
Ball LightningAttack
Deal 7 damage. Channel 1 Lightning.
Is Ball Lightning good in Slay the Spire 2?
Ball Lightning is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Channel 1 Lightning. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 6 recorded runs, decks running it win 16.7% of the time, comfortably clear of the 12.6% average, by 4.0%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Defect players keep it in 21.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Coolheaded — together they post a +16.7% swing in win rate. It also has strong chemistry with the relic Akabeko, which moves its win rate by +16.7%. At 1 energy, it’s upgraded in 14.3% of runs and usually joins the deck around floor 11.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 5 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 33.3% of its appearances. Read on for Ball Lightning’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Ball Lightning Win Rate & Pick Rate
Ball Lightning’s 16.7% win rate clears the 12.6% all-deck average by 4.0%, the gap charted below.
Run Outcomes with Ball Lightning
Ball Lightning has 1 wins and 5 losses over 6 tracked runs (16.7% won); abandoned runs count as losses.
- Wins 16.7%
- Losses 83.3%
Best Cards to Pair with Ball Lightning
Ranked by win-rate lift, Ball Lightning performs best alongside Coolheaded (+16.7%), Compile Driver (+8.3%), and Strike (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Ball Lightning Win Rate by Class
Ball Lightning is drafted only by the Defect, where it holds a 16.7% win rate across 6 runs.
Best Relics for Ball Lightning
Ball Lightning pairs best with the relics Akabeko (+16.7%) and Cracked Core (+8.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Ball Lightning Card Details
Ball Lightning is a common attack costing 1 energy; it’s upgraded in 14.3% of runs and usually picked up by floor 11.
Deal 7 damage. Channel 1 Lightning.
Upgrade: +3 Damage
What Ends Runs with Ball Lightning
Ball Lightning’s most common run-enders are The Insatiable Boss (33.3%) and Knowledge Demon Boss (33.3%).
- The Insatiable Boss33.3% of runs
- Knowledge Demon Boss33.3% of runs
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Ball Lightning – Frequently Asked Questions
Is Ball Lightning good in Slay the Spire 2?
Across 6 tracked runs, Ball Lightning has a 16.7% win rate — +4.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Ball Lightning do in Slay the Spire 2?
Ball Lightning costs 1 energy. Deal 7 damage. Channel 1 Lightning.
What class is Ball Lightning in Slay the Spire 2?
Ball Lightning is a Common Defect Attack.
Is Ball Lightning worth upgrading in Slay the Spire 2?
Players upgrade Ball Lightning in 14.3% of runs. Upgrading it grants +3 Damage.
What is the best relic for Ball Lightning?
In tracked runs, Ball Lightning has performed best alongside Akabeko, which lifts its win rate by +16.7% over 3 runs together.
See Also
Compare Ball Lightning with the rest of the best Slay the Spire 2 cards, relics, and classes below.