White Noise
Win Rate
20.8%
Pick Rate
2.8%
Δ vs Avg
+6.9

White NoiseSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassDefect
MethodologyData Methodology

Add a random Power into your Hand. It's free to play this turn.

Is White Noise good in Slay the Spire 2?

White Noise is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Add a random Power into your Hand. It's free to play this turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 323 recorded runs, decks running it win 20.8% of the time, comfortably clear of the 13.9% average, by 6.9%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Offer data backs the pick — taken 46.9% of the time it is shown, with 23.1% for runs that took it against 14.4% for runs that did not, a +8.3% pick lift across 282 decided runs. Defect players keep it in 17.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Skim — together they post a +21.0% swing in win rate. It also has strong chemistry with the relic Data Disk, which moves its win rate by +29.4%. At 1 energy, it’s upgraded in 44.2% of runs and usually joins the deck around floor 16.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 67 wins, 255 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 6.5% of its appearances. Read on for White Noise’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

White Noise Win Rate & Pick Rate

White Noise’s 20.8% win rate clears the 13.9% all-deck average by 6.9%, the gap charted below.

Win rate20.8%
Average deck13.9%
+6.9% vs averagePick rate: 2.8%323 runs

Run Outcomes with White Noise

White Noise has 67 wins and 256 losses over 323 tracked runs (20.7% won); abandoned runs count as losses.

  • Wins 20.7%
  • Losses 79.3%

Pick or Skip: White Noise

Out of 669 recorded offers White Noise is taken 46.9% of the time, and taking it is worth +8.3% in pick lift — 23.1% for runs that picked it against 14.4% for runs that skipped, across 282 decided runs.

Pick rate when offered46.9%669 offers

Taken 314 times out of 669 offers.

Win rate when picked23.1%282 runs
Win rate when skipped14.4%236 runs
+8.6% vs skippingPick lift: +8.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up White Noise

White Noise is strongest when it joins the deck in Act 3, where runs win 47.5% across 40 runs — one of 3 recorded pickup windows.

Act 110.0%181 runs
Act 229.7%101 runs
Act 347.5%40 runs

Win rate of runs by the act White Noise entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with White Noise

Ranked by win-rate lift, White Noise performs best alongside Skim (+21.0%), Mad Science (+17.7%), and Supercritical (+14.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

White Noise Win Rate by Class

White Noise is drafted only by the Defect, where it holds a 19.5% win rate across 298 runs.

The DefectThe Defectappears in 17.8% of its runs (298 tracked)

Best Relics for White Noise

White Noise pairs best with the relics Data Disk (+29.4%), Art of War (+27.5%), and Symbiotic Virus (+22.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

White Noise Card Details

White Noise is an uncommon skill costing 1 energy; it’s upgraded in 44.2% of runs and usually picked up by floor 16.

Add a random Power into your Hand. It's free to play this turn.

Cost1
TypeSkill
RarityUncommon
ClassDefect
Avg copies / deck1.2
Upgraded44.2%
Typical pickup floor16

Upgrade: -1 EnergyCost

What Ends Runs with White Noise

White Noise’s most common run-enders are Test Subject Boss (6.5%), Kaiser Crab Boss (5.9%), and Knowledge Demon Boss (5.9%).

  • Test Subject Boss6.5% of runs
  • Kaiser Crab Boss5.9% of runs
  • Knowledge Demon Boss5.9% of runs
  • Aeonglass Boss5.3% of runs
  • Queen Boss5.0% of runs
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White Noise – Frequently Asked Questions

Is White Noise good in Slay the Spire 2?

Across 323 tracked runs, White Noise has a 20.8% win rate — +6.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does White Noise do in Slay the Spire 2?

White Noise costs 1 energy. Add a random Power into your Hand. It's free to play this turn.

What class is White Noise in Slay the Spire 2?

White Noise is an Uncommon Defect Skill.

Is White Noise worth upgrading in Slay the Spire 2?

Players upgrade White Noise in 44.2% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for White Noise?

In tracked runs, White Noise has performed best alongside Data Disk, which lifts its win rate by +29.4% over 28 runs together.

Should I take White Noise when it is offered?

Players take White Noise in 46.9% of its 669 recorded offers. Runs that picked it win 23.1% (282 decided runs) against 14.4% for runs that skipped it (236 decided runs) — a +8.6% difference, and a +8.3% pick lift once sample size is accounted for.

See Also

Compare White Noise with the rest of the best Slay the Spire 2 cards, relics, and classes below.