Vladimir - League of Legends Champion
Win Rate
52.0%
Pick Rate
2.9%
Ban Rate
4.9%

Vladimirvs Jax

Vladimir S TierMageFighter
Patch26.19
Games2,649
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Vladimir vs Jax is a decisive matchup in LoL patch 26.19. Vladimir wins with a 56.5% win rate (+13.0%) over Jax based on 23 games. Vladimir holds the advantage in both the early and late game. Below you'll find the best Vladimir build, runes, laning stats, and strategies for the Vladimir vs Jax matchup.

Vladimir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vladimir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vladimir
Vladimir
50.0%
VS
Jax
50.0%
Jax

Who wins Vladimir vs Jax?

Even matchupLow confidence

Vladimir wins 50.0% of these games. With this many games the true rate is most likely between 35.2% and 64.8% (95% range).

Expected
49.9%
From both champions' overall Top win rates
Matchup effect
+0.1 pts
Observed minus expected
Sample
40 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Vladimir vs Jax is an even matchup: Vladimir wins 50.0% of 40 games, and the 95% range (35.2–64.8%) comfortably includes 50%.
  • Both champions' overall Top win rates predict 49.9% for Vladimir; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Vladimir usually wins the lane: 1,135 gold ahead of Jax at 15 minutes on average (39 games with a 15-minute snapshot).
  • Vladimir players pick Riftmaker far more often against Jax: 32.8% of their other Top games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vladimir and Jax played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vladimir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vladimir vs Jax Laning Stats

VladimirJax

At 15 minutes

Gold difference
+1,135
Vladimir ahead
95% range +582 to +1,687
XP difference
+1,287
Vladimir ahead
95% range +639 to +1,934
CS difference
+33.5
Vladimir ahead
95% range +23.1 to +43.8
3.10
Kills before 15 min
1.95
2.41
Deaths before 15 min
3.23
2.10
Solo kills before 15 min
1.18
12.5%
First blood
7.5%

Whole-game averages

7.3
CS / min
5.5
961
DMG / min
722
12,395
Gold / game
10,728
1,040
Heal / min
184
639
DMG Mitigated / min
859
0.2
CC / min
0.4

Vladimir vs Jax Win Rate by Game Length

Vladimir's win rate against Jax by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
10 games
Too few games
25–30 min
10 games
Too few games
30–35 min
12 games
Too few games
35+ min
5 games
Vladimir vs Jax95% rangeVladimir usual (Top)

No game length stands out: Vladimir's results against Jax in short and long games are within the margin of error of each other.

Vladimir vs Jax Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)VladimirVladimir gold at 15: +1,135
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vladimir Changes Against Jax

Choices Vladimir players make noticeably more or less often in this matchup than in their other Top games.

  • Riftmaker
    Usually
    32.8%
    vs Jax
    50.0%
    +17.2 pts55.0% WR here
  • Liandry's Torment
    Usually
    14.8%
    vs Jax
    2.5%
    −12.3 pts
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    0.6%
    vs Jax
    5.0%
    +4.4 pts

Best Vladimir Build vs Jax

Usual Vladimir build (Top)

67.9% win rate · 28 games

Against Jax

Not enough matchup-specific build data: only 3 of 24 Vladimir games against Jax carried a complete build, which is too few to recommend an item path from. Use Vladimir's standard build instead.

  • Jax usually completes Trinity Force first, at 14.1 min (median of 20 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vladimir Runes vs Jax

Usual Vladimir runes (Top)

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakTranscendenceGathering Storm
Precision
Last StandLegend: Haste
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

49.4% win rate · 340 games

Against Jax

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vladimir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vladimir matchup data for League of Legends patch 26.19. The table below shows Vladimir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vladimir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vladimir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vladimir vs Jax FAQ - Patch 26.19

Who wins Vladimir vs Jax?

Vladimir vs Jax is an even matchup: Vladimir wins 50.0% of 40 games, and the 95% range (35.2–64.8%) comfortably includes 50%.

What is Vladimir's win rate against Jax?

Vladimir wins 50.0% of 40 Top games against Jax on patch 26.19 (95% range 35.2–64.8%). Based on both champions' overall Top win rates, 49.9% would be expected.

Does Vladimir counter Jax?

Not clearly. Vladimir wins 50.0% of 40 games against Jax, and the 95% range (35.2–64.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vladimir or Jax?

Vladimir usually wins the lane: 1,135 gold ahead of Jax at 15 minutes on average (39 games with a 15-minute snapshot).

Does Vladimir outscale Jax?

There are too few games of each length to tell yet.

When is Jax strongest against Vladimir?

On current data there is no stage of the game where Jax is ahead of Vladimir beyond the margin of error.

What should Vladimir build against Jax?

There are not enough games for a matchup-specific core, so use Vladimir's usual Top core: Stormsurge, Shadowflame, Rabadon's Deathcap. The biggest change against Jax: Riftmaker (32.8% usually, 50.0% here).

What runes should Vladimir use against Jax?

Use Vladimir's usual Stormraider's Surge page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Jax: Exhaust + Flash (0.6% usually, 5.0% here).