SKS weapon render in WARDOGS
Chest dmg60.08
Head dmg105.01
RPM360 max
DPS360
Weight3.85 kg
MethodologyData Methodology

A classic marksman rifle from the 20th century that has great recoil control.

Unlock
Recon Lv 5
Price
$2,400Per life, match cash
Caliber
7.62x39mm
Attachments
60 optics · 1 underbarrel · 5 muzzle
Fire modes
Semi automatic

Is the SKS good?

The SKS ranks #3 of 3 Marksman Rifles on measured damage per hit (B tier). Within its class, the SKS stands out for weight, price. It trails its class on damage per hit, headshot damage, DPS.

#3of 3 Marksman Rifles
Strengths
  • Light weight
  • Low price
Weaknesses
  • Low damage per hit
  • Weak headshots
  • Low DPS
Damage per hit
60.08
#3 of 3 in class
Headshot damage
105.01
#3 of 3 in class
Fire rate
360 RPM
#2 of 3 in class
DPS
360
#3 of 3 in class
Weight
3.85 kg
#1 of 3 in class · lower is better
Price
$2,400
#1 of 3 in class · lower is better

SKS damage stats

Measured

Per-hit damage for each ammo type against an unarmored target. FMJ was measured; HP and AP apply the exact multipliers we measured across seven calibers.

Ammo typeMultiplierChest dmgHead dmgDPS
FMJ×160.08105.01360
Hollow Point×2120.16210.02721
Armor Piercing×0.848.0684.01288

A headshot deals 1.75× the chest damage. Behaviour against armor and damage falloff over distance are not measured yet.

SKS vs other Marksman Rifles

All measured Marksman Rifles, plotted by damage per hit and fire rate: higher hits harder, further right fires faster. Points on the same dashed curve deal the same damage per second. Click a dot to open that weapon.

400 DPS450 DPS500 DPS3003253503754005060708090Fire rate (RPM)Damage per hit (chest)BMR-308: 86 × 381 RPM = 545 DPSBMR-308SVD: 79 × 341 RPM = 447 DPSSVDSKS: 60 × 360 RPM = 360 DPSSKS400 DPS450 DPS500 DPS3003253503754005060708090Fire rate (RPM)Damage per hit (chest)BMR-308: 86 × 381 RPM = 545 DPSBMR-308SVD: 79 × 341 RPM = 447 DPSSVDSKS: 60 × 360 RPM = 360 DPSSKS
SKSOther Marksman RiflesMax trigger rate (not full auto)Same DPS

Head-to-head

Compare
SKSVSSVD
Damage per hit
60.08
78.67
Headshot damage
105.01
137.51
Fire rate
360
341
DPS
360
447
Magazine size
—
10
Damage per magazine
—
787
Weight
3.85 kg
5.3 kg
Price
$2,400
$4,800
SKS wins 3 of 6 statsFull SKS vs SVD comparison →

Best SKS attachments & build

In-game data

Our top-rated SKS build is SKS Bipod, Hexagon 762 Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Marksman Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.

Build your SKS

Planner
Build for
SKS BipodRecon Lv 7 · 0.47 kg
  • Strong ADS speed increase
  • Strong spread reduction
  • Moderate recoil reduction
  • Moderate sway reduction
  • Reduced mobility
Hexagon 762 SuppressorRecon Lv 15 · 0.55 kg
  • Reduced sound profile
  • Strong flash reduction
  • Moderate vertical recoil reduction
  • Moderate horizontal recoil reduction
  • Moderate spread reduction
  • Moderate ADS speed penalty
Recoil control
+6
Accuracy
+7
Handling
-1
Stealth
+5
Total weight
4.87 kg
+1.02 kg
Unlocks needed
Recon Lv 15
Weapon price
$2,400
Points are the game's tooltip tiers: Minor 1, Moderate 2, Strong 3 (bipod effects that only apply when deployed count half). They compare parts; they are not exact stat values.Open in Loadout Builder →

Best for Recoil control

Best for Accuracy

Best for Handling

Best for Stealth

Every SKS attachment

Underbarrel slot (1)

NameTypeEffectsUnlock
SKS Bipod attachment in WARDOGSSKS BipodBipodStrong ADS speed increase · Strong spread reductionRecon Lv 7

Muzzle slot (5)

NameTypeEffectsUnlock
Deadeye Flash Hider attachment in WARDOGSDeadeye Flash HiderMuzzleMinor flash reduction · Minor ADS speed improvementsRecon Lv 9
Constrictor Brake attachment in WARDOGSConstrictor BrakeMuzzleStrong horizontal recoil reduction · Minor spread reductionRecon Lv 23
DTK-1 Brake attachment in WARDOGSDTK-1 BrakeMuzzleModerate vertical recoil reduction · Moderate horizontal recoil reductionRecon Lv 6
Slicktap Brake attachment in WARDOGSSlicktap BrakeMuzzleModerate vertical recoil reduction · Minor spread reductionRecon Lv 28
Hexagon 762 Suppressor attachment in WARDOGSHexagon 762 SuppressorSuppressorReduced sound profile · Strong flash reductionRecon Lv 15

SKS ammo (7.62x39mm)

Hollow point doubles damage against flesh (120.16 per chest hit); armor piercing trades damage against flesh (48.06) for more damage to body armor and vehicles.

NameEffectsChest dmgUnlock
7.62mm Standard (FMJ) ammo box in WARDOGS7.62mm Standard (FMJ)Standard ammunition · Deals even damage to all target types60.08Default
7.62mm Flesh Damage (HP) ammo box in WARDOGS7.62mm Flesh Damage (HP)Increased damage against flesh. · Decreased damage against armored targets120.16WARDOG Lv 11
7.62mm Armor Piercing (AP) ammo box in WARDOGS7.62mm Armor Piercing (AP)Increased damage to body armor and vehicles · Decreased damage to unarmored body parts48.06WARDOG Lv 63

7.62x39mm ammo types →

How to unlock the SKS

The SKS unlocks at level 5 on the Recon track. You level Recon by playing with Recon gear, so run the weapons that are already unlocked on that track to reach it faster.

SKS alternatives

Other Marksman Rifles you can run instead, with the same measured numbers.

The SKS is a Marksman Rifle in WARDOGS chambered in 7.62x39mm, weighing 3.85 kg with Semi automatic fire. A classic marksman rifle from the 20th century that has great recoil control. In our Firing Range tests it dealt 60.08 damage per chest hit and 105.01 per headshot with FMJ. It does not fire full auto, so it has no cyclic rate; fired as fast as the trigger allows it managed about 360 rounds per minute, or up to 360 chest DPS. That puts it #3 of 3 Marksman Rifles on measured output (B tier). It accepts 6 attachments: 0 optics, 1 underbarrel parts and 5 muzzle devices. Loaded with hollow point it deals 120.16 per chest hit to unarmored enemies; armor piercing drops that to 48.06 but is the round to use against armor and vehicles. You unlock it at level 5 on the Recon track. Other Marksman Rifles worth comparing: BMR-308, SVD. Our top-rated SKS build is SKS Bipod, Hexagon 762 Suppressor. Parts are ranked on the in-game tooltip effects, and the optic is picked for the range a Marksman Rifle usually fights at. Use the planner to build for recoil, accuracy, handling or stealth instead.

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SKS FAQ

Is the SKS good in WARDOGS?

The SKS ranks #3 of 3 Marksman Rifles on measured output (B tier), with 60.08 damage per chest hit. Ranking uses DPS for automatic weapons and damage per hit for the rest.

How much damage does the SKS do?

With FMJ against an unarmored target the SKS deals 60.08 damage to the chest and 105.01 to the head. Hollow point raises the chest hit to 120.16; armor piercing lowers it to 48.06 against flesh.

What is the SKS's fire rate?

The SKS does not fire full auto, so it has no cyclic fire rate. Fired as fast as the trigger allows it manages about 360 rounds per minute (measured by emptying a magazine), which gives at most 360 chest DPS with FMJ.

How much does the SKS cost?

The SKS costs $2,400 in match cash at the Equipment Vendor, and you pay again each life you take it. New players get it for $1,200 while the New Recruit discount (-50%) lasts, up to WARDOG level 9. You also need Recon Lv 5 to buy it.

How do you unlock the SKS in WARDOGS?

Reach level 5 on the Recon track. The Recon track levels up as you play with Recon weapons and equipment.

What attachments can the SKS use?

The SKS accepts 6 attachments: 0 optics, 1 underbarrel parts (foregrips and bipods) and 5 muzzle devices including suppressors. The full list with effects and unlock levels is on this page.

What is the best SKS build?

The top-rated SKS build in our planner is SKS Bipod, Hexagon 762 Suppressor. Parts are ranked on their in-game tooltip effects (Minor, Moderate and Strong), with the optic chosen for the usual range of a marksman rifle; the planner on this page builds for recoil, accuracy, handling or stealth.

What ammo should I use in the SKS?

Use hollow point against infantry without armor: it doubles damage to 120.16 per chest hit. Switch to armor piercing (48.06 against flesh) when enemies wear body armor or you need to hurt vehicles. FMJ (60.08) is the even, all-round option.