
Ball LightningAttack
Deal 7 damage. Channel 1 Lightning.
Is Ball Lightning good in Slay the Spire 2?
Ball Lightning is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Channel 1 Lightning. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 157 recorded runs, decks running it win 19.7% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 4.2% of decks that could run it. Defect players keep it in 26.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Fasten — together they post a +20.1% swing in win rate. It also has strong chemistry with the relic Data Disk, which moves its win rate by +23.0%. At 1 energy, it’s upgraded in 17.4% of runs and usually joins the deck around floor 11.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 28 wins, 114 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 9.6% of its appearances. Read on for Ball Lightning’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Ball Lightning Win Rate & Pick Rate
At 19.7%, Ball Lightning performs almost exactly at the 18.9% all-deck average (0.8% off), as charted below.
Run Outcomes with Ball Lightning
Ball Lightning has 28 wins and 129 losses over 157 tracked runs (17.8% won); abandoned runs count as losses.
- Wins 17.8%
- Losses 82.2%
Best Cards to Pair with Ball Lightning
Ranked by win-rate lift, Ball Lightning performs best alongside Fasten (+20.1%), Energy Surge (+17.0%), and Machine Learning (+16.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Ball Lightning Win Rate by Class
Ball Lightning is drafted only by the Defect, where it holds a 19.7% win rate across 157 runs.
Best Relics for Ball Lightning
Ball Lightning pairs best with the relics Data Disk (+23.0%), Blood Vial (+21.6%), and Joss Paper (+21.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Ball Lightning Card Details
Ball Lightning is a common attack costing 1 energy; it’s upgraded in 17.4% of runs and usually picked up by floor 11.
Deal 7 damage. Channel 1 Lightning.
Upgrade: +3 Damage
What Ends Runs with Ball Lightning
Ball Lightning’s most common run-enders are Queen Boss (9.6%), Kaiser Crab Boss (5.7%), and Knowledge Demon Boss (5.1%).
- Queen Boss9.6% of runs
- Kaiser Crab Boss5.7% of runs
- Knowledge Demon Boss5.1% of runs
- Decimillipede Elite4.5% of runs
- Entomancer Elite4.5% of runs
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Ball Lightning – Frequently Asked Questions
Is Ball Lightning good in Slay the Spire 2?
Across 157 tracked runs, Ball Lightning has a 19.7% win rate — +0.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Ball Lightning do in Slay the Spire 2?
Ball Lightning costs 1 energy. Deal 7 damage. Channel 1 Lightning.
What class is Ball Lightning in Slay the Spire 2?
Ball Lightning is a Common Defect Attack.
Is Ball Lightning worth upgrading in Slay the Spire 2?
Players upgrade Ball Lightning in 17.4% of runs. Upgrading it grants +3 Damage.
What is the best relic for Ball Lightning?
In tracked runs, Ball Lightning has performed best alongside Data Disk, which lifts its win rate by +23.0% over 12 runs together.
See Also
Compare Ball Lightning with the rest of the best Slay the Spire 2 cards, relics, and classes below.