Sion, League of Legends champion
Win Rate
49.8%
Pick Rate
2.1%
Ban Rate
0.6%

Sion vs Illaoi

Sion C TierTankFighter
Patch
26.20
Games
1,574
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Sion vs Illaoi is a moderate matchup in LoL patch 26.20. Illaoi wins with a 52.0% win rate (+4.0%) over Sion based on 25 games. Illaoi wins the early laning phase while Sion scales better into the late game. Below you'll find the best Sion build, runes, laning stats, and strategies for the Sion vs Illaoi matchup.

Sion Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sion performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sion
Sion
48.0%
VS
Illaoi
52.0%
Illaoi

Who wins Sion vs Illaoi?

Slight Illaoi edgeLow confidence

Sion wins 48.0% of these games. With this many games the true rate is most likely between 30.0% and 66.5% (95% range).

Expected
48.8%
From both champions' overall Top win rates
Matchup effect
−0.8 pts
Observed minus expected
Sample
25 games
Lane: Top
vs patch 26.19
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10

Key takeaways

  • Current data slightly favors Illaoi, but the sample is too limited for a strong conclusion: Sion wins 48.0% of 25 games (95% range 30.0–66.5%).
  • Both champions' overall Top win rates predict 48.8% for Sion; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Sion players pick Triumph much less often against Illaoi: 22.0% of their other Top games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sion and Illaoi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sion's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sion vs Illaoi Laning Stats

SionIllaoi

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.4
CS / min
7.6
977
DMG / min
1,260
12,728
Gold / game
13,619
416
Heal / min
498
2,686
DMG Mitigated / min
1,613
1.9
CC / min
0.3

Sion vs Illaoi Win Rate by Game Length

Sion's win rate against Illaoi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
3 games
Too few games
25–30 min
4 games
Too few games
30–35 min
5 games
Too few games
35+ min
9 games
Sion vs Illaoi95% rangeSion usual (Top)

No game length stands out: Sion's results against Illaoi in short and long games are within the margin of error of each other.

Sion vs Illaoi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sion Changes Against Illaoi

Choices Sion players make noticeably more or less often in this matchup than in their other Top games.

  • Triumph
    Usually
    22.0%
    vs Illaoi
    under 2%
    −22.0 pts
  • Boots of Swiftness
    Usually
    23.8%
    vs Illaoi
    44.0%
    +20.2 pts
  • Mercury's Treads
    Usually
    22.7%
    vs Illaoi
    4.0%
    −18.7 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    3.7%
    vs Illaoi
    20.0%
    +16.3 pts
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    86.9%
    vs Illaoi
    72.0%
    −14.9 pts
  • Long SwordRefillable Potion
    Long Sword + Refillable PotionStarting items
    Usually
    7.9%
    vs Illaoi
    20.0%
    +12.1 pts
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    5.1%
    vs Illaoi
    16.0%
    +10.9 pts
  • Ultimate Hunter
    Usually
    1.2%
    vs Illaoi
    12.0%
    +10.8 pts

Best Sion Build vs Illaoi

Usual Sion build (Top)

70.6% win rate · 17 games

Against Illaoi

Not enough matchup-specific build data: only 2 of 15 Sion games against Illaoi carried a complete build, which is too few to recommend an item path from. Use Sion's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sion Runes vs Illaoi

Usual Sion runes (Top)

Grasp of the UndyingGrasp of the Undying
Resolve
DemolishConditioningOvergrowth
Inspiration
Cash BackApproach Velocity
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

60.0% win rate · 55 games

Against Illaoi

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Sion draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sion matchup data for League of Legends patch 26.20. The table below shows Sion's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sion build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Sion vs Illaoi FAQ - Patch 26.20

Who wins Sion vs Illaoi?

Current data slightly favors Illaoi, but the sample is too limited for a strong conclusion: Sion wins 48.0% of 25 games (95% range 30.0–66.5%).

What is Sion's win rate against Illaoi?

Sion wins 48.0% of 25 Top games against Illaoi on patch 26.20 (95% range 30.0–66.5%). Based on both champions' overall Top win rates, 48.8% would be expected.

Does Sion counter Illaoi?

Not clearly. Sion wins 48.0% of 25 games against Illaoi, and the 95% range (30.0–66.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sion or Illaoi?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Sion outscale Illaoi?

There are too few games of each length to tell yet.

When is Illaoi strongest against Sion?

On current data there is no stage of the game where Illaoi is ahead of Sion beyond the margin of error.

What should Sion build against Illaoi?

There are not enough games for a matchup-specific core, so use Sion's usual Top core: Hollow Radiance, Titanic Hydra, Heartsteel. The biggest change against Illaoi: Boots of Swiftness (23.8% usually, 44.0% here).

What runes should Sion use against Illaoi?

Use Sion's usual Grasp of the Undying page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Illaoi: Triumph (22.0% usually, under 2% here).