Ball Lightning
Win Rate
14.8%
Pick Rate
4.1%
Δ vs Avg
+0.9

Ball Lightning Attack

Common
Type
Attack
Rarity
Common
Cost
1
Class
Defect
Methodology
Data Methodology

Deal 7 damage. Channel 1 Lightning.

Is Ball Lightning good in Slay the Spire 2?

Ball Lightning is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Channel 1 Lightning. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 849 recorded runs, decks running it win 14.8% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 4.1% of decks that could run it. Offer data is close to a wash — 21.4% of offers taken, 15.3% for runs that picked it against 16.2% for runs that skipped, a pick lift of just -0.9% over 720 decided runs. Defect players keep it in 18.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Apotheosis — together they post a +27.1% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +33.5%. At 1 energy, it’s upgraded in 16.5% of runs and usually joins the deck around floor 10.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 124 wins, 715 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 6.6% of its appearances. Read on for Ball Lightning’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Ball Lightning Win Rate & Pick Rate

At 14.8%, Ball Lightning performs almost exactly at the 13.8% all-deck average (0.9% off), as charted below.

Win rate14.8%
Average deck13.8%
+0.9% vs averagePick rate: 4.1%849 runs

Run Outcomes with Ball Lightning

Ball Lightning has 124 wins and 725 losses over 849 tracked runs (14.6% won); abandoned runs count as losses.

  • Wins 14.6%
  • Losses 85.4%

Pick or Skip: Ball Lightning

Out of 4029 recorded offers Ball Lightning is taken 21.4% of the time, and taking it is worth -0.9% in pick lift — 15.3% for runs that picked it against 16.2% for runs that skipped, across 720 decided runs.

Pick rate when offered21.4%4029 offers

Taken 861 times out of 4029 offers.

Win rate when picked15.3%720 runs
Win rate when skipped16.2%1541 runs
-0.9% vs skippingPick lift: -0.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Ball Lightning

Ball Lightning is strongest when it joins the deck in Act 3, where runs win 36.4% across 33 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—7 runs
Act 112.1%663 runs
Act 222.1%146 runs
Act 336.4%33 runs

Win rate of runs by the act Ball Lightning entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Ball Lightning

Ranked by win-rate lift, Ball Lightning performs best alongside Apotheosis (+27.1%), Fasten (+24.8%), and Energy Surge (+22.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Ball Lightning Win Rate by Class

Ball Lightning is drafted only by the Defect, where it holds a 14.8% win rate across 839 runs.

The DefectThe Defectappears in 18.4% of its runs (839 tracked)

Best Relics for Ball Lightning

Ball Lightning pairs best with the relics Sword of Jade (+33.5%), Glitter (+27.7%), and Jewelry Box (+27.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Ball Lightning Card Details

Ball Lightning is a common attack costing 1 energy; it’s upgraded in 16.5% of runs and usually picked up by floor 10.

Deal 7 damage. Channel 1 Lightning.

Cost1
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded16.5%
Typical pickup floor10

Upgrade: +3 Damage

What Ends Runs with Ball Lightning

Ball Lightning’s most common run-enders are Kaiser Crab Boss (6.6%), Knowledge Demon Boss (5.4%), and Queen Boss (5.4%).

  • Kaiser Crab Boss6.6% of runs
  • Knowledge Demon Boss5.4% of runs
  • Queen Boss5.4% of runs
  • The Insatiable Boss5.1% of runs
  • Decimillipede Elite4.1% of runs
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Ball Lightning – Frequently Asked Questions

Is Ball Lightning good in Slay the Spire 2?

Across 849 tracked runs, Ball Lightning has a 14.8% win rate — +0.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Ball Lightning do in Slay the Spire 2?

Ball Lightning costs 1 energy. Deal 7 damage. Channel 1 Lightning.

What class is Ball Lightning in Slay the Spire 2?

Ball Lightning is a Common Defect Attack.

Is Ball Lightning worth upgrading in Slay the Spire 2?

Players upgrade Ball Lightning in 16.5% of runs. Upgrading it grants +3 Damage.

What is the best relic for Ball Lightning?

In tracked runs, Ball Lightning has performed best alongside Sword of Jade, which lifts its win rate by +33.5% over 20 runs together.

Should I take Ball Lightning when it is offered?

Players take Ball Lightning in 21.4% of its 4029 recorded offers. Runs that picked it win 15.3% (720 decided runs) against 16.2% for runs that skipped it (1541 decided runs) — a -0.9% difference, and a -0.9% pick lift once sample size is accounted for.

See Also

Compare Ball Lightning with the rest of the best Slay the Spire 2 cards, relics, and classes below.