Soul Storm
Win Rate
22.1%
Pick Rate
1.0%
Δ vs Avg
+8.2

Soul StormAttack

Rare
TypeAttack
RarityRare
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Is Soul Storm good in Slay the Spire 2?

In Slay the Spire 2, Soul Storm is a rare attack from the Necrobinder card pool. Its effect: Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 113 tracked runs its win rate sits at 22.1%, 8.2% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Offer data argues the other way: taken 17.9% of the time it is shown, runs that picked it win 22.8% against 33.4% for runs that passed — a -9.5% pick lift across 79 decided runs. Within Necrobinder runs it’s drafted 5.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Demesne, which lifts its win rate by +17.9% when the two share a deck. On the relic side, Anchor is its standout companion, worth a +28.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 27.6% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +1 ExtraDamage to its stat line. Of the runs that drafted it, 25 ended in victory against 88 deaths and 0 abandons. Its most common run-ender is Vantom Boss, finishing 5.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Soul Storm fits a Necrobinder deck.

Soul Storm Win Rate & Pick Rate

At a 22.1% win rate, Soul Storm runs 8.2% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.

Win rate22.1%
Average deck14.0%
+8.2% vs averagePick rate: 1.0%113 runs

Run Outcomes with Soul Storm

Across the 113 tracked runs that drafted Soul Storm, 25 ended in a win and 88 in a loss — a 22.1% win share, counting abandons as losses.

  • Wins 22.1%
  • Losses 77.9%

Pick or Skip: Soul Storm

Players take Soul Storm in 17.9% of the 458 offers it appears in; those runs win 22.8% against 33.4% for runs that passed, a pick lift of -9.5% over 79 decided runs.

Pick rate when offered17.9%458 offers

Taken 82 times out of 458 offers.

Win rate when picked22.8%79 runs
Win rate when skipped33.4%305 runs
-10.7% vs skippingPick lift: -9.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Soul Storm

Of the 3 pickup windows recorded for Soul Storm, Act 2 is the best: 32.0% across 25 runs.

Act 115.0%80 runs
Act 232.0%25 runs
Act 3Not enough data—5 runs

Win rate of runs by the act Soul Storm entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Soul Storm

Soul Storm’s strongest card pairings so far are Demesne (+17.9%), Lethality (+15.7%), and Enfeebling Touch (+13.8%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Soul Storm Win Rate by Class

Exclusive to the Necrobinder, Soul Storm posts a 21.4% win rate over 112 tracked runs.

The NecrobinderThe Necrobinderappears in 5.0% of its runs (112 tracked)

Best Relics for Soul Storm

The relics that swing Soul Storm’s win rate the most are Anchor (+28.6%), Gorget (+17.3%), and Strike Dummy (+17.2%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Soul Storm Card Details

A 1-energy rare attack, Soul Storm is upgraded 27.6% of the time and tends to enter the deck around floor 14.

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Cost1
TypeAttack
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded27.6%
Typical pickup floor14

Upgrade: +1 ExtraDamage

What Ends Runs with Soul Storm

Runs holding Soul Storm end most often against Vantom Boss (5.3%), Kaiser Crab Boss (5.3%), and Aeonglass Boss (4.4%) — the share of its runs each accounts for is shown.

  • Vantom Boss5.3% of runs
  • Kaiser Crab Boss5.3% of runs
  • Aeonglass Boss4.4% of runs
  • Infested Prisms Elite4.4% of runs
  • Soul Fysh Boss3.5% of runs
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Soul Storm – Frequently Asked Questions

Is Soul Storm good in Slay the Spire 2?

Across 113 tracked runs, Soul Storm has a 22.1% win rate — +8.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Soul Storm do in Slay the Spire 2?

Soul Storm costs 1 energy. Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

What class is Soul Storm in Slay the Spire 2?

Soul Storm is a Rare Necrobinder Attack.

Is Soul Storm worth upgrading in Slay the Spire 2?

Players upgrade Soul Storm in 27.6% of runs. Upgrading it grants +1 ExtraDamage.

What is the best relic for Soul Storm?

In tracked runs, Soul Storm has performed best alongside Anchor, which lifts its win rate by +28.6% over 18 runs together.

Should I take Soul Storm when it is offered?

Players take Soul Storm in 17.9% of its 458 recorded offers. Runs that picked it win 22.8% (79 decided runs) against 33.4% for runs that skipped it (305 decided runs) — a -10.7% difference, and a -9.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.