
Grand FinaleAttack
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Is Grand Finale good in Slay the Spire 2?
Grand Finale is a rare Silent attack in Slay the Spire 2. In combat it resolves as: Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 3 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Silent players keep it in 2.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Defend — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by 0.0%. At 0 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 9.
Upgraded, it gains +15 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 0 deaths, and 3 abandoned runs with it in the deck. Read on for Grand Finale’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Grand Finale Win Rate & Pick Rate
Grand Finale’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Grand Finale
Grand Finale has 0 wins and 3 losses over 3 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Grand Finale
Ranked by win-rate lift, Grand Finale performs best alongside Defend (0.0%), Neutralize (0.0%), and Survivor (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Grand Finale Win Rate by Class
Grand Finale is drafted only by the Silent, where it holds a 0.0% win rate across 3 runs.
Best Relics for Grand Finale
Grand Finale pairs best with the relics Ring of the Snake (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Grand Finale Card Details
Grand Finale is a rare attack costing 0 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 9.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Upgrade: +15 Damage
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Grand Finale – Frequently Asked Questions
Is Grand Finale good in Slay the Spire 2?
Across 3 tracked runs, Grand Finale has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Grand Finale do in Slay the Spire 2?
Grand Finale costs 0 energy. Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
What class is Grand Finale in Slay the Spire 2?
Grand Finale is a Rare Silent Attack.
Is Grand Finale worth upgrading in Slay the Spire 2?
Players upgrade Grand Finale in 0.0% of runs. Upgrading it grants +15 Damage.
What is the best relic for Grand Finale?
In tracked runs, Grand Finale has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 3 runs together.
See Also
Compare Grand Finale with the rest of the best Slay the Spire 2 cards, relics, and classes below.