Entrench
Win Rate
2.6%
Pick Rate
0.2%
Δ vs Avg
-11.3

Entrench Skill

Event
Type
Skill
Rarity
Event
Cost
2
Class
Event
Methodology
Data Methodology

Double your Block.

Is Entrench good in Slay the Spire 2?

In Slay the Spire 2, Entrench is an event skill from the Event card pool. Its effect: Double your Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 42 tracked runs its win rate sits at 2.6%, 11.3% short of the 13.8% all-deck baseline. It sees niche play, included in only 0.2% of eligible runs. Within Silent runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Ascender's Bane, which lifts its win rate by -1.9% when the two share a deck. It costs 2 energy, gets upgraded 27.9% of the time, and tends to be picked up near floor 7.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 1 ended in victory against 38 deaths and 3 abandons. Its most common run-ender is Decimillipede Elite, finishing 9.5% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Entrench fits a Event deck.

Entrench Win Rate & Pick Rate

At a 2.6% win rate, Entrench runs 11.3% behind the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate2.6%
Average deck13.8%
-11.3% vs averagePick rate: 0.2%42 runs

Run Outcomes with Entrench

Across the 42 tracked runs that drafted Entrench, 1 ended in a win and 41 in a loss — a 2.4% win share, counting abandons as losses.

  • Wins 2.4%
  • Losses 97.6%

When to Pick Up Entrench

Of the 1 pickup windows recorded for Entrench, Act 1 is the best: 2.6% across 42 runs.

Act 12.6%42 runs

Win rate of runs by the act Entrench entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Entrench

Entrench’s strongest card pairings so far are Ascender's Bane (-1.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Entrench Win Rate by Class

Of the 2 classes that draft Entrench, it performs best with Silent (8.3%) and Defect (0.0%).

Entrench Card Details

A 2-energy event skill, Entrench is upgraded 27.9% of the time and tends to enter the deck around floor 7.

Double your Block.

Cost2
TypeSkill
RarityEvent
ClassEvent
Avg copies / deck1.0
Upgraded27.9%
Typical pickup floor7

Upgrade: -1 EnergyCost

What Ends Runs with Entrench

Runs holding Entrench end most often against Decimillipede Elite (9.5%), Cultists Normal (7.1%), and Phantasmal Gardeners Elite (7.1%) — the share of its runs each accounts for is shown.

  • Decimillipede Elite9.5% of runs
  • Cultists Normal7.1% of runs
  • Phantasmal Gardeners Elite7.1% of runs
  • Waterfall Giant Boss4.8% of runs
  • Spiny Toad Normal4.8% of runs
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Entrench – Frequently Asked Questions

Is Entrench good in Slay the Spire 2?

Across 42 tracked runs, Entrench has a 2.6% win rate — +11.3% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Entrench do in Slay the Spire 2?

Entrench costs 2 energy. Double your Block.

What class is Entrench in Slay the Spire 2?

Entrench is an Event Event Skill.

Is Entrench worth upgrading in Slay the Spire 2?

Players upgrade Entrench in 27.9% of runs. Upgrading it grants -1 EnergyCost.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.