
PatterSkill
Gain 9 Block. Gain 2 Vigor.
Is Patter good in Slay the Spire 2?
Patter is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 9 Block. Gain 2 Vigor. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 70 recorded runs, decks running it win 23.6% of the time, comfortably clear of the 18.9% average, by 4.7%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Regent players keep it in 10.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Sword Sage — together they post a +25.4% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +22.8%. At 1 energy, it’s upgraded in 14.3% of runs and usually joins the deck around floor 11.
Upgraded, it gains +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 13 wins, 42 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.3% of its appearances. Read on for Patter’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Patter Win Rate & Pick Rate
Patter’s 23.6% win rate clears the 18.9% all-deck average by 4.7%, the gap charted below.
Run Outcomes with Patter
Patter has 13 wins and 57 losses over 70 tracked runs (18.6% won); abandoned runs count as losses.
- Wins 18.6%
- Losses 81.4%
Best Cards to Pair with Patter
Ranked by win-rate lift, Patter performs best alongside Sword Sage (+25.4%), Cosmic Indifference (+23.2%), and Bulwark (+19.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Patter
Patter pairs best with the relics Festive Popper (+22.8%), Horn Cleat (+22.4%), and Miniature Cannon (+21.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Patter Card Details
Patter is a common skill costing 1 energy; it’s upgraded in 14.3% of runs and usually picked up by floor 11.
Gain 9 Block. Gain 2 Vigor.
Upgrade: +2 Block
What Ends Runs with Patter
Patter’s most common run-enders are Knowledge Demon Boss (4.3%), Exoskeletons Normal (4.3%), and Entomancer Elite (4.3%).
- Knowledge Demon Boss4.3% of runs
- Exoskeletons Normal4.3% of runs
- Entomancer Elite4.3% of runs
- Waterfall Giant Boss4.3% of runs
- The Insatiable Boss4.3% of runs
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Patter – Frequently Asked Questions
Is Patter good in Slay the Spire 2?
Across 70 tracked runs, Patter has a 23.6% win rate — +4.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Patter do in Slay the Spire 2?
Patter costs 1 energy. Gain 9 Block. Gain 2 Vigor.
What class is Patter in Slay the Spire 2?
Patter is a Common Regent Skill.
Is Patter worth upgrading in Slay the Spire 2?
Players upgrade Patter in 14.3% of runs. Upgrading it grants +2 Block.
What is the best relic for Patter?
In tracked runs, Patter has performed best alongside Festive Popper, which lifts its win rate by +22.8% over 8 runs together.
See Also
Compare Patter with the rest of the best Slay the Spire 2 cards, relics, and classes below.