Hang
Win Rate
60.0%
Pick Rate
1.5%
Δ vs Avg
+47.4

HangAttack

Rare
TypeAttack
RarityRare
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

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Is Hang good in Slay the Spire 2?

Hang is a rare Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 8 recorded runs, decks running it win 60.0% of the time, comfortably clear of the 12.6% average, by 47.4%. It’s a more selective pick, turning up in just 1.5% of decks that could run it. Necrobinder players keep it in 4.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Afterlife — together they post a +40.0% swing in win rate. It also has strong chemistry with the relic War Paint, which moves its win rate by +40.0%. At 1 energy, it’s upgraded in 30.0% of runs and usually joins the deck around floor 11.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 3 wins, 2 deaths, and 3 abandoned runs with it in the deck. Read on for Hang’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Hang Win Rate & Pick Rate

Hang’s 60.0% win rate clears the 12.6% all-deck average by 47.4%, the gap charted below.

Win rate60.0%
Average deck12.6%
+47.4% vs averagePick rate: 1.5%8 runs (limited)

Run Outcomes with Hang

Hang has 3 wins and 5 losses over 8 tracked runs (37.5% won); abandoned runs count as losses.

  • Wins 37.5%
  • Losses 62.5%

Best Cards to Pair with Hang

Ranked by win-rate lift, Hang performs best alongside Afterlife (+40.0%), Spur (+40.0%), and Flatten (+40.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Win Rate by Class

Hang is drafted only by the Necrobinder, where it holds a 60.0% win rate across 8 runs.

The NecrobinderThe Necrobinderappears in 4.7% of its runs (8 tracked)

Best Relics for Hang

Hang pairs best with the relics War Paint (+40.0%), Bound Phylactery (-10.0%), and Arcane Scroll (-60.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hang Card Details

Hang is a rare attack costing 1 energy; it’s upgraded in 30.0% of runs and usually picked up by floor 11.

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Cost1
TypeAttack
RarityRare
ClassNecrobinder
Avg copies / deck1.3
Upgraded30.0%
Typical pickup floor11

Upgrade: +3 Damage

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Hang – Frequently Asked Questions

Is Hang good in Slay the Spire 2?

Across 8 tracked runs, Hang has a 60.0% win rate — +47.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hang do in Slay the Spire 2?

Hang costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

What class is Hang in Slay the Spire 2?

Hang is a Rare Necrobinder Attack.

Is Hang worth upgrading in Slay the Spire 2?

Players upgrade Hang in 30.0% of runs. Upgrading it grants +3 Damage.

What is the best relic for Hang?

In tracked runs, Hang has performed best alongside War Paint, which lifts its win rate by +40.0% over 3 runs together.

See Also

Compare Hang with the rest of the best Slay the Spire 2 cards, relics, and classes below.