
ThunderPower
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Is Thunder good in Slay the Spire 2?
Thunder is an uncommon Defect power in Slay the Spire 2. In combat it resolves as: Whenever you Evoke Lightning, deal 6 damage to each enemy hit. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 92 recorded runs, decks running it win 27.2% of the time, comfortably clear of the 18.9% average, by 8.2%. It’s a more selective pick, turning up in just 2.4% of decks that could run it. Defect players keep it in 15.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Energy Surge — together they post a +17.6% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +27.7%. At 1 energy, it’s upgraded in 30.1% of runs and usually joins the deck around floor 16.
That’s 22 wins, 59 deaths, and 11 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.4% of its appearances. Read on for Thunder’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Thunder Win Rate & Pick Rate
Thunder’s 27.2% win rate clears the 18.9% all-deck average by 8.2%, the gap charted below.
Run Outcomes with Thunder
Thunder has 22 wins and 70 losses over 92 tracked runs (23.9% won); abandoned runs count as losses.
- Wins 23.9%
- Losses 76.1%
Best Cards to Pair with Thunder
Ranked by win-rate lift, Thunder performs best alongside Energy Surge (+17.6%), Cold Snap (+17.5%), and Genetic Algorithm (+17.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thunder Win Rate by Class
Thunder is drafted only by the Defect, where it holds a 27.2% win rate across 92 runs.
Best Relics for Thunder
Thunder pairs best with the relics Blood Vial (+27.7%), Red Mask (+21.8%), and Lucky Fysh (+20.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thunder Card Details
Thunder is an uncommon power costing 1 energy; it’s upgraded in 30.1% of runs and usually picked up by floor 16.
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
What Ends Runs with Thunder
Thunder’s most common run-enders are Kaiser Crab Boss (5.4%), Knights Elite (5.4%), and Test Subject Boss (4.3%).
- Kaiser Crab Boss5.4% of runs
- Knights Elite5.4% of runs
- Test Subject Boss4.3% of runs
- Queen Boss4.3% of runs
- The Obscura Normal4.3% of runs
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Thunder – Frequently Asked Questions
Is Thunder good in Slay the Spire 2?
Across 92 tracked runs, Thunder has a 27.2% win rate — +8.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Thunder do in Slay the Spire 2?
Thunder costs 1 energy. Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
What class is Thunder in Slay the Spire 2?
Thunder is an Uncommon Defect Power.
Is Thunder worth upgrading in Slay the Spire 2?
Thunder can be upgraded at a rest site to improve its effect.
What is the best relic for Thunder?
In tracked runs, Thunder has performed best alongside Blood Vial, which lifts its win rate by +27.7% over 16 runs together.
See Also
Compare Thunder with the rest of the best Slay the Spire 2 cards, relics, and classes below.