Patter
Win Rate
0.0%
Pick Rate
2.5%
Δ vs Avg
-12.6

PatterSkill

Common
TypeSkill
RarityCommon
Cost1
ClassRegent
MethodologyData Methodology

Gain 9 Block. Gain 2 Vigor.

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Is Patter good in Slay the Spire 2?

Patter is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 9 Block. Gain 2 Vigor. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 13 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 2.5% of decks that could run it. Regent players keep it in 7.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Astral Pulse — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 20.0% of runs and usually joins the deck around floor 7.

Upgraded, it gains +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 13 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Ceremonial Beast Boss, which closes out 23.1% of its appearances. Read on for Patter’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Patter Win Rate & Pick Rate

Patter’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 2.5%13 runs

Run Outcomes with Patter

Patter has 0 wins and 13 losses over 13 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Patter

Ranked by win-rate lift, Patter performs best alongside Astral Pulse (0.0%), Beat into Shape (0.0%), and Cloak of Stars (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Patter Win Rate by Class

Patter is drafted only by the Regent, where it holds a 0.0% win rate across 13 runs.

The RegentThe Regentappears in 7.8% of its runs (13 tracked)

Best Relics for Patter

Patter pairs best with the relics Divine Right (0.0%), Red Mask (0.0%), and Arcane Scroll (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Patter Card Details

Patter is a common skill costing 1 energy; it’s upgraded in 20.0% of runs and usually picked up by floor 7.

Gain 9 Block. Gain 2 Vigor.

Cost1
TypeSkill
RarityCommon
ClassRegent
Avg copies / deck1.1
Upgraded20.0%
Typical pickup floor7

Upgrade: +2 Block

What Ends Runs with Patter

Patter’s most common run-enders are Ceremonial Beast Boss (23.1%) and Exoskeletons Normal (15.4%).

  • Ceremonial Beast Boss23.1% of runs
  • Exoskeletons Normal15.4% of runs

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Patter – Frequently Asked Questions

Is Patter good in Slay the Spire 2?

Across 13 tracked runs, Patter has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Patter do in Slay the Spire 2?

Patter costs 1 energy. Gain 9 Block. Gain 2 Vigor.

What class is Patter in Slay the Spire 2?

Patter is a Common Regent Skill.

Is Patter worth upgrading in Slay the Spire 2?

Players upgrade Patter in 20.0% of runs. Upgrading it grants +2 Block.

What is the best relic for Patter?

In tracked runs, Patter has performed best alongside Divine Right, which lifts its win rate by 0.0% over 13 runs together.

See Also

Compare Patter with the rest of the best Slay the Spire 2 cards, relics, and classes below.