
Poor SleepCurse
Is Poor Sleep good in Slay the Spire 2?
Poor Sleep is a curse Curse curse in Slay the Spire 2. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 12 recorded runs, decks running it win 0.0% of the time, trailing the 18.9% average by 18.9%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Necrobinder players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Bound Phylactery, which moves its win rate by 0.0%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 13.
That’s 0 wins, 10 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Exoskeletons Normal, which closes out 16.7% of its appearances. Read on for Poor Sleep’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.
Poor Sleep Win Rate & Pick Rate
Poor Sleep’s 0.0% win rate trails the 18.9% all-deck average by 18.9%, the gap charted below.
Run Outcomes with Poor Sleep
Poor Sleep has 0 wins and 12 losses over 12 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Poor Sleep
Ranked by win-rate lift, Poor Sleep performs best alongside Ascender's Bane (0.0%), Bodyguard (0.0%), and Defend (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Poor Sleep Win Rate by Class
Poor Sleep is played across 5 classes, led by Necrobinder (0.0%), Regent (0.0%), and Defect (0.0%) by win rate.
Best Relics for Poor Sleep
Poor Sleep pairs best with the relics Bound Phylactery (0.0%), Divine Right (0.0%), and Arcane Scroll (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Poor Sleep Card Details
Poor Sleep is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 13.
What Ends Runs with Poor Sleep
Poor Sleep’s most common run-enders are Exoskeletons Normal (16.7%).
- Exoskeletons Normal16.7% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Poor Sleep – Frequently Asked Questions
Is Poor Sleep good in Slay the Spire 2?
Across 12 tracked runs, Poor Sleep has a 0.0% win rate — +18.9% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Poor Sleep do in Slay the Spire 2?
Poor Sleep is a Slay the Spire 2 card.
What class is Poor Sleep in Slay the Spire 2?
Poor Sleep is a Curse Curse Curse.
Is Poor Sleep worth upgrading in Slay the Spire 2?
Poor Sleep can be upgraded at a rest site to improve its effect.
What is the best relic for Poor Sleep?
In tracked runs, Poor Sleep has performed best alongside Bound Phylactery, which lifts its win rate by 0.0% over 3 runs together.
See Also
Compare Poor Sleep with the rest of the best Slay the Spire 2 cards, relics, and classes below.