Hang
Win Rate
46.8%
Pick Rate
1.5%
Δ vs Avg
+27.9

HangAttack

Rare
TypeAttack
RarityRare
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

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Is Hang good in Slay the Spire 2?

Hang is a rare Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 57 recorded runs, decks running it win 46.8% of the time, comfortably clear of the 19.0% average, by 27.9%. It’s a more selective pick, turning up in just 1.5% of decks that could run it. Necrobinder players keep it in 6.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Mad Science — together they post a +19.9% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +19.9%. At 1 energy, it’s upgraded in 31.8% of runs and usually joins the deck around floor 12.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 22 wins, 25 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 7.0% of its appearances. Read on for Hang’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Hang Win Rate & Pick Rate

Hang’s 46.8% win rate clears the 19.0% all-deck average by 27.9%, the gap charted below.

Win rate46.8%
Average deck19.0%
+27.9% vs averagePick rate: 1.5%57 runs

Run Outcomes with Hang

Hang has 22 wins and 35 losses over 57 tracked runs (38.6% won); abandoned runs count as losses.

  • Wins 38.6%
  • Losses 61.4%

Best Cards to Pair with Hang

Ranked by win-rate lift, Hang performs best alongside Mad Science (+19.9%), Delay (+15.2%), and Undeath (+13.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Win Rate by Class

Hang is drafted only by the Necrobinder, where it holds a 46.8% win rate across 57 runs.

The NecrobinderThe Necrobinderappears in 6.9% of its runs (57 tracked)

Best Relics for Hang

Hang pairs best with the relics Pendulum (+19.9%), Funerary Mask (+17.7%), and Bag of Marbles (+17.7%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Card Details

Hang is a rare attack costing 1 energy; it’s upgraded in 31.8% of runs and usually picked up by floor 12.

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Cost1
TypeAttack
RarityRare
ClassNecrobinder
Avg copies / deck1.2
Upgraded31.8%
Typical pickup floor12

Upgrade: +3 Damage

What Ends Runs with Hang

Hang’s most common run-enders are Test Subject Boss (7.0%), Scrolls Of Biting Normal (5.3%), and Phantasmal Gardeners Elite (3.5%).

  • Test Subject Boss7.0% of runs
  • Scrolls Of Biting Normal5.3% of runs
  • Phantasmal Gardeners Elite3.5% of runs
  • Decimillipede Elite3.5% of runs
  • Knowledge Demon Boss3.5% of runs
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Hang – Frequently Asked Questions

Is Hang good in Slay the Spire 2?

Across 57 tracked runs, Hang has a 46.8% win rate — +27.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hang do in Slay the Spire 2?

Hang costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

What class is Hang in Slay the Spire 2?

Hang is a Rare Necrobinder Attack.

Is Hang worth upgrading in Slay the Spire 2?

Players upgrade Hang in 31.8% of runs. Upgrading it grants +3 Damage.

What is the best relic for Hang?

In tracked runs, Hang has performed best alongside Pendulum, which lifts its win rate by +19.9% over 8 runs together.

See Also

Compare Hang with the rest of the best Slay the Spire 2 cards, relics, and classes below.