Hang
Win Rate
35.6%
Pick Rate
1.3%
Δ vs Avg
+21.5

HangAttack

Rare
TypeAttack
RarityRare
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Is Hang good in Slay the Spire 2?

Hang is a rare Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 135 recorded runs, decks running it win 35.6% of the time, comfortably clear of the 14.1% average, by 21.5%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Offer data backs the pick — taken 30.6% of the time it is shown, with 39.4% for runs that took it against 32.4% for runs that did not, a +6.4% pick lift across 99 decided runs. Necrobinder players keep it in 6.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Putrefy — together they post a +20.0% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +29.6%. At 1 energy, it’s upgraded in 39.5% of runs and usually joins the deck around floor 14.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 48 wins, 87 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 11.1% of its appearances. Read on for Hang’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Hang Win Rate & Pick Rate

Hang’s 35.6% win rate clears the 14.1% all-deck average by 21.5%, the gap charted below.

Win rate35.6%
Average deck14.1%
+21.5% vs averagePick rate: 1.3%135 runs

Run Outcomes with Hang

Hang has 48 wins and 87 losses over 135 tracked runs (35.6% won); abandoned runs count as losses.

  • Wins 35.6%
  • Losses 64.4%

Pick or Skip: Hang

Out of 363 recorded offers Hang is taken 30.6% of the time, and taking it is worth +6.4% in pick lift — 39.4% for runs that picked it against 32.4% for runs that skipped, across 99 decided runs.

Pick rate when offered30.6%363 offers

Taken 111 times out of 363 offers.

Win rate when picked39.4%99 runs
Win rate when skipped32.4%213 runs
+7.0% vs skippingPick lift: +6.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Hang

Hang is strongest when it joins the deck in Act 2, where runs win 39.1% across 23 runs — one of 4 recorded pickup windows.

Starting deckNot enough data6 runs
Act 132.0%100 runs
Act 239.1%23 runs
Act 3Not enough data6 runs

Win rate of runs by the act Hang entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Hang

Ranked by win-rate lift, Hang performs best alongside Putrefy (+20.0%), Undeath (+18.7%), and Haunt (+17.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Win Rate by Class

Hang is drafted only by the Necrobinder, where it holds a 34.9% win rate across 132 runs.

The NecrobinderThe Necrobinderappears in 6.8% of its runs (132 tracked)

Best Relics for Hang

Hang pairs best with the relics Bag of Marbles (+29.6%), Venerable Tea Set (+27.5%), and Whetstone (+26.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Card Details

Hang is a rare attack costing 1 energy; it’s upgraded in 39.5% of runs and usually picked up by floor 14.

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Cost1
TypeAttack
RarityRare
ClassNecrobinder
Avg copies / deck1.3
Upgraded39.5%
Typical pickup floor14

Upgrade: +3 Damage

What Ends Runs with Hang

Hang’s most common run-enders are Decimillipede Elite (11.1%), Knowledge Demon Boss (5.9%), and Test Subject Boss (4.4%).

  • Decimillipede Elite11.1% of runs
  • Knowledge Demon Boss5.9% of runs
  • Test Subject Boss4.4% of runs
  • Mytes Normal3.0% of runs
  • Kaiser Crab Boss3.0% of runs
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Hang – Frequently Asked Questions

Is Hang good in Slay the Spire 2?

Across 135 tracked runs, Hang has a 35.6% win rate — +21.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hang do in Slay the Spire 2?

Hang costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

What class is Hang in Slay the Spire 2?

Hang is a Rare Necrobinder Attack.

Is Hang worth upgrading in Slay the Spire 2?

Players upgrade Hang in 39.5% of runs. Upgrading it grants +3 Damage.

What is the best relic for Hang?

In tracked runs, Hang has performed best alongside Bag of Marbles, which lifts its win rate by +29.6% over 20 runs together.

Should I take Hang when it is offered?

Players take Hang in 30.6% of its 363 recorded offers. Runs that picked it win 39.4% (99 decided runs) against 32.4% for runs that skipped it (213 decided runs) — a +7.0% difference, and a +6.4% pick lift once sample size is accounted for.

See Also

Compare Hang with the rest of the best Slay the Spire 2 cards, relics, and classes below.