
AMR 50
- Chest dmg
- 207.92
- Head dmg
- 324.11
- RPM
- 41 max
- DPS
- 142
- Weight
- 12.5 kg
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Anti-Materiel Rifle designed to destroy armored targets and vehicles over an extremely long range.
- Unlock
- Recon Lv 35
- Price
- $14,800Per life, match cash
- Class rank
- #1 of 5 Sniper Rifles
- Caliber
- .50 Cal
- Magazines
- 2 (up to 10 rds)
- Attachments
- 2420 optics · 1 underbarrel · 3 muzzle
Is the AMR 50 good?
Yes: the AMR 50 ranks #1 of 5 Sniper Rifles on measured damage per hit, a S-tier pick. Within its class, the AMR 50 stands out for damage per hit, headshot damage, fire rate. It trails its class on weight, price.
- High damage per hit
- Strong headshots
- Fast fire rate
- Heavy
- High price
- Damage per hit
- 207.92 #1 of 5 in class
- Headshot damage
- 324.11 #1 of 5 in class
- Fire rate
- 41 RPM #1 of 4 in class
- DPS
- 142 #1 of 4 in class
- Magazine size
- 10 rounds #1 of 3 in class
- Damage per magazine
- 2,079 #1 of 3 in class
- Weight
- 12.5 kg #5 of 5 in class · lower is better
- Price
- $14,800 #5 of 5 in class · lower is better
AMR 50 damage stats
MeasuredPer-hit damage for each ammo type against an unarmored target. FMJ was measured; HP and AP apply the exact multipliers we measured across seven calibers.
| Ammo type | Multiplier | Chest dmg | Head dmg | DPS |
|---|---|---|---|---|
| FMJ | ×1 | 207.92 | 324.11 | 142 |
| Hollow Point | ×2 | 415.84 | 648.22 | 284 |
| Armor Piercing | ×0.8 | 166.34 | 259.29 | 114 |
A headshot deals 1.56× the chest damage. Behaviour against armor and damage falloff over distance are not measured yet.
With its largest 10-round magazine the AMR 50 deals 2,079 damage (FMJ, chest hits) and empties it in 13.2 seconds at 41 RPM. Change the magazine, ammo and headshot share below.
AMR 50 magazine dump
Calculator- Per hit
- 207.92
- Per magazine
- 2,079 10 rounds
- Time to empty
- 13.2 s
- DPS
- 142
- Hits needed
- — Enter a damage total
See where the AMR 50 ranks in its class
Chest, head, RPM and DPS for every weapon, its rank against its own class, and one click to compare it, run the numbers or add it to a loadout.
- Measured damage & DPS
- Rank within each class
- Compare, calculate, add to kit

AMR 50 vs other Sniper Rifles
All measured Sniper Rifles, plotted by damage per hit and fire rate: higher hits harder, further right fires faster. Points on the same dashed curve deal the same damage per second. Click a dot to open that weapon.
Head-to-head
Compare- Damage per hit
- 207.92
- 116.17
- Headshot damage
- 324.11
- 187.75
- Fire rate
- 41
- 39
- DPS
- 142
- 76
- Magazine size
- 10
- 10
- Damage per magazine
- 2,079
- 1,162
- Weight
- 12.5 kg
- 5.8 kg
- Price
- $14,800
- $5,200
AMR 50 magazines
In-game dataEvery magazine the AMR 50 accepts, with capacity, weight and the total damage one full magazine can deal.
| Name | Rounds | Weight | Dmg per mag | Unlock |
|---|---|---|---|---|
| 5 | 1.27 kg | 1,040 | Recon Lv 35 | |
| 10 | 2.2 kg | 2,079 | Recon Lv 50 |
Best AMR 50 attachments & build
In-game dataOur top-rated AMR 50 build is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Sniper Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.
Build your AMR 50
Planner- 6x
- Moderate ADS speed penalty
- Strong ADS speed increase
- Strong spread reduction
- Strong recoil reduction
- Strong sway reduction
- Reduced mobility
- Reduced sound profile
- Strong flash reduction
- Moderate vertical recoil reduction
- Moderate horizontal recoil reduction
- Moderate spread reduction
- Moderate ADS speed penalty
- Recoil control
- +7
- Accuracy
- +8
- Handling
- -3
- Stealth
- +5
- Total weight
- 14.5 kg +2 kg
- Unlocks needed
- Recon Lv 46
- Weapon price
- $14,800
Best for Recoil control
- Pro Tilt BipodUnderbarrel slot · Recon Lv 46
- GOL Multi-Caliber SuppressorMuzzle slot · Recon Lv 45
Best for Accuracy
- Pro Tilt BipodUnderbarrel slot · Recon Lv 46
- GOL Multi-Caliber SuppressorMuzzle slot · Recon Lv 45
Best for Handling
- Pro Tilt BipodUnderbarrel slot · Recon Lv 46
Best for Stealth
- GOL Multi-Caliber SuppressorMuzzle slot · Recon Lv 45
Close-range optics (≤2x)
Mid-range optics (2–6x)
Long-range scopes (6x+)
Every AMR 50 attachment
Optic slot (20)
| Name | Type | Effects | Unlock |
|---|---|---|---|
| Optic | 1.2x magnification · Minor ADS speed improvements | WARDOG Lv 17 | |
| Optic | 1.2x magnification · Moderate ADS speed improvements | WARDOG Lv 21 | |
| Optic | 1.2x magnification · Moderate ADS speed improvements | WARDOG Lv 4 | |
| Optic | 1.2x magnification · Moderate ADS speed improvements | Assault Lv 22 | |
| Optic | 1.2x magnification · Minor ADS speed improvements | Medic Lv 6 | |
| Optic | 2x magnification · Minor ADS speed improvements | Assault Lv 12 | |
| Optic | 6x magnification | Default | |
| Optic | 2.5x magnification | Assault Lv 17 | |
| Optic | 3x magnification | Assault Lv 33 | |
| Optic | 3x magnification | WARDOG Lv 31 | |
| Optic | 4x magnification | Assault Lv 43 | |
| Optic | 1.2x magnification · Moderate ADS speed improvements | Assault Lv 26 | |
| Optic | 3-6x magnification | Recon Lv 11 | |
| Optic | 4x magnification | Support Lv 21 | |
| Optic | 6-10x magnification | Recon Lv 19 | |
| Optic | 6-10x magnification | Recon Lv 28 | |
| Optic | 2.5-10x magnification | Recon Lv 47 | |
| Optic | 1.5x magnification | WARDOG Lv 26 | |
| Optic | 1.2x magnification · Moderate ADS speed improvements | Medic Lv 19 | |
| Optic | 6x magnification | Recon Lv 43 |
Underbarrel slot (1)
| Name | Type | Effects | Unlock |
|---|---|---|---|
| Bipod | Strong ADS speed increase · Strong spread reduction | Recon Lv 46 |
Muzzle slot (3)
| Name | Type | Effects | Unlock |
|---|---|---|---|
| Muzzle | Reduced sound profile · Strong flash reduction | Recon Lv 48 | |
| Muzzle | Moderate vertical recoil reduction · Minor horizontal recoil reduction | Recon Lv 38 | |
| Suppressor | Reduced sound profile · Strong flash reduction | Recon Lv 45 |
AMR 50 ammo (.50 Cal)
Hollow point doubles damage against flesh (415.84 per chest hit); armor piercing trades damage against flesh (166.34) for more damage to body armor and vehicles.
| Name | Effects | Chest dmg | Unlock |
|---|---|---|---|
| Standard ammunition · Deals even damage to all target types | 207.92 | Default |
How to unlock the AMR 50
The AMR 50 unlocks at level 35 on the Recon track. You level Recon by playing with Recon gear, so run the weapons that are already unlocked on that track to reach it faster.
Recon track: every unlock by level →
Compare the AMR 50
AMR 50 in patch notes
- WARDOGS | Season 02 Patch Notes · 2026-10-15
AMR 50 price & value
CalculatedYou buy the AMR 50 again every life with match cash, so its price is part of the choice. Value here means damage per hit per $1,000: a calculation that leaves out recoil, handling and range.
- Price per life
- $14,800
- Class median price
- $5,200
- Price rank in class
- 5 of 5 (1 = cheapest)
- damage per hit per $1,000
- 14 (value rank 5 of 5)
No cheaper Sniper Rifle delivers 85% of the AMR 50's measured damage per hit, so the extra cash buys real extra output.
Full vendor prices captured on November 3, 2026. New players pay half until WARDOG level 9 (New Recruit discount). Weapon prices & budget picks → · How to make money in WARDOGS →
AMR 50 alternatives
Other Sniper Rifles you can run instead, with the same measured numbers.
The AMR 50 is a Sniper Rifle in WARDOGS chambered in .50 Cal, weighing 12.5 kg with Bolt-action, Magazine fed fire. Anti-Materiel Rifle designed to destroy armored targets and vehicles over an extremely long range. In our Firing Range tests it dealt 207.92 damage per chest hit and 324.11 per headshot with FMJ. It does not fire full auto, so it has no cyclic rate; fired as fast as the trigger allows it managed about 41 rounds per minute, or up to 142 chest DPS. That puts it #1 of 5 Sniper Rifles on measured output (S tier). It takes 2 magazine types holding up to 10 rounds. It accepts 24 attachments: 20 optics, 1 underbarrel parts and 3 muzzle devices. Loaded with hollow point it deals 415.84 per chest hit to unarmored enemies; armor piercing drops that to 166.34 but is the round to use against armor and vehicles. You unlock it at level 35 on the Recon track. Other Sniper Rifles worth comparing: MK22, Mosin Nagant, Scout Rifle TD, SV98. With its largest 10-round magazine the AMR 50 deals 2,079 damage (FMJ, chest hits) and empties it in 13.2 seconds at 41 RPM. Change the magazine, ammo and headshot share below. Our top-rated AMR 50 build is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Sniper Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.
See Also
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AMR 50 FAQ
Is the AMR 50 good in WARDOGS?
Yes. On our measured numbers the AMR 50 ranks #1 of 5 Sniper Rifles (S tier), with 207.92 damage per chest hit.
How much damage does the AMR 50 do?
With FMJ against an unarmored target the AMR 50 deals 207.92 damage to the chest and 324.11 to the head. Hollow point raises the chest hit to 415.84; armor piercing lowers it to 166.34 against flesh.
What is the AMR 50's fire rate?
The AMR 50 does not fire full auto, so it has no cyclic fire rate. Fired as fast as the trigger allows it manages about 41 rounds per minute (measured by emptying a magazine), which gives at most 142 chest DPS with FMJ.
How much does the AMR 50 cost?
The AMR 50 costs $14,800 in match cash at the Equipment Vendor, and you pay again each life you take it. New players get it for $7,400 while the New Recruit discount (-50%) lasts, up to WARDOG level 9. You also need Recon Lv 35 to buy it.
Is the AMR 50 worth the money in WARDOGS?
On measured damage per hit, yes: no cheaper Sniper Rifle comes within 15% of the AMR 50, which costs $14,800 per life. Recoil, handling and range are not part of this comparison.
How do you unlock the AMR 50 in WARDOGS?
Reach level 35 on the Recon track. The Recon track levels up as you play with Recon weapons and equipment.
What attachments can the AMR 50 use?
The AMR 50 accepts 24 attachments: 20 optics, 1 underbarrel parts (foregrips and bipods) and 3 muzzle devices including suppressors. The full list with effects and unlock levels is on this page.
What is the best AMR 50 build?
The top-rated AMR 50 build in our planner is 6x Precision Rifle Scope, Pro Tilt Bipod, GOL Multi-Caliber Suppressor. Parts are ranked on their in-game tooltip effects (Minor, Moderate and Strong), with the optic chosen for the usual range of a sniper rifle; the planner on this page builds for recoil, accuracy, handling or stealth.
How long does the AMR 50 take to empty a magazine?
At its measured 41 RPM the AMR 50 empties its largest 10-round magazine in 13.2 seconds, dealing 2,079 damage with FMJ to the chest (4,158 with Hollow Point) against an unarmored target.
What ammo should I use in the AMR 50?
Use hollow point against infantry without armor: it doubles damage to 415.84 per chest hit. Switch to armor piercing (166.34 against flesh) when enemies wear body armor or you need to hurt vehicles. FMJ (207.92) is the even, all-round option.




