Coolheaded
Win Rate
25.0%
Pick Rate
0.8%
Δ vs Avg
+12.4

CoolheadedSkill

Common
TypeSkill
RarityCommon
Cost1
ClassDefect
MethodologyData Methodology

Channel 1 Frost. Draw cards.

MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord

Is Coolheaded good in Slay the Spire 2?

Coolheaded is a common Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Frost. Draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 4 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Defect players keep it in 14.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.5 times in the decks that take it.

It performs best next to Dualcast — together they post a +8.3% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by +8.3%. At 1 energy, it’s upgraded in 16.7% of runs and usually joins the deck around floor 14.

Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Coolheaded’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Coolheaded Win Rate & Pick Rate

Coolheaded’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.

Win rate25.0%
Average deck12.6%
+12.4% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Coolheaded

Coolheaded has 1 wins and 3 losses over 4 tracked runs (25.0% won); abandoned runs count as losses.

  • Wins 25.0%
  • Losses 75.0%

Best Cards to Pair with Coolheaded

Ranked by win-rate lift, Coolheaded performs best alongside Dualcast (+8.3%), Capacitor (+8.3%), and Ascender's Bane (+8.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Coolheaded Win Rate by Class

Coolheaded is drafted only by the Defect, where it holds a 25.0% win rate across 4 runs.

The DefectThe Defectappears in 14.3% of its runs (4 tracked)

Best Relics for Coolheaded

Coolheaded pairs best with the relics Cracked Core (+8.3%) and New Leaf (+8.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Coolheaded Card Details

Coolheaded is a common skill costing 1 energy; it’s upgraded in 16.7% of runs and usually picked up by floor 14.

Channel 1 Frost. Draw cards.

Cost1
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.5
Upgraded16.7%
Typical pickup floor14

Upgrade: +1 Cards

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Coolheaded – Frequently Asked Questions

Is Coolheaded good in Slay the Spire 2?

Across 4 tracked runs, Coolheaded has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Coolheaded do in Slay the Spire 2?

Coolheaded costs 1 energy. Channel 1 Frost. Draw cards.

What class is Coolheaded in Slay the Spire 2?

Coolheaded is a Common Defect Skill.

Is Coolheaded worth upgrading in Slay the Spire 2?

Players upgrade Coolheaded in 16.7% of runs. Upgrading it grants +1 Cards.

What is the best relic for Coolheaded?

In tracked runs, Coolheaded has performed best alongside Cracked Core, which lifts its win rate by +8.3% over 3 runs together.

See Also

Compare Coolheaded with the rest of the best Slay the Spire 2 cards, relics, and classes below.