White Noise
Win Rate
29.4%
Pick Rate
2.8%
Δ vs Avg
+10.5

White NoiseSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassDefect
MethodologyData Methodology

Add a random Power into your Hand. It's free to play this turn.

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Is White Noise good in Slay the Spire 2?

White Noise is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Add a random Power into your Hand. It's free to play this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 105 recorded runs, decks running it win 29.4% of the time, comfortably clear of the 18.9% average, by 10.5%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Ironclad players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Skim — together they post a +22.5% swing in win rate. It also has strong chemistry with the relic Tiny Mailbox, which moves its win rate by +23.2%. At 1 energy, it’s upgraded in 44.2% of runs and usually joins the deck around floor 16.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 25 wins, 60 deaths, and 20 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 7.6% of its appearances. Read on for White Noise’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

White Noise Win Rate & Pick Rate

White Noise’s 29.4% win rate clears the 18.9% all-deck average by 10.5%, the gap charted below.

Win rate29.4%
Average deck18.9%
+10.5% vs averagePick rate: 2.8%105 runs

Run Outcomes with White Noise

White Noise has 25 wins and 80 losses over 105 tracked runs (23.8% won); abandoned runs count as losses.

  • Wins 23.8%
  • Losses 76.2%

Best Cards to Pair with White Noise

Ranked by win-rate lift, White Noise performs best alongside Skim (+22.5%), Echo Form (+17.6%), and Hologram (+17.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

White Noise Win Rate by Class

White Noise is played across 2 classes, led by Ironclad (66.7%) and Defect (28.1%) by win rate.

Best Relics for White Noise

White Noise pairs best with the relics Tiny Mailbox (+23.2%), Red Mask (+22.2%), and Venerable Tea Set (+20.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

White Noise Card Details

White Noise is an uncommon skill costing 1 energy; it’s upgraded in 44.2% of runs and usually picked up by floor 16.

Add a random Power into your Hand. It's free to play this turn.

Cost1
TypeSkill
RarityUncommon
ClassDefect
Avg copies / deck1.1
Upgraded44.2%
Typical pickup floor16

Upgrade: -1 EnergyCost

What Ends Runs with White Noise

White Noise’s most common run-enders are Test Subject Boss (7.6%), Knowledge Demon Boss (6.7%), and Queen Boss (5.7%).

  • Test Subject Boss7.6% of runs
  • Knowledge Demon Boss6.7% of runs
  • Queen Boss5.7% of runs
  • Kaiser Crab Boss4.8% of runs
  • Aeonglass Boss2.9% of runs
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White Noise – Frequently Asked Questions

Is White Noise good in Slay the Spire 2?

Across 105 tracked runs, White Noise has a 29.4% win rate — +10.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does White Noise do in Slay the Spire 2?

White Noise costs 1 energy. Add a random Power into your Hand. It's free to play this turn.

What class is White Noise in Slay the Spire 2?

White Noise is an Uncommon Defect Skill.

Is White Noise worth upgrading in Slay the Spire 2?

Players upgrade White Noise in 44.2% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for White Noise?

In tracked runs, White Noise has performed best alongside Tiny Mailbox, which lifts its win rate by +23.2% over 7 runs together.

See Also

Compare White Noise with the rest of the best Slay the Spire 2 cards, relics, and classes below.