Rell, League of Legends champion
Win Rate
52.5%
Pick Rate
1.6%
Ban Rate
1.0%

Rell vs Nautilus

Rell A TierTankSupport
Patch
26.22
Games
989
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 6, 2026 UTC
Methodology
Data Methodology

Rell vs Nautilus is a decisive matchup in LoL patch 26.22. Nautilus wins with a 52.9% win rate (+5.9%) over Rell based on 68 games. Nautilus wins the early laning phase while Rell scales better into the late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Nautilus matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
46.3%
VS
Nautilus
53.7%
Nautilus

Who wins Rell vs Nautilus?

Slight Nautilus edgeLow confidence

Rell wins 46.3% of these games. With this many games the true rate is most likely between 34.9% and 58.1% (95% range).

Expected
55.3%
From both champions' overall Support win rates
Matchup effect
−9.0 pts
Observed minus expected
Sample
67 games
Lane: Support
vs patch 26.21
−9.3 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 6

Key takeaways

  • Current data slightly favors Nautilus, but the sample is too limited for a strong conclusion: Rell wins 46.3% of 67 games (95% range 34.9–58.1%).
  • Both champions' overall Support win rates predict 55.3% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 65, within the margin of error (66 games).
  • Rell players pick Mercury's Treads much less often against Nautilus: 21.0% of their other Support games, 6.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Nautilus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Nautilus Laning Stats

RellNautilus

At 15 minutes

Gold difference
+65
Within the margin of error
95% range −143 to +273
XP difference
+172
Within the margin of error
95% range −25 to +370
CS difference
+0.0
Within the margin of error
95% range −2.2 to +2.3
1.47
Kills before 15 min
1.33
2.77
Deaths before 15 min
3.26
0.03
Solo kills before 15 min
0.02
4.5%
First blood
16.4%

Whole-game averages

1.0
CS / min
1.2
381
DMG / min
342
9,636
Gold / game
9,205
125
Heal / min
103
1,518
DMG Mitigated / min
1,400
1.7
CC / min
2.4

Rell vs Nautilus Win Rate by Game Length

Rell's win rate against Nautilus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
14 games
Too few games
25–30 min
18 games
Too few games
30–35 min
16 games
Too few games
35+ min
15 games
Rell vs Nautilus95% rangeRell usual (Support)

No game length stands out: Rell's results against Nautilus in short and long games are within the margin of error of each other.

Rell vs Nautilus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenRell gold at 15: +65
  2. First itemRellRell: 12.3 min · Nautilus: 13.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rell Changes Against Nautilus

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

Best Rell Build vs Nautilus

Usual Rell build (Support)

58.7% win rate · 104 games

Against Nautilus

Not enough matchup-specific build data: only 9 of 30 Rell games against Nautilus carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Rell usually completes Zeke's Convergence first, at 12.3 min (median of 40 games).
  • Nautilus usually completes Locket of the Iron Solari first, at 13.0 min (median of 49 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Nautilus

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

55.5% win rate · 236 games

Against Nautilus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.22. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Rell vs Nautilus FAQ - Patch 26.22

Who wins Rell vs Nautilus?

Current data slightly favors Nautilus, but the sample is too limited for a strong conclusion: Rell wins 46.3% of 67 games (95% range 34.9–58.1%).

What is Rell's win rate against Nautilus?

Rell wins 46.3% of 67 Support games against Nautilus on patch 26.22 (95% range 34.9–58.1%). Based on both champions' overall Support win rates, 55.3% would be expected.

Does Rell counter Nautilus?

Not clearly. Rell wins 46.3% of 67 games against Nautilus, and the 95% range (34.9–58.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Nautilus?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 65, within the margin of error (66 games).

Does Rell outscale Nautilus?

There are too few games of each length to tell yet.

When is Nautilus strongest against Rell?

On current data there is no stage of the game where Nautilus is ahead of Rell beyond the margin of error.

What should Rell build against Nautilus?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Nautilus: Mercury's Treads (21.0% usually, 6.0% here).

What runes should Rell use against Nautilus?

Use Rell's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Nautilus: Bone Plating (84.8% usually, 94.0% here).