Sejuani, League of Legends champion
Win Rate
51.4%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuani vs Rammus

Sejuani A TierTank
Patch
26.19
Games
3,249
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Sejuani vs Rammus is a decisive matchup in LoL patch 26.19. Sejuani wins with a 52.9% win rate (+5.9%) over Rammus based on 17 games. Rammus wins the early laning phase while Sejuani scales better into the late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Rammus matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
47.7%
VS
Rammus
52.3%
Rammus

Who wins Sejuani vs Rammus?

Slight Rammus edgeLow confidence

Sejuani wins 47.7% of these games. With this many games the true rate is most likely between 33.8% and 62.1% (95% range).

Expected
47.6%
From both champions' overall Jungle win rates
Matchup effect
+0.1 pts
Observed minus expected
Sample
44 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Sejuani wins 47.7% of 44 games (95% range 33.8–62.1%).
  • Both champions' overall Jungle win rates predict 47.6% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (43 games).
  • Sejuani players pick Conditioning far more often against Rammus: 89.4% of their other Jungle games, 100.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Rammus Laning Stats

SejuaniRammus

At 15 minutes

Gold difference
+232
Within the margin of error
95% range −58 to +521
XP difference
+199
Within the margin of error
95% range −65 to +463
CS difference
+3.3
Within the margin of error
95% range −2.8 to +9.4
2.40
Kills before 15 min
1.86
1.91
Deaths before 15 min
1.70
0.00
Solo kills before 15 min
0.05
0.0%
First blood
4.5%

Whole-game averages

1.0
CS / min
0.8
644
DMG / min
488
12,362
Gold / game
11,596
348
Heal / min
326
2,158
DMG Mitigated / min
2,180
1.3
CC / min
1.6

Sejuani vs Rammus Win Rate by Game Length

Sejuani's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
7 games
Too few games
25–30 min
10 games
Too few games
30–35 min
14 games
Too few games
35+ min
10 games
Sejuani vs Rammus95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Rammus in short and long games are within the margin of error of each other.

Sejuani vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSejuani gold at 15: +232
  2. First itemEvenSejuani: 0.1 min · Rammus: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sejuani Changes Against Rammus

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Conditioning
    Usually
    89.4%
    vs Rammus
    100.0%
    +10.6 pts47.7% WR here
  • Overgrowth
    Usually
    89.6%
    vs Rammus
    100.0%
    +10.4 pts47.7% WR here
  • Aftershock
    AftershockKeystone
    Usually
    90.3%
    vs Rammus
    100.0%
    +9.7 pts47.7% WR here
  • Gustwalker Hatchling
    Gustwalker HatchlingStarting items
    Usually
    3.0%
    vs Rammus
    9.1%
    +6.1 pts

Best Sejuani Build vs Rammus

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Rammus

Not enough matchup-specific build data: only 3 of 26 Sejuani games against Rammus carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.1 min (median of 34 games).
  • Rammus usually completes Mosstomper Seedling first, at 0.2 min (median of 23 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Rammus

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Rammus

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

42.9% win rate · 21 games

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Sejuani vs Rammus FAQ - Patch 26.19

Who wins Sejuani vs Rammus?

Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Sejuani wins 47.7% of 44 games (95% range 33.8–62.1%).

What is Sejuani's win rate against Rammus?

Sejuani wins 47.7% of 44 Jungle games against Rammus on patch 26.19 (95% range 33.8–62.1%). Based on both champions' overall Jungle win rates, 47.6% would be expected.

Does Sejuani counter Rammus?

Not clearly. Sejuani wins 47.7% of 44 games against Rammus, and the 95% range (33.8–62.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Rammus?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (43 games).

Does Sejuani outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Sejuani?

On current data there is no stage of the game where Rammus is ahead of Sejuani beyond the margin of error.

What should Sejuani build against Rammus?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail. The biggest change against Rammus: Gustwalker Hatchling (3.0% usually, 9.1% here).

What runes should Sejuani use against Rammus?

Aftershock with Resolve and Precision — 42.9% over 21 games against Rammus. The biggest change against Rammus: Conditioning (89.4% usually, 100.0% here).