
CoolheadedSkill
Channel 1 Frost. Draw cards.
Is Coolheaded good in Slay the Spire 2?
Coolheaded is a common Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Frost. Draw cards. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 157 recorded runs, decks running it win 26.6% of the time, comfortably clear of the 18.9% average, by 7.7%. It’s a more selective pick, turning up in just 4.2% of decks that could run it. Defect players keep it in 26.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Rocket Punch — together they post a +17.8% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +29.3%. At 1 energy, it’s upgraded in 33.3% of runs and usually joins the deck around floor 12.
Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 33 wins, 91 deaths, and 33 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 8.3% of its appearances. Read on for Coolheaded’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Coolheaded Win Rate & Pick Rate
Coolheaded’s 26.6% win rate clears the 18.9% all-deck average by 7.7%, the gap charted below.
Run Outcomes with Coolheaded
Coolheaded has 33 wins and 124 losses over 157 tracked runs (21.0% won); abandoned runs count as losses.
- Wins 21.0%
- Losses 79.0%
Best Cards to Pair with Coolheaded
Ranked by win-rate lift, Coolheaded performs best alongside Rocket Punch (+17.8%), Ice Lance (+15.0%), and Fusion (+14.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Coolheaded Win Rate by Class
Coolheaded is drafted only by the Defect, where it holds a 26.6% win rate across 157 runs.
Best Relics for Coolheaded
Coolheaded pairs best with the relics Anchor (+29.3%), Fragrant Mushroom (+21.7%), and Meal Ticket (+19.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Coolheaded Card Details
Coolheaded is a common skill costing 1 energy; it’s upgraded in 33.3% of runs and usually picked up by floor 12.
Channel 1 Frost. Draw cards.
Upgrade: +1 Cards
What Ends Runs with Coolheaded
Coolheaded’s most common run-enders are Queen Boss (8.3%), Kaiser Crab Boss (6.4%), and Test Subject Boss (6.4%).
- Queen Boss8.3% of runs
- Kaiser Crab Boss6.4% of runs
- Test Subject Boss6.4% of runs
- Lagavulin Matriarch Boss3.2% of runs
- Aeonglass Boss3.2% of runs
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Coolheaded – Frequently Asked Questions
Is Coolheaded good in Slay the Spire 2?
Across 157 tracked runs, Coolheaded has a 26.6% win rate — +7.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Coolheaded do in Slay the Spire 2?
Coolheaded costs 1 energy. Channel 1 Frost. Draw cards.
What class is Coolheaded in Slay the Spire 2?
Coolheaded is a Common Defect Skill.
Is Coolheaded worth upgrading in Slay the Spire 2?
Players upgrade Coolheaded in 33.3% of runs. Upgrading it grants +1 Cards.
What is the best relic for Coolheaded?
In tracked runs, Coolheaded has performed best alongside Anchor, which lifts its win rate by +29.3% over 21 runs together.
See Also
Compare Coolheaded with the rest of the best Slay the Spire 2 cards, relics, and classes below.