
NullAttack
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Is Null good in Slay the Spire 2?
In Slay the Spire 2, Null is an uncommon attack from the Defect card pool. Its effect: Deal 10 damage. Apply 2 Weak. Channel 1 Dark. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 43 tracked runs its win rate sits at 28.9%, 10.0% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.1% of eligible runs. Within Defect runs it’s drafted 7.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Glacier, which lifts its win rate by +18.2% when the two share a deck. On the relic side, Bag of Marbles is its standout companion, worth a +17.5% win-rate swing alongside it. It costs 2 energy, gets upgraded 34.0% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +3 Damage, +1 Weak to its stat line. Of the runs that drafted it, 11 ended in victory against 27 deaths and 5 abandons. Its most common run-ender is Queen Boss, finishing 9.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Null fits a Defect deck.
Null Win Rate & Pick Rate
At a 28.9% win rate, Null runs 10.0% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Null
Across the 43 tracked runs that drafted Null, 11 ended in a win and 32 in a loss — a 25.6% win share, counting abandons as losses.
- Wins 25.6%
- Losses 74.4%
Best Cards to Pair with Null
Null’s strongest card pairings so far are Glacier (+18.2%), Skim (+17.9%), and Smokestack (+16.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Null
The relics that swing Null’s win rate the most are Bag of Marbles (+17.5%), Strawberry (+17.5%), and Data Disk (+17.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Null Card Details
A 2-energy uncommon attack, Null is upgraded 34.0% of the time and tends to enter the deck around floor 18.
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Upgrade: +3 Damage, +1 Weak
What Ends Runs with Null
Runs holding Null end most often against Queen Boss (9.3%), Test Subject Boss (7.0%), and Knowledge Demon Boss (7.0%) — the share of its runs each accounts for is shown.
- Queen Boss9.3% of runs
- Test Subject Boss7.0% of runs
- Knowledge Demon Boss7.0% of runs
- Aeonglass Boss4.7% of runs
- Mytes Normal4.7% of runs
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Null – Frequently Asked Questions
Is Null good in Slay the Spire 2?
Across 43 tracked runs, Null has a 28.9% win rate — +10.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Null do in Slay the Spire 2?
Null costs 2 energy. Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
What class is Null in Slay the Spire 2?
Null is an Uncommon Defect Attack.
Is Null worth upgrading in Slay the Spire 2?
Players upgrade Null in 34.0% of runs. Upgrading it grants +3 Damage, +1 Weak.
What is the best relic for Null?
In tracked runs, Null has performed best alongside Bag of Marbles, which lifts its win rate by +17.5% over 7 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.