Patter
Win Rate
23.6%
Pick Rate
1.9%
Δ vs Avg
+4.7

PatterSkill

Common
TypeSkill
RarityCommon
Cost1
ClassRegent
MethodologyData Methodology

Gain 9 Block. Gain 2 Vigor.

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Is Patter good in Slay the Spire 2?

Patter is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 9 Block. Gain 2 Vigor. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 70 recorded runs, decks running it win 23.6% of the time, comfortably clear of the 18.9% average, by 4.7%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Regent players keep it in 10.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Sword Sage — together they post a +25.4% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +22.8%. At 1 energy, it’s upgraded in 14.3% of runs and usually joins the deck around floor 11.

Upgraded, it gains +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 13 wins, 42 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.3% of its appearances. Read on for Patter’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Patter Win Rate & Pick Rate

Patter’s 23.6% win rate clears the 18.9% all-deck average by 4.7%, the gap charted below.

Win rate23.6%
Average deck18.9%
+4.7% vs averagePick rate: 1.9%70 runs

Run Outcomes with Patter

Patter has 13 wins and 57 losses over 70 tracked runs (18.6% won); abandoned runs count as losses.

  • Wins 18.6%
  • Losses 81.4%

Best Cards to Pair with Patter

Ranked by win-rate lift, Patter performs best alongside Sword Sage (+25.4%), Cosmic Indifference (+23.2%), and Bulwark (+19.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Patter Win Rate by Class

Patter is played across 2 classes, led by Regent (24.1%) and Silent (0.0%) by win rate.

Best Relics for Patter

Patter pairs best with the relics Festive Popper (+22.8%), Horn Cleat (+22.4%), and Miniature Cannon (+21.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Patter Card Details

Patter is a common skill costing 1 energy; it’s upgraded in 14.3% of runs and usually picked up by floor 11.

Gain 9 Block. Gain 2 Vigor.

Cost1
TypeSkill
RarityCommon
ClassRegent
Avg copies / deck1.2
Upgraded14.3%
Typical pickup floor11

Upgrade: +2 Block

What Ends Runs with Patter

Patter’s most common run-enders are Knowledge Demon Boss (4.3%), Exoskeletons Normal (4.3%), and Entomancer Elite (4.3%).

  • Knowledge Demon Boss4.3% of runs
  • Exoskeletons Normal4.3% of runs
  • Entomancer Elite4.3% of runs
  • Waterfall Giant Boss4.3% of runs
  • The Insatiable Boss4.3% of runs
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Patter – Frequently Asked Questions

Is Patter good in Slay the Spire 2?

Across 70 tracked runs, Patter has a 23.6% win rate — +4.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Patter do in Slay the Spire 2?

Patter costs 1 energy. Gain 9 Block. Gain 2 Vigor.

What class is Patter in Slay the Spire 2?

Patter is a Common Regent Skill.

Is Patter worth upgrading in Slay the Spire 2?

Players upgrade Patter in 14.3% of runs. Upgrading it grants +2 Block.

What is the best relic for Patter?

In tracked runs, Patter has performed best alongside Festive Popper, which lifts its win rate by +22.8% over 8 runs together.

See Also

Compare Patter with the rest of the best Slay the Spire 2 cards, relics, and classes below.