Maokai is a decisive matchup in LoL patch 26.19. Maokai wins with a 54.5% win rate (+9.1%) over Rakan based on 22 games. Rakan wins the early laning phase while Maokai scales better into the late game. Below you'll find the best Rakan build, runes, laning stats, and strategies for the Rakan vs Maokai matchup.

Rakan Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rakan performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rakan
Rakan
59.5%
VS
Maokai
40.5%
Maokai

Who wins Rakan vs Maokai?

Slight Rakan edgeLow confidence

Rakan wins 59.5% of these games. With this many games the true rate is most likely between 43.5% and 73.7% (95% range).

Expected
50.8%
From both champions' overall Support win rates
Matchup effect
+8.7 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rakan, but the sample is too limited for a strong conclusion: Rakan wins 59.5% of 37 games (95% range 43.5–73.7%).
  • Both champions' overall Support win rates predict 50.8% for Rakan; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 8, within the margin of error (36 games).
  • Rakan players pick Health Potion + Health Potion + Stealth Ward much less often against Maokai: 50.2% of their other Support games, 33.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rakan and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rakan's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rakan vs Maokai Laning Stats

RakanMaokai

At 15 minutes

Gold difference
−8
Within the margin of error
95% range −272 to +256
XP difference
+73
Within the margin of error
95% range −192 to +338
CS difference
−1.9
Within the margin of error
95% range −4.8 to +1.0
0.81
Kills before 15 min
1.11
2.28
Deaths before 15 min
2.22
0.03
Solo kills before 15 min
0.08
5.4%
First blood
2.7%

Whole-game averages

1.0
CS / min
1.3
277
DMG / min
453
8,814
Gold / game
8,942
277
Heal / min
253
1,010
DMG Mitigated / min
1,032
1.4
CC / min
2.5

Rakan vs Maokai Win Rate by Game Length

Rakan's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
5 games
Too few games
25–30 min
11 games
Too few games
30–35 min
15 games
Too few games
35+ min
4 games
Rakan vs Maokai95% rangeRakan usual (Support)

No game length stands out: Rakan's results against Maokai in short and long games are within the margin of error of each other.

Rakan vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenRakan gold at 15: −8
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rakan Changes Against Maokai

Choices Rakan players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    50.2%
    vs Maokai
    33.3%
    −16.9 pts
  • Bandlepipes
    Usually
    15.2%
    vs Maokai
    2.7%
    −12.5 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    5.2%
    vs Maokai
    13.5%
    +8.3 pts
  • Health PotionHealth PotionOracle Lens
    Health Potion + Health Potion + Oracle LensStarting items
    Usually
    3.2%
    vs Maokai
    11.1%
    +7.9 pts
  • Sudden Impact
    Usually
    5.7%
    vs Maokai
    13.5%
    +7.8 pts
  • Resolve
    ResolveSecondary tree
    Usually
    2.5%
    vs Maokai
    8.1%
    +5.6 pts
  • Ardent Censer
    Usually
    1.0%
    vs Maokai
    5.4%
    +4.5 pts

Best Rakan Build vs Maokai

Usual Rakan build (Support)

64.6% win rate · 96 games

Against Maokai

Not enough matchup-specific build data: only 5 of 19 Rakan games against Maokai carried a complete build, which is too few to recommend an item path from. Use Rakan's standard build instead.

  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rakan Runes vs Maokai

Usual Rakan runes (Support)

GuardianGuardian
Resolve
DemolishBone PlatingRevitalize
Sorcery
CelerityNimbus Cloak
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.1% win rate · 545 games

Against Maokai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rakan draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rakan matchup data for League of Legends patch 26.19. The table below shows Rakan's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rakan build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rakan Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Rakan vs Maokai FAQ - Patch 26.19

Who wins Rakan vs Maokai?

Current data slightly favors Rakan, but the sample is too limited for a strong conclusion: Rakan wins 59.5% of 37 games (95% range 43.5–73.7%).

What is Rakan's win rate against Maokai?

Rakan wins 59.5% of 37 Support games against Maokai on patch 26.19 (95% range 43.5–73.7%). Based on both champions' overall Support win rates, 50.8% would be expected.

Does Rakan counter Maokai?

Not clearly. Rakan wins 59.5% of 37 games against Maokai, and the 95% range (43.5–73.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rakan or Maokai?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 8, within the margin of error (36 games).

Does Rakan outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Rakan?

On current data there is no stage of the game where Maokai is ahead of Rakan beyond the margin of error.

What should Rakan build against Maokai?

There are not enough games for a matchup-specific core, so use Rakan's usual Support core: Locket of the Iron Solari, Zeke's Convergence, Bandlepipes. The biggest change against Maokai: Health Potion + Health Potion + Stealth Ward (50.2% usually, 33.3% here).

What runes should Rakan use against Maokai?

Use Rakan's usual Guardian page (Resolve + Sorcery); there are too few games for a matchup-specific page. The biggest change against Maokai: Inspiration (5.2% usually, 13.5% here).