
PatterSkill
Gain 9 Block. Gain 2 Vigor.
Is Patter good in Slay the Spire 2?
Patter is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 9 Block. Gain 2 Vigor. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 13 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 2.5% of decks that could run it. Regent players keep it in 7.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Astral Pulse — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 20.0% of runs and usually joins the deck around floor 7.
Upgraded, it gains +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 13 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Ceremonial Beast Boss, which closes out 23.1% of its appearances. Read on for Patter’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Patter Win Rate & Pick Rate
Patter’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Patter
Patter has 0 wins and 13 losses over 13 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Patter
Ranked by win-rate lift, Patter performs best alongside Astral Pulse (0.0%), Beat into Shape (0.0%), and Cloak of Stars (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Patter Win Rate by Class
Patter is drafted only by the Regent, where it holds a 0.0% win rate across 13 runs.
Best Relics for Patter
Patter pairs best with the relics Divine Right (0.0%), Red Mask (0.0%), and Arcane Scroll (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Patter Card Details
Patter is a common skill costing 1 energy; it’s upgraded in 20.0% of runs and usually picked up by floor 7.
Gain 9 Block. Gain 2 Vigor.
Upgrade: +2 Block
What Ends Runs with Patter
Patter’s most common run-enders are Ceremonial Beast Boss (23.1%) and Exoskeletons Normal (15.4%).
- Ceremonial Beast Boss23.1% of runs
- Exoskeletons Normal15.4% of runs
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Patter – Frequently Asked Questions
Is Patter good in Slay the Spire 2?
Across 13 tracked runs, Patter has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Patter do in Slay the Spire 2?
Patter costs 1 energy. Gain 9 Block. Gain 2 Vigor.
What class is Patter in Slay the Spire 2?
Patter is a Common Regent Skill.
Is Patter worth upgrading in Slay the Spire 2?
Players upgrade Patter in 20.0% of runs. Upgrading it grants +2 Block.
What is the best relic for Patter?
In tracked runs, Patter has performed best alongside Divine Right, which lifts its win rate by 0.0% over 13 runs together.
See Also
Compare Patter with the rest of the best Slay the Spire 2 cards, relics, and classes below.