AMR 50 weapon render in WARDOGS

AMR 50

Chest dmg
207.92
Head dmg
324.11
RPM
41 max
DPS
142
Weight
12.5 kg
Methodology
Data Methodology

Anti-Materiel Rifle designed to destroy armored targets and vehicles over an extremely long range.

Price
$14,800Per life, match cash
Caliber
.50 Cal
Attachments
2420 optics · 1 underbarrel · 3 muzzle

Is the AMR 50 good?

Yes: the AMR 50 ranks #1 of 5 Sniper Rifles on measured damage per hit, a S-tier pick. Within its class, the AMR 50 stands out for damage per hit, headshot damage, fire rate. It trails its class on weight, price.

#1of 5 Sniper Rifles
Strengths
  • High damage per hit
  • Strong headshots
  • Fast fire rate
Weaknesses
  • Heavy
  • High price
Damage per hit
207.92
#1 of 5 in class
Headshot damage
324.11
#1 of 5 in class
Fire rate
41 RPM
#1 of 4 in class
DPS
142
#1 of 4 in class
Magazine size
10 rounds
#1 of 3 in class
Damage per magazine
2,079
#1 of 3 in class
Weight
12.5 kg
#5 of 5 in class · lower is better
Price
$14,800
#5 of 5 in class · lower is better

AMR 50 damage stats

Measured

Per-hit damage for each ammo type against an unarmored target. FMJ was measured; HP and AP apply the exact multipliers we measured across seven calibers.

Ammo typeMultiplierChest dmgHead dmgDPS
FMJ×1207.92324.11142
Hollow Point×2415.84648.22284
Armor Piercing×0.8166.34259.29114

A headshot deals 1.56× the chest damage. Behaviour against armor and damage falloff over distance are not measured yet.

With its largest 10-round magazine the AMR 50 deals 2,079 damage (FMJ, chest hits) and empties it in 13.2 seconds at 41 RPM. Change the magazine, ammo and headshot share below.

AMR 50 magazine dump

Calculator
Ammo
Per hit
207.92
Per magazine
2,079
10 rounds
Time to empty
13.2 s
DPS
142
Hits needed
—
Enter a damage total
5001,0001,5002,0000510Time (seconds)
Unarmored target, about 20 m. Time runs from the first to the last shot at the measured fire rate; reloads are not included.Full damage calculator →
MetaBot Desktop

See where the AMR 50 ranks in its class

Chest, head, RPM and DPS for every weapon, its rank against its own class, and one click to compare it, run the numbers or add it to a loadout.

  • Measured damage & DPS
  • Rank within each class
  • Compare, calculate, add to kit
The WARDOGS weapon database in MetaBot Desktop

AMR 50 vs other Sniper Rifles

All measured Sniper Rifles, plotted by damage per hit and fire rate: higher hits harder, further right fires faster. Points on the same dashed curve deal the same damage per second. Click a dot to open that weapon.

80 DPS100 DPS120 DPS140 DPS303540100125150175200225Fire rate (RPM)Damage per hit (chest)MK22: 119 × 34 RPM = 67 DPSMK22Mosin Nagant: 116 × 37 RPM = 72 DPSMosin NagantSV98: 116 × 39 RPM = 76 DPSSV98AMR 50: 208 × 41 RPM = 142 DPSAMR 5080 DPS100 DPS120 DPS140 DPS303540100125150175200225Fire rate (RPM)Damage per hit (chest)MK22: 119 × 34 RPM = 67 DPSMK22Mosin Nagant: 116 × 37 RPM = 72 DPSMosin NagantSV98: 116 × 39 RPM = 76 DPSSV98AMR 50: 208 × 41 RPM = 142 DPSAMR 50
AMR 50Other Sniper RiflesMax trigger rate (not full auto)Same DPS

Head-to-head

Compare
AMR 50VSSV98
Damage per hit
207.92
116.17
Headshot damage
324.11
187.75
Fire rate
41
39
DPS
142
76
Magazine size
10
10
Damage per magazine
2,079
1,162
Weight
12.5 kg
5.8 kg
Price
$14,800
$5,200
AMR 50 wins 5 of 7 statsFull AMR 50 vs SV98 comparison →

AMR 50 magazines

In-game data

Every magazine the AMR 50 accepts, with capacity, weight and the total damage one full magazine can deal.

NameRoundsWeightDmg per magUnlock
AMR 50 5 Rnd Magazine magazine in WARDOGSAMR 50 5 Rnd Magazine51.27 kg1,040Recon Lv 35
AMR 50 10 Rnd Magazine magazine in WARDOGSAMR 50 10 Rnd Magazine102.2 kg2,079Recon Lv 50

Best AMR 50 attachments & build

In-game data

Our top-rated AMR 50 build is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Sniper Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.

Build your AMR 50

Planner
Build for
6x Precision Rifle ScopeDefault · 0.7 kg
  • 6x
  • Moderate ADS speed penalty
Pro Tilt BipodRecon Lv 46 · 0.55 kg
  • Strong ADS speed increase
  • Strong spread reduction
  • Strong recoil reduction
  • Strong sway reduction
  • Reduced mobility
GOL Multi-Caliber SuppressorRecon Lv 45 · 0.75 kg
  • Reduced sound profile
  • Strong flash reduction
  • Moderate vertical recoil reduction
  • Moderate horizontal recoil reduction
  • Moderate spread reduction
  • Moderate ADS speed penalty
Recoil control
+7
Accuracy
+8
Handling
-3
Stealth
+5
Total weight
14.5 kg
+2 kg
Unlocks needed
Recon Lv 46
Weapon price
$14,800
Points are the game's tooltip tiers: Minor 1, Moderate 2, Strong 3 (bipod effects that only apply when deployed count half). They compare parts; they are not exact stat values.Open in Loadout Builder →

Best for Recoil control

Best for Accuracy

Best for Handling

Best for Stealth

Every AMR 50 attachment

Optic slot (20)

NameTypeEffectsUnlock
Compact T-2 Red Dot attachment in WARDOGSCompact T-2 Red DotOptic1.2x magnification · Minor ADS speed improvementsWARDOG Lv 17
Compact P-1 Red Dot attachment in WARDOGSCompact P-1 Red DotOptic1.2x magnification · Moderate ADS speed improvementsWARDOG Lv 21
Kobra Reflex attachment in WARDOGSKobra ReflexOptic1.2x magnification · Moderate ADS speed improvementsWARDOG Lv 4
Four Reticle Reflex attachment in WARDOGSFour Reticle ReflexOptic1.2x magnification · Moderate ADS speed improvementsAssault Lv 22
Holographic Sight attachment in WARDOGSHolographic SightOptic1.2x magnification · Minor ADS speed improvementsMedic Lv 6
CQ-2x Prism Combat Scope attachment in WARDOGSCQ-2x Prism Combat ScopeOptic2x magnification · Minor ADS speed improvementsAssault Lv 12
6x Precision Rifle Scope attachment in WARDOGS6x Precision Rifle ScopeOptic6x magnificationDefault
2.5x Combat Optic attachment in WARDOGS2.5x Combat OpticOptic2.5x magnificationAssault Lv 17
3x Tactical Prism Scope attachment in WARDOGS3x Tactical Prism ScopeOptic3x magnificationAssault Lv 33
Spitfire 3x attachment in WARDOGSSpitfire 3xOptic3x magnificationWARDOG Lv 31
Spectr 4x attachment in WARDOGSSpectr 4xOptic4x magnificationAssault Lv 43
OKP 7 Reflex attachment in WARDOGSOKP 7 ReflexOptic1.2x magnification · Moderate ADS speed improvementsAssault Lv 26
3x-6x LPVO Short Dot attachment in WARDOGS3x-6x LPVO Short DotOptic3-6x magnificationRecon Lv 11
4x Combat Prism Scope with Reflex attachment in WARDOGS4x Combat Prism Scope with ReflexOptic4x magnificationSupport Lv 21
6-10x Scope MOA attachment in WARDOGS6-10x Scope MOAOptic6-10x magnificationRecon Lv 19
6-10x Scope MRAD attachment in WARDOGS6-10x Scope MRADOptic6-10x magnificationRecon Lv 28
Frontier 2.5x-10x Precision Scope attachment in WARDOGSFrontier 2.5x-10x Precision ScopeOptic2.5-10x magnificationRecon Lv 47
Tricon 1.5x Compact Prism Scope attachment in WARDOGSTricon 1.5x Compact Prism ScopeOptic1.5x magnificationWARDOG Lv 26
Vektor Frenix-X Micro Reflex Sight attachment in WARDOGSVektor Frenix-X Micro Reflex SightOptic1.2x magnification · Moderate ADS speed improvementsMedic Lv 19
6x Marksman Scope + Reflex attachment in WARDOGS6x Marksman Scope + ReflexOptic6x magnificationRecon Lv 43

Underbarrel slot (1)

NameTypeEffectsUnlock
Pro Tilt Bipod attachment in WARDOGSPro Tilt BipodBipodStrong ADS speed increase · Strong spread reductionRecon Lv 46

Muzzle slot (3)

NameTypeEffectsUnlock
.50 Cal Heavy Suppressor attachment in WARDOGS.50 Cal Heavy SuppressorMuzzleReduced sound profile · Strong flash reductionRecon Lv 48
AMR 50 Cal Muzzle Brake attachment in WARDOGSAMR 50 Cal Muzzle BrakeMuzzleModerate vertical recoil reduction · Minor horizontal recoil reductionRecon Lv 38
GOL Multi-Caliber Suppressor attachment in WARDOGSGOL Multi-Caliber SuppressorSuppressorReduced sound profile · Strong flash reductionRecon Lv 45

AMR 50 ammo (.50 Cal)

Hollow point doubles damage against flesh (415.84 per chest hit); armor piercing trades damage against flesh (166.34) for more damage to body armor and vehicles.

NameEffectsChest dmgUnlock
.50cal Standard (FMJ) ammo box in WARDOGS.50cal Standard (FMJ)Standard ammunition · Deals even damage to all target types207.92Default

.50 Cal ammo types →

How to unlock the AMR 50

The AMR 50 unlocks at level 35 on the Recon track. You level Recon by playing with Recon gear, so run the weapons that are already unlocked on that track to reach it faster.

Recon track: every unlock by level →

Compare the AMR 50

AMR 50 in patch notes

AMR 50 price & value

Calculated

You buy the AMR 50 again every life with match cash, so its price is part of the choice. Value here means damage per hit per $1,000: a calculation that leaves out recoil, handling and range.

Price per life
$14,800
Class median price
$5,200
Price rank in class
5 of 5 (1 = cheapest)
damage per hit per $1,000
14 (value rank 5 of 5)

No cheaper Sniper Rifle delivers 85% of the AMR 50's measured damage per hit, so the extra cash buys real extra output.

Full vendor prices captured on November 3, 2026. New players pay half until WARDOG level 9 (New Recruit discount). Weapon prices & budget picks → · How to make money in WARDOGS →

The AMR 50 is a Sniper Rifle in WARDOGS chambered in .50 Cal, weighing 12.5 kg with Bolt-action, Magazine fed fire. Anti-Materiel Rifle designed to destroy armored targets and vehicles over an extremely long range. In our Firing Range tests it dealt 207.92 damage per chest hit and 324.11 per headshot with FMJ. It does not fire full auto, so it has no cyclic rate; fired as fast as the trigger allows it managed about 41 rounds per minute, or up to 142 chest DPS. That puts it #1 of 5 Sniper Rifles on measured output (S tier). It takes 2 magazine types holding up to 10 rounds. It accepts 24 attachments: 20 optics, 1 underbarrel parts and 3 muzzle devices. Loaded with hollow point it deals 415.84 per chest hit to unarmored enemies; armor piercing drops that to 166.34 but is the round to use against armor and vehicles. You unlock it at level 35 on the Recon track. Other Sniper Rifles worth comparing: MK22, Mosin Nagant, Scout Rifle TD, SV98. With its largest 10-round magazine the AMR 50 deals 2,079 damage (FMJ, chest hits) and empties it in 13.2 seconds at 41 RPM. Change the magazine, ammo and headshot share below. Our top-rated AMR 50 build is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Sniper Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.

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AMR 50 FAQ

Is the AMR 50 good in WARDOGS?

Yes. On our measured numbers the AMR 50 ranks #1 of 5 Sniper Rifles (S tier), with 207.92 damage per chest hit.

How much damage does the AMR 50 do?

With FMJ against an unarmored target the AMR 50 deals 207.92 damage to the chest and 324.11 to the head. Hollow point raises the chest hit to 415.84; armor piercing lowers it to 166.34 against flesh.

What is the AMR 50's fire rate?

The AMR 50 does not fire full auto, so it has no cyclic fire rate. Fired as fast as the trigger allows it manages about 41 rounds per minute (measured by emptying a magazine), which gives at most 142 chest DPS with FMJ.

How much does the AMR 50 cost?

The AMR 50 costs $14,800 in match cash at the Equipment Vendor, and you pay again each life you take it. New players get it for $7,400 while the New Recruit discount (-50%) lasts, up to WARDOG level 9. You also need Recon Lv 35 to buy it.

Is the AMR 50 worth the money in WARDOGS?

On measured damage per hit, yes: no cheaper Sniper Rifle comes within 15% of the AMR 50, which costs $14,800 per life. Recoil, handling and range are not part of this comparison.

How do you unlock the AMR 50 in WARDOGS?

Reach level 35 on the Recon track. The Recon track levels up as you play with Recon weapons and equipment.

What attachments can the AMR 50 use?

The AMR 50 accepts 24 attachments: 20 optics, 1 underbarrel parts (foregrips and bipods) and 3 muzzle devices including suppressors. The full list with effects and unlock levels is on this page.

What is the best AMR 50 build?

The top-rated AMR 50 build in our planner is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on their in-game tooltip effects (Minor, Moderate and Strong), with the optic chosen for the usual range of a sniper rifle; the planner on this page builds for recoil, accuracy, handling or stealth.

How long does the AMR 50 take to empty a magazine?

At its measured 41 RPM the AMR 50 empties its largest 10-round magazine in 13.2 seconds, dealing 2,079 damage with FMJ to the chest (4,158 with Hollow Point) against an unarmored target.

What ammo should I use in the AMR 50?

Use hollow point against infantry without armor: it doubles damage to 415.84 per chest hit. Switch to armor piercing (166.34 against flesh) when enemies wear body armor or you need to hurt vehicles. FMJ (207.92) is the even, all-round option.