大和
胜率
50.7%
场次
2,899
KDA
2.56
玩家伤害
39,559

大和 vs 蜃景vs 蜃景

技能等级所有技能等级
场次8,888
版本6430
最后更新2026年4月12日

大和 vs 蜃景 的对位在 2,899 场比赛中非常接近,胜率为 50.7% vs 49.8%。蜃景 在死亡比率上略占优势。个人技术和位置将比英雄选择更多地决定这个均衡对位的结果。

大和 Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how 大和 performs against them. You'll get head-to-head win rates, combat stats, net worth comparison, and damage analysis — all based on real ranked Deadlock data.

Compare against an opponent
蜃景 - 50.7% win rate蜃景(50.7%)
大和 - 50.7% win rate in this matchup
大和
50.7% WR
VS
蜃景 vs 大和 matchup - 49.8% win rate
蜃景
49.8% WR

Who Wins the 大和 vs 蜃景 Matchup?

大和 wins the 大和 vs 蜃景 matchup
Winner
大和
Matches: 2,899
50.7%
Win Rate
49.8%
7.7
Avg Kills
7.5
7.5
Avg Deaths
5.9
11.5
Avg Assists
12.1
42,320
Avg Net Worth
44,219
39,559
Player DMG
38,443
6,158
Objective DMG
5,180
85.7
Last Hits
87.9

大和 vs 蜃景 对战摘要

The 大和 vs 蜃景 matchup in Deadlock is 一场极其接近的对战,个人技能是决定性因素. Based on 2,899 recent matches analyzed, 大和 wins with a 50.7% win rate compared to 蜃景's 49.8%, giving 大和 a 0.9 percentage point advantage. The most significant statistical gap is in fragging power, where 蜃景 consistently outperforms. Both 大和 and 蜃景 have roughly equal chances of winning. Focus on outplaying your opponent through superior positioning, ability usage, and map awareness rather than relying on any inherent hero advantage.

大和 vs 蜃景 战斗分析

大和 wins combat stats against 蜃景 in Deadlock

大和 edges out 蜃景 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 2,899 matches analyzed, this 大和 vs 蜃景 matchup remains contestable for both sides. 蜃景 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 蜃景's favor.

KDA比率
2.56大和
3.34蜃景
The KDA disparity between 蜃景 and 大和 is substantial: 3.34 versus 2.56, a commanding 0.77 point difference that reveals 蜃景's dominance in direct combat exchanges. This matchup data from 2,899 games shows 蜃景 consistently outfragging and outliving 大和 in these encounters. For 大和 players, the strategic implication is clear: avoid 1v1 gunfights against 蜃景 whenever possible. Instead, leverage team utility, information gathering, and multi-person pushes to neutralize 蜃景's mechanical advantage.
平均击杀
7.7大和
7.5蜃景
Kill production between 大和 and 蜃景 is virtually identical, with 大和 averaging 7.7 kills per game and 蜃景 securing 7.5. This parity suggests both heroes are equally capable of finding frags in this matchup, and outcomes depend more heavily on objective play, ability usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — lane denials, objective fights, and trading — rather than simply padding their kill count.
平均死亡
7.5大和
5.9蜃景
蜃景 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 蜃景 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
39,559大和
38,443蜃景
大和 applies 1,116 more damage per game than 蜃景 in this matchup (39,559 vs 38,443). While not overwhelming, this gap compounds meaningfully over a full match: 大和 contributes noticeably more chip damage, assists, and near-kills that set up teammates. 蜃景 can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
目标伤害
6,158大和
5,180蜃景
Objective damage contribution is similar between 大和 (6,158) and 蜃景 (5,180). Neither hero has a distinct advantage when it comes to taking towers, walkers, or the patron. Team coordination will be more important than hero selection for objective control.

大和 vs 蜃景 经济分析

净资产
42,320大和
44,219蜃景
补刀
85.7大和
87.9蜃景

蜃景 generates approximately 1,899 more souls than 大和 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 蜃景 a mid-game advantage. Both heroes farm at comparable rates, so lane control will depend on harassment patterns and jungle support rather than inherent farming advantages.

大和 vs 蜃景 推荐装备

大和 build for 蜃景 matchup

大和对战蜃景装备

This winning build for 大和 against 蜃景 focuses on maximizing your statistical advantages in this favorable matchup. With a 50.7% win rate against 蜃景, these 7 items help 大和 press the advantage and close out games efficiently. 雷织漩涡, 幸免于难, 减速弹, and 4 more items, totaling approximately 32,000 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

蜃景 build for 大和 matchup

蜃景对战大和装备

蜃景's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 蜃景 players typically prioritize items that help them survive and scale. 狂乱, 近身猛击, 身躯虚化, and 4 more items, totaling approximately 25,600 souls Knowing 蜃景's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于2,899场竞技比赛的胜率数据,针对大和对战蜃景进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

大和在Deadlock中对15名英雄有利,对22名英雄不利。大和最强对位是比波普,胜率53.7%。最难对位是柒,胜率44.4%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6430)
Opponent
Win Rate
Matches
KDA
Kills
Deaths
Player DMG
Net Worth
44.69%5,7152.518.07.838,64542,366
51.68%5,2702.637.97.539,67742,474
45.18%5,1252.538.17.739,25341,865
45.62%4,4682.497.97.839,71442,224
51.87%4,2402.517.97.939,02042,481
51.45%4,2402.597.97.639,24442,242
44.89%3,9172.457.77.840,14341,683
44.38%3,7892.537.97.739,48342,202
49.15%3,7542.568.17.740,34142,371
47.29%3,7522.528.07.939,57841,892
48.31%3,7212.547.87.638,19942,348
49.57%3,5742.447.88.039,76342,278
49.26%3,5002.498.07.940,56542,588
48.94%3,3152.597.87.539,03041,399
53.67%3,3112.708.67.841,66642,713
52.26%3,2262.578.07.740,16942,732
50.58%3,1922.567.97.739,74442,133
46.86%3,1702.487.87.940,50742,535
47.70%2,9362.567.67.539,85141,892
50.68%2,8992.567.77.539,55942,320
51.34%2,7932.528.07.737,99742,074
49.86%2,7552.648.37.740,56542,418
49.38%2,7452.557.87.739,92341,877
47.96%2,7112.628.27.741,41242,289
51.73%2,6792.597.97.739,70242,891
44.42%2,3862.497.47.539,87240,885
51.88%2,3422.608.17.739,85742,423
48.69%2,1162.477.77.839,50342,144
52.29%2,0902.598.27.941,58843,460
47.74%2,0252.618.07.540,51242,319
48.48%1,9852.577.87.438,62042,629
52.78%1,9762.517.87.739,89342,581
45.78%1,9612.527.87.738,28941,720
48.23%1,5452.547.97.638,88441,707
50.73%1,5392.477.97.839,60542,452
53.60%1,4532.597.97.639,60542,511
53.51%1,2652.738.37.540,54642,831

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报告问题

大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗比波普,达到53.7%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗柒,仅有44.4%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有15个有利的对阵(50%+胜率)和22个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。