Death March
Win Rate
20.0%
Pick Rate
1.3%
Δ vs Avg
+6.0

Death MarchAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

Is Death March good in Slay the Spire 2?

Death March is an uncommon Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Deals 3 additional damage for each card drawn during your turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 146 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 13.9% average, by 6.0%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Taken in 13.2% of its offers, it still trails on the pick-versus-skip split: 21.1% for runs that took it against 24.7% for runs that left it, a -3.4% pick lift over 114 decided runs. Necrobinder players keep it in 6.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Neurosurge — together they post a +16.7% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +23.3%. At 1 energy, it’s upgraded in 39.7% of runs and usually joins the deck around floor 16.

Upgraded, it gains +1 CalculationBase, +1 ExtraDamage, which is why so many decks invest a rest-site upgrade in it. That’s 29 wins, 116 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 6.2% of its appearances. Read on for Death March’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Death March Win Rate & Pick Rate

Death March’s 20.0% win rate clears the 13.9% all-deck average by 6.0%, the gap charted below.

Win rate20.0%
Average deck13.9%
+6.0% vs averagePick rate: 1.3%146 runs

Run Outcomes with Death March

Death March has 29 wins and 117 losses over 146 tracked runs (19.9% won); abandoned runs count as losses.

  • Wins 19.9%
  • Losses 80.1%

Pick or Skip: Death March

Out of 904 recorded offers Death March is taken 13.2% of the time, and taking it is worth -3.4% in pick lift — 21.1% for runs that picked it against 24.7% for runs that skipped, across 114 decided runs.

Pick rate when offered13.2%904 offers

Taken 119 times out of 904 offers.

Win rate when picked21.1%114 runs
Win rate when skipped24.7%575 runs
-3.6% vs skippingPick lift: -3.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Death March

Death March is strongest when it joins the deck in Act 2, where runs win 33.3% across 42 runs — one of 3 recorded pickup windows.

Act 111.1%82 runs
Act 233.3%42 runs
Act 333.3%18 runs

Win rate of runs by the act Death March entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Death March

Ranked by win-rate lift, Death March performs best alongside Neurosurge (+16.7%), Death's Door (+14.6%), and Demesne (+13.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Death March Win Rate by Class

Death March is drafted only by the Necrobinder, where it holds a 20.3% win rate across 144 runs.

The NecrobinderThe Necrobinderappears in 6.5% of its runs (144 tracked)

Best Relics for Death March

Death March pairs best with the relics Lantern (+23.3%), Bronze Scales (+21.4%), and Strawberry (+20.5%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Death March Card Details

Death March is an uncommon attack costing 1 energy; it’s upgraded in 39.7% of runs and usually picked up by floor 16.

Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

Cost1
TypeAttack
RarityUncommon
ClassNecrobinder
Avg copies / deck1.1
Upgraded39.7%
Typical pickup floor16

Upgrade: +1 CalculationBase, +1 ExtraDamage

What Ends Runs with Death March

Death March’s most common run-enders are Decimillipede Elite (6.2%), Test Subject Boss (6.2%), and Vantom Boss (5.5%).

  • Decimillipede Elite6.2% of runs
  • Test Subject Boss6.2% of runs
  • Vantom Boss5.5% of runs
  • Kaiser Crab Boss4.1% of runs
  • The Insatiable Boss4.1% of runs
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Death March – Frequently Asked Questions

Is Death March good in Slay the Spire 2?

Across 146 tracked runs, Death March has a 20.0% win rate — +6.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Death March do in Slay the Spire 2?

Death March costs 1 energy. Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

What class is Death March in Slay the Spire 2?

Death March is an Uncommon Necrobinder Attack.

Is Death March worth upgrading in Slay the Spire 2?

Players upgrade Death March in 39.7% of runs. Upgrading it grants +1 CalculationBase, +1 ExtraDamage.

What is the best relic for Death March?

In tracked runs, Death March has performed best alongside Lantern, which lifts its win rate by +23.3% over 20 runs together.

Should I take Death March when it is offered?

Players take Death March in 13.2% of its 904 recorded offers. Runs that picked it win 21.1% (114 decided runs) against 24.7% for runs that skipped it (575 decided runs) — a -3.6% difference, and a -3.4% pick lift once sample size is accounted for.

See Also

Compare Death March with the rest of the best Slay the Spire 2 cards, relics, and classes below.