Coolheaded
Win Rate
19.1%
Pick Rate
4.5%
Δ vs Avg
+5.2

Coolheaded Skill

Common
Type
Skill
Rarity
Common
Cost
1
Class
Defect
Methodology
Data Methodology

Channel 1 Frost. Draw cards.

Is Coolheaded good in Slay the Spire 2?

Coolheaded is a common Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Frost. Draw cards. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 946 recorded runs, decks running it win 19.1% of the time, comfortably clear of the 13.8% average, by 5.2%. It’s a more selective pick, turning up in just 4.5% of decks that could run it. Offer data backs the pick — taken 21.1% of the time it is shown, with 20.0% for runs that took it against 13.7% for runs that did not, a +6.2% pick lift across 786 decided runs. Defect players keep it in 20.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Apotheosis — together they post a +20.6% swing in win rate. It also has strong chemistry with the relic Cloak Clasp, which moves its win rate by +39.3%. At 1 energy, it’s upgraded in 30.1% of runs and usually joins the deck around floor 12.

Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 178 wins, 756 deaths, and 12 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.1% of its appearances. Read on for Coolheaded’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Coolheaded Win Rate & Pick Rate

Coolheaded’s 19.1% win rate clears the 13.8% all-deck average by 5.2%, the gap charted below.

Win rate19.1%
Average deck13.8%
+5.2% vs averagePick rate: 4.5%946 runs

Run Outcomes with Coolheaded

Coolheaded has 178 wins and 768 losses over 946 tracked runs (18.8% won); abandoned runs count as losses.

  • Wins 18.8%
  • Losses 81.2%

Pick or Skip: Coolheaded

Out of 4494 recorded offers Coolheaded is taken 21.1% of the time, and taking it is worth +6.2% in pick lift — 20.0% for runs that picked it against 13.7% for runs that skipped, across 786 decided runs.

Pick rate when offered21.1%4494 offers

Taken 947 times out of 4494 offers.

Win rate when picked20.0%786 runs
Win rate when skipped13.7%1540 runs
+6.3% vs skippingPick lift: +6.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Coolheaded

Coolheaded is strongest when it joins the deck in Act 3, where runs win 47.6% across 63 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—7 runs
Act 114.1%679 runs
Act 226.9%197 runs
Act 347.6%63 runs

Win rate of runs by the act Coolheaded entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Coolheaded

Ranked by win-rate lift, Coolheaded performs best alongside Apotheosis (+20.6%), Mad Science (+20.5%), and Energy Surge (+20.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Coolheaded Win Rate by Class

Coolheaded is drafted only by the Defect, where it holds a 18.9% win rate across 925 runs.

The DefectThe Defectappears in 20.2% of its runs (925 tracked)

Best Relics for Coolheaded

Coolheaded pairs best with the relics Cloak Clasp (+39.3%), Signet Ring (+30.6%), and Mummified Hand (+29.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Coolheaded Card Details

Coolheaded is a common skill costing 1 energy; it’s upgraded in 30.1% of runs and usually picked up by floor 12.

Channel 1 Frost. Draw cards.

Cost1
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded30.1%
Typical pickup floor12

Upgrade: +1 Cards

What Ends Runs with Coolheaded

Coolheaded’s most common run-enders are Kaiser Crab Boss (5.1%), Aeonglass Boss (5.0%), and Test Subject Boss (4.9%).

  • Kaiser Crab Boss5.1% of runs
  • Aeonglass Boss5.0% of runs
  • Test Subject Boss4.9% of runs
  • Queen Boss4.7% of runs
  • Knowledge Demon Boss4.5% of runs
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Coolheaded – Frequently Asked Questions

Is Coolheaded good in Slay the Spire 2?

Across 946 tracked runs, Coolheaded has a 19.1% win rate — +5.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Coolheaded do in Slay the Spire 2?

Coolheaded costs 1 energy. Channel 1 Frost. Draw cards.

What class is Coolheaded in Slay the Spire 2?

Coolheaded is a Common Defect Skill.

Is Coolheaded worth upgrading in Slay the Spire 2?

Players upgrade Coolheaded in 30.1% of runs. Upgrading it grants +1 Cards.

What is the best relic for Coolheaded?

In tracked runs, Coolheaded has performed best alongside Cloak Clasp, which lifts its win rate by +39.3% over 32 runs together.

Should I take Coolheaded when it is offered?

Players take Coolheaded in 21.1% of its 4494 recorded offers. Runs that picked it win 20.0% (786 decided runs) against 13.7% for runs that skipped it (1540 decided runs) — a +6.3% difference, and a +6.2% pick lift once sample size is accounted for.

See Also

Compare Coolheaded with the rest of the best Slay the Spire 2 cards, relics, and classes below.