Chill
Win Rate
33.3%
Pick Rate
0.6%
Δ vs Avg
+20.7

ChillSkill

Uncommon
TypeSkill
RarityUncommon
Cost0
ClassDefect
MethodologyData Methodology

Channel 1 Frost for each enemy.

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Is Chill good in Slay the Spire 2?

Chill is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Frost for each enemy. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 3 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 12.6% average, by 20.7%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Defect players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Defend — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 0 energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 3.

That’s 1 wins, 2 deaths, and 0 abandoned runs with it in the deck. Read on for Chill’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Chill Win Rate & Pick Rate

Chill’s 33.3% win rate clears the 12.6% all-deck average by 20.7%, the gap charted below.

Win rate33.3%
Average deck12.6%
+20.7% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Chill

Chill has 1 wins and 2 losses over 3 tracked runs (33.3% won); abandoned runs count as losses.

  • Wins 33.3%
  • Losses 66.7%

Best Cards to Pair with Chill

Ranked by win-rate lift, Chill performs best alongside Defend (0.0%), Dualcast (0.0%), and Strike (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Chill Win Rate by Class

Chill is drafted only by the Defect, where it holds a 33.3% win rate across 3 runs.

The DefectThe Defectappears in 10.7% of its runs (3 tracked)

Best Relics for Chill

Chill pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Chill Card Details

Chill is an uncommon skill costing 0 energy; it’s upgraded in 25.0% of runs and usually picked up by floor 3.

Channel 1 Frost for each enemy.

Cost0
TypeSkill
RarityUncommon
ClassDefect
Avg copies / deck1.3
Upgraded25.0%
Typical pickup floor3

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Chill – Frequently Asked Questions

Is Chill good in Slay the Spire 2?

Across 3 tracked runs, Chill has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Chill do in Slay the Spire 2?

Chill costs 0 energy. Channel 1 Frost for each enemy.

What class is Chill in Slay the Spire 2?

Chill is an Uncommon Defect Skill.

Is Chill worth upgrading in Slay the Spire 2?

Chill can be upgraded at a rest site to improve its effect.

What is the best relic for Chill?

In tracked runs, Chill has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 3 runs together.

See Also

Compare Chill with the rest of the best Slay the Spire 2 cards, relics, and classes below.