
In Slay the Spire 2, Assassinate is a rare attack from the Silent card pool. Its effect: Deal 10 damage. Apply 1 Vulnerable. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 229 tracked runs its win rate sits at 32.0%, 17.6% ahead of the 14.5% all-deck baseline. It sees niche play, included in only 2.5% of eligible runs. When it is actually offered players take it 37.0% of the time, and that looks correct: those runs win 37.2% against 33.6% for runs that passed, a +3.4% pick lift over 164 decided runs. Within Silent runs it’s drafted 8.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +24.8% when the two share a deck. On the relic side, Fragrant Mushroom is its standout companion, worth a +28.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 37.7% of the time, and tends to be picked up near floor 17.
Upgrading the card adds +3 Damage, +1 Vulnerable to its stat line. Of the runs that drafted it, 73 ended in victory against 155 deaths and 1 abandons. Its most common run-ender is Queen Boss, finishing 7.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Assassinate fits a Silent deck.
At a 32.0% win rate, Assassinate runs 17.6% ahead of the 14.5% all-deck baseline — the bars below put the two side by side.
Across the 229 tracked runs that drafted Assassinate, 73 ended in a win and 156 in a loss — a 31.9% win share, counting abandons as losses.
Players take Assassinate in 37.0% of the 470 offers it appears in; those runs win 37.2% against 33.6% for runs that passed, a pick lift of +3.4% over 164 decided runs.
Taken 174 times out of 470 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Of the 4 pickup windows recorded for Assassinate, Act 3 is the best: 68.8% across 16 runs.
Win rate of runs by the act Assassinate entered the deck. Acts that have not reached the sample floor show their run count only.
Assassinate’s strongest card pairings so far are Mad Science (+24.8%), Shadowmeld (+23.9%), and Knife Trap (+20.7%), each shown with the win-rate lift it adds.
The relics that swing Assassinate’s win rate the most are Fragrant Mushroom (+28.0%), Ornamental Fan (+24.9%), and Sparkling Rouge (+22.3%), with each lift shown.
A 0-energy rare attack, Assassinate is upgraded 37.7% of the time and tends to enter the deck around floor 17.
Deal 10 damage. Apply 1 Vulnerable.
Upgrade: +3 Damage, +1 Vulnerable
Runs holding Assassinate end most often against Queen Boss (7.4%), Kaiser Crab Boss (7.0%), and Test Subject Boss (5.2%) — the share of its runs each accounts for is shown.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 229 tracked runs, Assassinate has a 32.0% win rate — +17.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
Assassinate costs 0 energy. Deal 10 damage. Apply 1 Vulnerable.
Assassinate is a Rare Silent Attack.
Players upgrade Assassinate in 37.7% of runs. Upgrading it grants +3 Damage, +1 Vulnerable.
In tracked runs, Assassinate has performed best alongside Fragrant Mushroom, which lifts its win rate by +28.0% over 17 runs together.
Players take Assassinate in 37.0% of its 470 recorded offers. Runs that picked it win 37.2% (164 decided runs) against 33.6% for runs that skipped it (241 decided runs) — a +3.6% difference, and a +3.4% pick lift once sample size is accounted for.
Deal 10 damage. Apply 1 Vulnerable.