
Grand FinaleAttack
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Is Grand Finale good in Slay the Spire 2?
Grand Finale is a rare Silent attack in Slay the Spire 2. In combat it resolves as: Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 29 recorded runs, decks running it win 21.7% of the time, comfortably clear of the 18.9% average, by 2.8%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Silent players keep it in 2.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Assassinate — together they post a +12.8% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +19.4%. At 0 energy, it’s upgraded in 22.6% of runs and usually joins the deck around floor 15.
Upgraded, it gains +15 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 5 wins, 18 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 13.8% of its appearances. Read on for Grand Finale’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Grand Finale Win Rate & Pick Rate
Grand Finale’s 21.7% win rate clears the 18.9% all-deck average by 2.8%, the gap charted below.
Run Outcomes with Grand Finale
Grand Finale has 5 wins and 24 losses over 29 tracked runs (17.2% won); abandoned runs count as losses.
- Wins 17.2%
- Losses 82.8%
Best Cards to Pair with Grand Finale
Ranked by win-rate lift, Grand Finale performs best alongside Assassinate (+12.8%), Tracking (+6.1%), and Backflip (+6.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Grand Finale Win Rate by Class
Grand Finale is played across 2 classes, led by Silent (22.7%) and Necrobinder (0.0%) by win rate.
Best Relics for Grand Finale
Grand Finale pairs best with the relics Blood Vial (+19.4%), Bag of Marbles (+18.1%), and Bag of Preparation (+15.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Grand Finale Card Details
Grand Finale is a rare attack costing 0 energy; it’s upgraded in 22.6% of runs and usually picked up by floor 15.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Upgrade: +15 Damage
What Ends Runs with Grand Finale
Grand Finale’s most common run-enders are Kaiser Crab Boss (13.8%), Entomancer Elite (10.3%), and Knowledge Demon Boss (6.9%).
- Kaiser Crab Boss13.8% of runs
- Entomancer Elite10.3% of runs
- Knowledge Demon Boss6.9% of runs
- Test Subject Boss6.9% of runs
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Grand Finale – Frequently Asked Questions
Is Grand Finale good in Slay the Spire 2?
Across 29 tracked runs, Grand Finale has a 21.7% win rate — +2.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Grand Finale do in Slay the Spire 2?
Grand Finale costs 0 energy. Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
What class is Grand Finale in Slay the Spire 2?
Grand Finale is a Rare Silent Attack.
Is Grand Finale worth upgrading in Slay the Spire 2?
Players upgrade Grand Finale in 22.6% of runs. Upgrading it grants +15 Damage.
What is the best relic for Grand Finale?
In tracked runs, Grand Finale has performed best alongside Blood Vial, which lifts its win rate by +19.4% over 5 runs together.
See Also
Compare Grand Finale with the rest of the best Slay the Spire 2 cards, relics, and classes below.