Redemption – League of Legends item
Win Rate
56.7%
Pick Rate
1.0%

Redemption Patch History

2,300Legendary
Redemption S TierFiendish CodexForbidden Idol30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power
Patch
26.19
Matches
454,220
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology
Intervention
Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
Cost
2,300g
Builds from
Fiendish Codex + Forbidden Idol + 850g
Gold efficiency
83%
Win rate (Patch 26.19)
56.7%
Best champion
Lulu · 69.4%
Last changed
Adjusted · 26.1

Redemption Patch History

Since Patch 25.17

Changes to Redemption since Patch 25.17: 2 in total — 0 buffs, 0 nerfs. Its last change was an adjustment in Patch 26.1.

Changes
2
Buffs
0
Nerfs
0
Last changed
26.1Adjusted
Win rate
56.7%Patch 26.19

Redemption Win Rate & Pick Rate by Patch

Redemption went from a 55.4% win rate in Patch 25.17 to 56.7% in Patch 26.19.

Win rate

Pick rate

Redemption Changelog

  1. Patch 26.1

    AdjustedWin rate 53.5% → 53.3% (−0.2)
    • Health: 200 → 0
    • Ability Power: 0 → 30
    • Recipe: Kindlegem + Forbidden Idol → Fiendish Codex + Forbidden Idol
  2. Patch 25.19

    AdjustedWin rate 55.6% → 54.1% (−1.5)
    • Intervention: 200 → 150 (Restore 150 - 350 Health to allied units and deal …)
    • Intervention: 400 → 350 (Restore 150 - 350 Health to allied units and deal 10% max …)

Built from the item's stored stats, cost, recipe and tooltip each patch. Changes to hidden values that don't appear in the tooltip can't be seen here.

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Redemption Patch History FAQ

Was Redemption nerfed?

Redemption was last adjusted in Patch 26.1. Since Patch 25.17 it has had 0 buffs and 0 nerfs.

How has Redemption's win rate changed?

Redemption went from a 55.4% win rate in Patch 25.17 to 56.7% in Patch 26.19.