Tracking
Win Rate
39.6%
Pick Rate
1.4%
Δ vs Avg
+25.4

Tracking Power

Rare
Type
Power
Rarity
Rare
Cost
2
Class
Silent
Methodology
Data Methodology

Weak enemies take double damage from Attacks.

Is Tracking good in Slay the Spire 2?

In Slay the Spire 2, Tracking is a rare power from the Silent card pool. Its effect: Weak enemies take double damage from Attacks. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 382 tracked runs its win rate sits at 39.6%, 25.4% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. When it is actually offered players take it 25.8% of the time, and that looks correct: those runs win 42.3% against 33.5% for runs that passed, a +8.5% pick lift over 317 decided runs. Within Silent runs it’s drafted 6.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Adrenaline, which lifts its win rate by +24.5% when the two share a deck. On the relic side, Forgotten Soul is its standout companion, worth a +33.8% win-rate swing alongside it. It costs 2 energy, gets upgraded 51.5% of the time, and tends to be picked up near floor 18.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 151 ended in victory against 230 deaths and 1 abandons. Its most common run-ender is Aeonglass Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tracking fits a Silent deck.

Tracking Win Rate & Pick Rate

At a 39.6% win rate, Tracking runs 25.4% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate39.6%
Average deck14.3%
+25.4% vs averagePick rate: 1.4%382 runs

Run Outcomes with Tracking

Across the 382 tracked runs that drafted Tracking, 151 ended in a win and 231 in a loss — a 39.5% win share, counting abandons as losses.

  • Wins 39.5%
  • Losses 60.5%

Pick or Skip: Tracking

Players take Tracking in 25.8% of the 1266 offers it appears in; those runs win 42.3% against 33.5% for runs that passed, a pick lift of +8.5% over 317 decided runs.

Pick rate when offered25.8%1266 offers

Taken 326 times out of 1266 offers.

Win rate when picked42.3%317 runs
Win rate when skipped33.5%764 runs
+8.8% vs skippingPick lift: +8.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Tracking

Of the 4 pickup windows recorded for Tracking, Act 3 is the best: 70.0% across 31 runs.

Starting deck30.0%10 runs
Act 134.5%229 runs
Act 242.9%112 runs
Act 370.0%31 runs

Win rate of runs by the act Tracking entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Tracking

Tracking’s strongest card pairings so far are Adrenaline (+24.5%), Storm of Steel (+22.8%), and Assassinate (+19.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tracking Win Rate by Class

Exclusive to the Silent, Tracking posts a 39.6% win rate over 367 tracked runs.

The SilentThe Silentappears in 6.3% of its runs (367 tracked)

Best Relics for Tracking

The relics that swing Tracking’s win rate the most are Forgotten Soul (+33.8%), Ice Cream (+32.1%), and Sword of Jade (+29.2%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tracking Card Details

A 2-energy rare power, Tracking is upgraded 51.5% of the time and tends to enter the deck around floor 18.

Weak enemies take double damage from Attacks.

Cost2
TypePower
RarityRare
ClassSilent
Avg copies / deck1.1
Upgraded51.5%
Typical pickup floor18

Upgrade: -1 EnergyCost

What Ends Runs with Tracking

Runs holding Tracking end most often against Aeonglass Boss (6.3%), Test Subject Boss (5.8%), and Entomancer Elite (4.7%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss6.3% of runs
  • Test Subject Boss5.8% of runs
  • Entomancer Elite4.7% of runs
  • Queen Boss4.5% of runs
  • Kaiser Crab Boss3.9% of runs
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Tracking – Frequently Asked Questions

Is Tracking good in Slay the Spire 2?

Across 382 tracked runs, Tracking has a 39.6% win rate — +25.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tracking do in Slay the Spire 2?

Tracking costs 2 energy. Weak enemies take double damage from Attacks.

What class is Tracking in Slay the Spire 2?

Tracking is a Rare Silent Power.

Is Tracking worth upgrading in Slay the Spire 2?

Players upgrade Tracking in 51.5% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Tracking?

In tracked runs, Tracking has performed best alongside Forgotten Soul, which lifts its win rate by +33.8% over 24 runs together.

Should I take Tracking when it is offered?

Players take Tracking in 25.8% of its 1266 recorded offers. Runs that picked it win 42.3% (317 decided runs) against 33.5% for runs that skipped it (764 decided runs) — a +8.8% difference, and a +8.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.