
ChillSkill
Channel 1 Frost for each enemy.
Is Chill good in Slay the Spire 2?
Chill is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Frost for each enemy. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 76 recorded runs, decks running it win 20.3% of the time, comfortably clear of the 18.9% average, by 1.3%. It’s a more selective pick, turning up in just 2.0% of decks that could run it. Defect players keep it in 13.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Creative AI — together they post a +19.9% swing in win rate. It also has strong chemistry with the relic Rainbow Ring, which moves its win rate by +19.9%. At 0 energy, it’s upgraded in 30.7% of runs and usually joins the deck around floor 16.
That’s 14 wins, 55 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 7.9% of its appearances. Read on for Chill’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Chill Win Rate & Pick Rate
Chill’s 20.3% win rate clears the 18.9% all-deck average by 1.3%, the gap charted below.
Run Outcomes with Chill
Chill has 14 wins and 62 losses over 76 tracked runs (18.4% won); abandoned runs count as losses.
- Wins 18.4%
- Losses 81.6%
Best Cards to Pair with Chill
Ranked by win-rate lift, Chill performs best alongside Creative AI (+19.9%), Echo Form (+15.2%), and FTL (+14.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Chill Win Rate by Class
Chill is drafted only by the Defect, where it holds a 20.3% win rate across 76 runs.
Best Relics for Chill
Chill pairs best with the relics Rainbow Ring (+19.9%), Blood Vial (+17.3%), and Anchor (+14.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Chill Card Details
Chill is an uncommon skill costing 0 energy; it’s upgraded in 30.7% of runs and usually picked up by floor 16.
Channel 1 Frost for each enemy.
What Ends Runs with Chill
Chill’s most common run-enders are Queen Boss (7.9%), Test Subject Boss (6.6%), and Infested Prisms Elite (6.6%).
- Queen Boss7.9% of runs
- Test Subject Boss6.6% of runs
- Infested Prisms Elite6.6% of runs
- Decimillipede Elite6.6% of runs
- Knowledge Demon Boss5.3% of runs
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Chill – Frequently Asked Questions
Is Chill good in Slay the Spire 2?
Across 76 tracked runs, Chill has a 20.3% win rate — +1.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Chill do in Slay the Spire 2?
Chill costs 0 energy. Channel 1 Frost for each enemy.
What class is Chill in Slay the Spire 2?
Chill is an Uncommon Defect Skill.
Is Chill worth upgrading in Slay the Spire 2?
Chill can be upgraded at a rest site to improve its effect.
What is the best relic for Chill?
In tracked runs, Chill has performed best alongside Rainbow Ring, which lifts its win rate by +19.9% over 6 runs together.
See Also
Compare Chill with the rest of the best Slay the Spire 2 cards, relics, and classes below.