Taric, League of Legends champion
Win Rate
54.2%
Pick Rate
0.8%
Ban Rate
0.3%

Taricvs Brand

Taric S TierSupportTank
Patch26.19
Games745
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Taric vs Brand is a decisive matchup in LoL patch 26.19. Brand wins with a 55.0% win rate (+10.0%) over Taric based on 20 games. Brand holds the advantage in both the early and late game. Below you'll find the best Taric build, runes, laning stats, and strategies for the Taric vs Brand matchup.

Taric Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Taric performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Taric
Taric
51.5%
VS
Brand
48.5%
Brand

Who wins Taric vs Brand?

Slight Taric edgeLow confidence

Taric wins 51.5% of these games. With this many games the true rate is most likely between 35.2% and 67.5% (95% range).

Expected
54.8%
From both champions' overall Support win rates
Matchup effect
−3.3 pts
Observed minus expected
Sample
33 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Taric, but the sample is too limited for a strong conclusion: Taric wins 51.5% of 33 games (95% range 35.2–67.5%).
  • Both champions' overall Support win rates predict 54.8% for Taric; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand usually wins the lane: 375 gold ahead of Taric at 15 minutes on average (32 games with a 15-minute snapshot).
  • Taric players pick Mercury's Treads far more often against Brand: 19.3% of their other Support games, 33.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Taric and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Taric's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Taric vs Brand Laning Stats

TaricBrand

At 15 minutes

Gold difference
−375
Brand ahead
95% range −730 to −20
XP difference
−150
Within the margin of error
95% range −456 to +156
CS difference
+2.1
Within the margin of error
95% range −1.4 to +5.6
1.13
Kills before 15 min
1.91
2.56
Deaths before 15 min
3.44
0.00
Solo kills before 15 min
0.15
12.1%
First blood
12.1%

Whole-game averages

1.3
CS / min
1.9
243
DMG / min
879
9,089
Gold / game
10,137
447
Heal / min
79
1,041
DMG Mitigated / min
308
1.2
CC / min
1.4

Taric vs Brand Win Rate by Game Length

Taric's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
11 games
Too few games
30–35 min
6 games
Too few games
35+ min
8 games
Taric vs Brand95% rangeTaric usual (Support)

No game length stands out: Taric's results against Brand in short and long games are within the margin of error of each other.

Taric vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BrandTaric gold at 15: −375
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Taric Changes Against Brand

Choices Taric players make noticeably more or less often in this matchup than in their other Support games.

Best Taric Build vs Brand

Usual Taric build (Support)

72.9% win rate · 96 games

Against Brand

Not enough matchup-specific build data: only 3 of 15 Taric games against Brand carried a complete build, which is too few to recommend an item path from. Use Taric's standard build instead.

  • Taric usually completes Locket of the Iron Solari first, at 11.5 min (median of 23 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Taric Runes vs Brand

Usual Taric runes (Support)

Glacial AugmentGlacial Augment
Inspiration
Magical FootwearBiscuit DeliveryCosmic Insight
Resolve
ConditioningRevitalize
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.9% win rate · 517 games

Against Brand

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Taric draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Taric matchup data for League of Legends patch 26.19. The table below shows Taric's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Taric build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Taric Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Taric vs Brand FAQ - Patch 26.19

Who wins Taric vs Brand?

Current data slightly favors Taric, but the sample is too limited for a strong conclusion: Taric wins 51.5% of 33 games (95% range 35.2–67.5%).

What is Taric's win rate against Brand?

Taric wins 51.5% of 33 Support games against Brand on patch 26.19 (95% range 35.2–67.5%). Based on both champions' overall Support win rates, 54.8% would be expected.

Does Taric counter Brand?

Not clearly. Taric wins 51.5% of 33 games against Brand, and the 95% range (35.2–67.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Taric or Brand?

Brand usually wins the lane: 375 gold ahead of Taric at 15 minutes on average (32 games with a 15-minute snapshot).

Does Taric outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Taric?

Brand is measurably ahead in: Lane (15 min).

What should Taric build against Brand?

There are not enough games for a matchup-specific core, so use Taric's usual Support core: Locket of the Iron Solari, Fimbulwinter, Knight's Vow. The biggest change against Brand: Mercury's Treads (19.3% usually, 33.3% here).

What runes should Taric use against Brand?

Use Taric's usual Glacial Augment page (Inspiration + Resolve); there are too few games for a matchup-specific page. The biggest change against Brand: Adaptive Force (flex) (3.2% usually, 12.1% here).