Seven Stars
Win Rate
40.0%
Pick Rate
1.0%
Δ vs Avg
+27.4

Seven StarsAttack

Rare
TypeAttack
RarityRare
Cost2
ClassRegent
MethodologyData Methodology

Deal 7 damage to ALL enemies time| times}.

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Is Seven Stars good in Slay the Spire 2?

In Slay the Spire 2, Seven Stars is a rare attack from the Regent card pool. Its effect: Deal 7 damage to ALL enemies time| times}. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.

Over 5 tracked runs its win rate sits at 40.0%, 27.4% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Within Regent runs it’s drafted 3.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Falling Star, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Divine Right is its standout companion, worth a +10.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 80.0% of the time, and tends to be picked up near floor 15.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 2 ended in victory against 3 deaths and 0 abandons. Its most common run-ender is Entomancer Elite, finishing 40.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Seven Stars fits a Regent deck.

Seven Stars Win Rate & Pick Rate

At a 40.0% win rate, Seven Stars runs 27.4% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate40.0%
Average deck12.6%
+27.4% vs averagePick rate: 1.0%5 runs (limited)

Run Outcomes with Seven Stars

Across the 5 tracked runs that drafted Seven Stars, 2 ended in a win and 3 in a loss — a 40.0% win share, counting abandons as losses.

  • Wins 40.0%
  • Losses 60.0%

Best Cards to Pair with Seven Stars

Seven Stars’s strongest card pairings so far are Falling Star (0.0%), Defend (0.0%), and Venerate (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Seven Stars Win Rate by Class

Exclusive to the Regent, Seven Stars posts a 40.0% win rate over 5 tracked runs.

The RegentThe Regentappears in 3.0% of its runs (5 tracked)

Best Relics for Seven Stars

The relics that swing Seven Stars’s win rate the most are Divine Right (+10.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Seven Stars Card Details

A 2-energy rare attack, Seven Stars is upgraded 80.0% of the time and tends to enter the deck around floor 15.

Deal 7 damage to ALL enemies time| times}.

Cost2
TypeAttack
RarityRare
ClassRegent
Avg copies / deck1.0
Upgraded80.0%
Typical pickup floor15

Upgrade: -1 EnergyCost

What Ends Runs with Seven Stars

Runs holding Seven Stars end most often against Entomancer Elite (40.0%) — the share of its runs each accounts for is shown.

  • Entomancer Elite40.0% of runs

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Seven Stars – Frequently Asked Questions

Is Seven Stars good in Slay the Spire 2?

Across 5 tracked runs, Seven Stars has a 40.0% win rate — +27.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Seven Stars do in Slay the Spire 2?

Seven Stars costs 2 energy. Deal 7 damage to ALL enemies time| times}.

What class is Seven Stars in Slay the Spire 2?

Seven Stars is a Rare Regent Attack.

Is Seven Stars worth upgrading in Slay the Spire 2?

Players upgrade Seven Stars in 80.0% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Seven Stars?

In tracked runs, Seven Stars has performed best alongside Divine Right, which lifts its win rate by +10.0% over 4 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.