
HangAttack
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Is Hang good in Slay the Spire 2?
Hang is a rare Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 57 recorded runs, decks running it win 46.8% of the time, comfortably clear of the 19.0% average, by 27.9%. It’s a more selective pick, turning up in just 1.5% of decks that could run it. Necrobinder players keep it in 6.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Mad Science — together they post a +19.9% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +19.9%. At 1 energy, it’s upgraded in 31.8% of runs and usually joins the deck around floor 12.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 22 wins, 25 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 7.0% of its appearances. Read on for Hang’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Hang Win Rate & Pick Rate
Hang’s 46.8% win rate clears the 19.0% all-deck average by 27.9%, the gap charted below.
Run Outcomes with Hang
Hang has 22 wins and 35 losses over 57 tracked runs (38.6% won); abandoned runs count as losses.
- Wins 38.6%
- Losses 61.4%
Best Cards to Pair with Hang
Ranked by win-rate lift, Hang performs best alongside Mad Science (+19.9%), Delay (+15.2%), and Undeath (+13.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hang Win Rate by Class
Hang is drafted only by the Necrobinder, where it holds a 46.8% win rate across 57 runs.
Best Relics for Hang
Hang pairs best with the relics Pendulum (+19.9%), Funerary Mask (+17.7%), and Bag of Marbles (+17.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hang Card Details
Hang is a rare attack costing 1 energy; it’s upgraded in 31.8% of runs and usually picked up by floor 12.
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Upgrade: +3 Damage
What Ends Runs with Hang
Hang’s most common run-enders are Test Subject Boss (7.0%), Scrolls Of Biting Normal (5.3%), and Phantasmal Gardeners Elite (3.5%).
- Test Subject Boss7.0% of runs
- Scrolls Of Biting Normal5.3% of runs
- Phantasmal Gardeners Elite3.5% of runs
- Decimillipede Elite3.5% of runs
- Knowledge Demon Boss3.5% of runs
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Hang – Frequently Asked Questions
Is Hang good in Slay the Spire 2?
Across 57 tracked runs, Hang has a 46.8% win rate — +27.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hang do in Slay the Spire 2?
Hang costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
What class is Hang in Slay the Spire 2?
Hang is a Rare Necrobinder Attack.
Is Hang worth upgrading in Slay the Spire 2?
Players upgrade Hang in 31.8% of runs. Upgrading it grants +3 Damage.
What is the best relic for Hang?
In tracked runs, Hang has performed best alongside Pendulum, which lifts its win rate by +19.9% over 8 runs together.
See Also
Compare Hang with the rest of the best Slay the Spire 2 cards, relics, and classes below.